Resource management and teamwork might actually be better demonstrated by fully-cooperative games, where it is "everyone against the system". Firstly, because allocating resources to deal with random disasters is generally quite different from using them in a zero-sum game against an intelligent adversary (and hopefully the random model is more applicable to real life). Secondly, because teamwork tends to be livelier and more straightforward when you don't need to worry about an enemy eavesdropping on your planning sessions (or backstabbing).
TTRPGs where all the PCs work together sort of fall into that category, but usually it's expected that the MC is making somewhat intelligent decisions on behalf of NPC adversaries, even if he wants the PCs to win.
The most popular cooperative board game on this forum is probably
Arkham Horror, though that's kind of long (4+ hours) and complicated (even hardcore gamers often make mistakes after multiple plays). If you're interested, I could get you updated files for my game
Darkest Night, which was inspired by AH, but is simpler and plays in about half the time; it may still be a tall order for non-gamers, though, and it doesn't have pretty artwork.
I've just purchased
Yggdrasil and
Ghost Stories, which appear to be shorter and simpler, though I haven't really played them yet, so my ability to recommend them is limited (also, the English translation of their rules isn't great, so you'd want to make sure to learn them in advance). Also, I've heard from several people that first-time players in Ghost Stories tend to lose pretty hard; I don't know if that would be a learning opportunity or would just make everyone quit. They both have pretty obvious resource-management mechanics, though.
I also remember playing a cooperative game 6 or 8 years ago titled
Lord of the Rings (though I'd guess there are many board games with approximately that title) where all the players were hobbits and took turns playing cards with various combinations of 4 resources, which was also fairly simple to learn and might be a more popular theme.
Many of these might also serve as an excuse to give lessons in probability and statistics, if you were so inclined.