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Snakes Are Books

Posted: Wed Jan 05, 2011 11:00 pm
by Username17
Snakes Are Books.

One of the best ideas I've seen in a long time. Definitely goes into the next D&D game I run.

-Username17

Posted: Wed Jan 05, 2011 11:23 pm
by Prak
Must play with this now! Thanks for sharing Frank, I've got to see if my upcoming MC will allow a wizard whose snake familiar is his spellbook.

Posted: Wed Jan 05, 2011 11:57 pm
by Krakatoa
That's a really cool idea. I doubt it fits in the slightest with the world my DM has established, but if so I might take a familiar.

Posted: Wed Jan 05, 2011 11:59 pm
by Blasted
My next dungeon crawl may be a trip to the library.

Take antidotes.

Posted: Wed Jan 05, 2011 11:59 pm
by Ancient History
It's a really nifty idea, I just put some thoughts towards adapting it for Call of Cthulhu: Link.

Posted: Thu Jan 06, 2011 12:04 am
by Judging__Eagle
Honestly, awesome. Thanks for that link.

Posted: Thu Jan 06, 2011 12:20 am
by K
Thumbs up.

Posted: Thu Jan 06, 2011 12:55 am
by Lokathor
Very cool.

Posted: Thu Jan 06, 2011 1:28 am
by MGuy
I like little niche and new ideas like this. This could be the stuff that makes a whole campaign setting.

Posted: Thu Jan 06, 2011 7:57 am
by Koumei
Oh, that is pretty awesome.

Posted: Thu Jan 06, 2011 8:01 am
by Maxus
Koumei wrote:Oh, that is pretty awesome.
It made me give the Yuan-Ti another lookover.

Posted: Thu Jan 06, 2011 12:16 pm
by Dominicius
So what are yuan-ti abominations supposed to be?

Posted: Thu Jan 06, 2011 12:33 pm
by Koumei
Dominicius wrote:So what are yuan-ti abominations supposed to be?
Ayn Rand's works.

Posted: Thu Jan 06, 2011 12:52 pm
by Nebuchadnezzar
Aquatic applications stretch from Cantrip-Coelacanth to shagreen spell storing weapon grip to sprinkling deciduous herring scale during a stealth spelll. Nice.

Posted: Thu Jan 06, 2011 4:42 pm
by CatharzGodfoot
Sorry to be the one to rain on your parade, but this is fuckin' stupid. I'd be fine with having some specific kind of book-snake that's been bred by some magical group (maybe even the yuan-ti) for centuries. That would actually be pretty cool. I'd be OK with some group like druids being able to read the patterns in any creature (or even any natural object) and find some sort of meaning. But this whole 'every serpent can be read' thing is just dumb.

Posted: Thu Jan 06, 2011 5:46 pm
by MGuy
In a game about mystical unicorns and ancient dragons, lost technologies and magics, druids being able to beckon fire from the spirits of flowers and trees, how does THIS set fire to your pantaloons?

Posted: Thu Jan 06, 2011 5:55 pm
by CatharzGodfoot
I really don't want to play a game where everyone spends the whole time beating around bushes and carrying big baskets of snakes.

Image

Posted: Thu Jan 06, 2011 6:27 pm
by TheFlatline
That's why 99% of snakes have shit writing on them.

It's not something I'd throw into *every* game, but it'd be an interesting plot device.

Posted: Thu Jan 06, 2011 6:34 pm
by CatharzGodfoot
TheFlatline wrote:That's why 99% of snakes have shit writing on them.

It's not something I'd throw into *every* game, but it'd be an interesting plot device.
And that's my point. If 99% of snakes are covered in inane scribbles, why even bother? I'm cool with having dragon wizards covered in their own spellbooks, and encouraging unscrupulous PCs to skin them for said magical texts. I'm cool with Yuan-Ti librarians tending to literary snake pits.

But the whole 'if it has scales, you can read it--you probably just don't want to' thing is a waste of time at best, and highly disruptive at worst.

Posted: Fri Jan 07, 2011 4:15 am
by Koumei
You're just jealous that your biography is a small, uninteresting snake.

Posted: Fri Jan 07, 2011 4:29 am
by Prak
Probably not even a snake. The biographies of most people here are probably flatworms.

Posted: Fri Jan 07, 2011 5:04 am
by CatharzGodfoot
Flatworms don't have scales. There would be absolutely nothing to read.


...oh, I see.

Posted: Fri Jan 07, 2011 6:18 am
by MGuy
CatharzGodfoot wrote:I really don't want to play a game where everyone spends the whole time beating around bushes and carrying big baskets of snakes.
That probably wouldn't be the scene. It would probably be more like a bunch of people who just let snakes, you know, all over the place. I think there are a number of civilizations both past and present that just let wild animals pretty much do as they please for religious, symbolic, and every so often, practical reasons.

Posted: Fri Jan 07, 2011 6:30 am
by Prak
MGuy wrote:
CatharzGodfoot wrote:I really don't want to play a game where everyone spends the whole time beating around bushes and carrying big baskets of snakes.
That probably wouldn't be the scene. It would probably be more like a bunch of people who just let snakes, you know, all over the place. I think there are a number of civilizations both past and present that just let wild animals pretty much do as they please for religious, symbolic, and every so often, practical reasons.
There's at least one area in India that lets rats have free reign for religious reasons. Yuan Ti already are typically portrayed as just having snakes all over the place. I believe I once heard that the rules of the road in some middle eastern country say that camels have the right of way over all else.

Posted: Fri Jan 07, 2011 7:48 am
by CatharzGodfoot
Nah, you'd want to keep very close tabs on any snake you care about. The book will only be finished when the snake dies; if it just rots in some ditch you're screwed. Or what if a mongoose eats it?

No, orphidarians would keep the snakes pampered in a safe environment and then carefully embalm them as soon as they kick the bucket. It would all have to be highly controlled to avoid scarring or premature ends.