For the Crown
Posted: Thu Jun 23, 2011 9:32 pm
I'm proud to announce my first published board game: For the Crown
Publisher's Page: http://victorypointgames.com/details.php?prodId=163
Board Game Geek: http://www.boardgamegeek.com/boardgame/ ... -the-crown
For the Crown is a deck-building Chess variant: players use a card-based economy to acquire resources, train an army, and try to capture the enemy Sovereign while defending their own. You must make constant trade-offs between economy and board control, seeking the most effective way to combine the different cards and units available each game.
Chess and deck-building may seem like a strange combination, but this brew produces a startling mixture of synergies and hard choices. Will you utilize your newest card to bolster your economy, or sacrifice it to get an early powerful unit onto the board? Should you gamble your units in a quick blitz, or develop them carefully but give your opponent time to deploy more defenses? Is the strongest army the one with the most expensive units, or can you defeat them with cheaper units backed by the right card plays?
Even many players with little interest in Chess have been drawn in by For the Crown; while many of the same tactical principles apply, For the Crown adds the spice of variety, an air of urgency, and a dash of chance. With fairy pieces like the Chancellor and Gryphon, random shuffling, and the ability to deploy new units mid-game, For the Crown doesn't generate the elaborate opening books or dry endgames of Chess.
For the Crown can now be ordered from the publisher for $28.95 (USD).
Publisher's Page: http://victorypointgames.com/details.php?prodId=163
Board Game Geek: http://www.boardgamegeek.com/boardgame/ ... -the-crown
For the Crown is a deck-building Chess variant: players use a card-based economy to acquire resources, train an army, and try to capture the enemy Sovereign while defending their own. You must make constant trade-offs between economy and board control, seeking the most effective way to combine the different cards and units available each game.
Chess and deck-building may seem like a strange combination, but this brew produces a startling mixture of synergies and hard choices. Will you utilize your newest card to bolster your economy, or sacrifice it to get an early powerful unit onto the board? Should you gamble your units in a quick blitz, or develop them carefully but give your opponent time to deploy more defenses? Is the strongest army the one with the most expensive units, or can you defeat them with cheaper units backed by the right card plays?
Even many players with little interest in Chess have been drawn in by For the Crown; while many of the same tactical principles apply, For the Crown adds the spice of variety, an air of urgency, and a dash of chance. With fairy pieces like the Chancellor and Gryphon, random shuffling, and the ability to deploy new units mid-game, For the Crown doesn't generate the elaborate opening books or dry endgames of Chess.
For the Crown can now be ordered from the publisher for $28.95 (USD).