Hard cap the number of modifiers in a single value
Posted: Sat Dec 04, 2010 8:19 am
A general rule I have learned from playing way too much fucking D&D 3e, and then turning around and playing Weapons of the Gods.
Hard cap the number of modifiers. Find a way that works. "Use highest" is a good one. Highest bonus, highest penalty. Or just highest value period. If you want to double the complexity of the system you can make there be "named" modifiers of a type that can then be referenced and you can add a modifier to that type of modifier. Using the highest bonus, the highest penalty, and having a single type of named modifier seriously allows there to be up to four variables going into a single roll, plus your base dice value, which can be determined by what the fuck ever, and itself can constitute a fifth value.
Even with this simple rule, we have run up against the lower limit of variables the human mind can track (7+/-2 means we get 5 to 9). This means we should stop here, unless we seriously want to make the game as hard as taking a math test. And for some people, it still will be. Seriously, don't do what D&D did. AC bonus doesn't need Dexterity, dodge, armor, enhancement to armor, natural armor, and enhancement to natural armor to be the STARTING point for determining most AC scores, nevermind deflection and sacred and morale and bullshit bonuses...
Hard cap the number of modifiers. Find a way that works. "Use highest" is a good one. Highest bonus, highest penalty. Or just highest value period. If you want to double the complexity of the system you can make there be "named" modifiers of a type that can then be referenced and you can add a modifier to that type of modifier. Using the highest bonus, the highest penalty, and having a single type of named modifier seriously allows there to be up to four variables going into a single roll, plus your base dice value, which can be determined by what the fuck ever, and itself can constitute a fifth value.
Even with this simple rule, we have run up against the lower limit of variables the human mind can track (7+/-2 means we get 5 to 9). This means we should stop here, unless we seriously want to make the game as hard as taking a math test. And for some people, it still will be. Seriously, don't do what D&D did. AC bonus doesn't need Dexterity, dodge, armor, enhancement to armor, natural armor, and enhancement to natural armor to be the STARTING point for determining most AC scores, nevermind deflection and sacred and morale and bullshit bonuses...