So then, what the hell is a disassociated mechanic. Lemme quote the relevant example:
The Alexandrian's example wrote: At first glance, this looks pretty innocuous: The rogue, through martial prowess, can force others to move where he wants them to move. Imagine Robin Hood shooting an arrow and causing someone to jump backwards; or a furious swashbuckling duel with a clever swordsman shifting the ground on which they fight. It's right there in the fluff text description: Through a series of feints and lures, you maneuver your foe right where you want him.
The problem is that this is a Daily power -- which means it can only be used once per day by the rogue.
Huh? Why is Robin Hood losing his skill with the bow after using his skill with the bow? Since when did a swashbuckler have a limited number of feints that they can perform in a day?
Now, lemme just change the class and ability involved.
Within the context of D&D, the answer to that is "since the early 70s", and the answer to the above is "since the late 00s" That's the only difference.Simple substitution wrote: At first glance, this looks pretty innocuous: The wizard, through arcane ability, can set someone on fire. Imagine gandalf throwing fire and causing someone to run around in a flamesuit; or a furious wizards duel with a clever mage burning the very ground on which they fight thereby constraining his opponent's options for retreat. It's right there in the fluff text description: The fireball sets fire to combustibles and damages objects in the area.
The problem is that this is a 3rd level spell -- which means it can only be used once per day by a 5th level wizard. (unless he has high stats, or specialization)
Huh? Why is Lina Inverse losing her skill with fire magic after using her skill with fire magic? Since when did wizard have a limited number of attacks that they can perform in a day?
While a lot of you just take it on faith that "since the 70s" is an adequate explanation, I'm sorry, whippersnappers, but I actually lived through the 70s, Disco fucking sucked the 1st time around, bellbottoms are a crime, stagflation was misery and quaaludes are right up there with asphyxiation.
Yeah.more Alex wrote:
If you're watching a football game, for example, and a player makes an amazing one-handed catch, you don't think to yourself: "Wow, they won't be able to do that again until tomorrow!"
And yet that's exactly the type of thing these mechanics are modeling.
And it is exactly the same with a 4e daily power or with any prior edition spell.
Wait, what?Alexandrian wrote: Unlike a fireball, I can't hold any kind of intelligible conversation with the rogue about his trick strike ability
The two abilities work on the EXACT SAME recharge schedule and yet you only converse about ONE OF THEM? Why? That's some serious FOX NEWS logic right there.
Here, lemme quote E.G.G. on how vancian casting actually worked
Okay, I'm not really up on my spellcasting, but I have been known to memorize a couple of things. I can understand forgetting something that one has previously memorized, that generally happens over time. Forgetting something in an instant after reciting and performing that very thing requires a pretty big willing suspension of disbelief, but I guess it's like cartoon hit-over-the-head amnesia, so at least I have a frame of reference. Memorizing the same thing multiple times makes no sense whatsoever and I have no frame of reference at all. Even within the idiom of cartoon-amnesia, a human being losing one copy of something they memorized while keeping the redundant copies doesn't correspond to anything in my experience. It sort of corresponds to crappy hard drives (especially when you consider that being jostled during spellcasting causes a delayed write fail where you lose the spell without casting it), but I don't know how to roleplay a crappy hard drive. I really really have to stretch and make up elaborate justification to understand how that happens in a human mind within the context of the game world, and the rules and flavor text of the game are of zero help in doing so.1st ED PHB, page 40 wrote: Once cast, a spell is totally forgotten. Gone. The mystical symbols impressed upon the brain carry power, and speaking the spell discharges this power, draining all memory of the spell used. This does not preclude multiple memorization of the same spell, but it does preclude multiple use of a single spell memorized but once.
Not only do I have no real idea how to converse about that, but when we circle back around to magical tea party time, while I am personally no more of a wide receiver than I am of a fire mage, I personally have a much easier time imagining Hines Ward having to take it easy for the rest of the game after having tweaked a calf muscle than I do imagining Natsu Dragoneel forgetting how to use Fist of the Fire Dragon. (and I gotta admit that Natsu is a pretty forgetful wizard).