Grim and Dark Distopia
Posted: Mon Jul 04, 2011 8:00 pm
The setting is a grim and dark distopia. Humanity has successfully traversed the stars and colonized worlds, even terraformed a few. But the promise of entire new worlds to live on didn't bring peace to humanity. Somehow, everything got worse. The corruption of governments and corporations inspired new levels of oppression. The common people, looking to fight for a better future became a new breed of criminals and terrorists. To fight these space robbers, the space cops had to develop new technology and methods for law enforcement. With the vast empty void between colonies, pirates and privateers have resurfaced, bringing about a new age of lawlessness. And worse still, over the galactic horizon lives a terrible abomination that seeks to incorporated humanity into it's soul eating engine of happiness.
This is a setting that will support five games different games.
Unhappy Colonists of Disptopia:
Space Hooligans
The first game is a low tech (aka: magic) where the players are a bunch of gangsters from the inner-arcology that are trying to stick it to the man with mischief, pranks, vandalism, petty crime, industrial sabotage, drunken partying, rock and roll and rioting. They'll have to fight rival gangs, while keeping a whole sprint ahead of the fuzz. Occasionally, Big Co will have it's own gang of crooks to get get in the PCs' face, and other times the PCs will be trying run a fund raiser to repair the rec center down the street before the street cops let the bulldozer bulldoze the protesting crowd first.
Inspirations: Double Dragon, Akira, Metropolis, Escape from New York, The Warriors, Idiocracy, Judge Dredd setting if the MC's are not Judge Dredd, Running Man, Elfen Lied, Cowboy Bebop, Starship Truckers
Gorgeous Officers of Justice:
Space Police
This game is set in the same setting, but on a separate stage. Where the first was about running around with the other hobos, the second has the players' characters working towards larger goals and performing some much more impressive stuff. The second game is unlocked when the players gain access to high tech equipment, and being able to jump a fence or punch an old lady in the face won't cut it anymore. Imagine, if you will, that Judge Dredd, Robocop, Terry McGinnis (Batman), Jean Grey, Cortana, and David Bowie teamed up to fight crime, space pirate raids and inter-colonial spy rings. Corrupt business men, scores of rioters and looters, mad scientists, disgruntled mutant football teams, gangs running a toy factory, and rogue military surplus store clerks are the kind of enemies to be had.
The second game scales directly from the first, and characters played in the first can be playable in the second with but a few changes and upgrades. In the first, combat is close combat oriented and in discreet encounters. It's really important that people don't use any weapons with penetrating power, since everyone lived in sealed environments where the outside environment is completely lethal.
Inspirations: Smoking Aces, Dominion Tank Police, Judge Dredd, Robocop, Batman Beyond, Total Recall, Ghost in the Shell, Equilibrium, Elfen Lied again, X-men, The Fifth Element, Agents of Love and Justice: Pretty Soldier Adepta Sororitas, Vexile
Lord of the New Colony:
Space Governor
I've never played a table top economy game, but if Settlers of Catan has that many expansions, then it must be possible to have a good one. This is the idea behind the third game. You pick a planet and start colonizing it. There will be a myriad of ways to randomly generate a world, and the things you do will determine what kind of colony you have. You'll even be able to scale the game back down and run adventures in your custom made colony with the other two games.
Guardians of the Great Void:
Space Soldiers
The fourth game will be a version of the second with the fat trimmed off. It'll be simplified and streamlined to make it easier to field tons of characters together and have an army of soldiers. It won't be an RPG, it'll be a tabble-top war game. There will be some stock armies, but the game will also have an expansion set of rules that interact with Space Governor that you can use to create an army that matches your colony's attributes.
Inspirations: Starcraft, Starwars: Galactic Battlegrounds, Starship Troopers, Battle LA, District 9
Lead them Across the Stars:
Spaceship Captain
The fifth game will be the second portion of the tabble-top war game, and will be more concerned with the movements of the great vehicles that travel between the worlds to do battle. This is also the part of the game where the mechs show up, since they are that big. Players can jump to this game from Space Hooligans or Space Police by obtaining a big ship and beginning to travel around the cosmos. And again, there will be rules for stock fleet generation, as well as for rules on how to create a custom fleet from stuff done in Space Governor or from scratch.
Inspirations: Starwars, Starteck: Klingon Academy, Pirates of the Caribbean.
This is a setting that will support five games different games.
Unhappy Colonists of Disptopia:
Space Hooligans
The first game is a low tech (aka: magic) where the players are a bunch of gangsters from the inner-arcology that are trying to stick it to the man with mischief, pranks, vandalism, petty crime, industrial sabotage, drunken partying, rock and roll and rioting. They'll have to fight rival gangs, while keeping a whole sprint ahead of the fuzz. Occasionally, Big Co will have it's own gang of crooks to get get in the PCs' face, and other times the PCs will be trying run a fund raiser to repair the rec center down the street before the street cops let the bulldozer bulldoze the protesting crowd first.
Inspirations: Double Dragon, Akira, Metropolis, Escape from New York, The Warriors, Idiocracy, Judge Dredd setting if the MC's are not Judge Dredd, Running Man, Elfen Lied, Cowboy Bebop, Starship Truckers
Gorgeous Officers of Justice:
Space Police
This game is set in the same setting, but on a separate stage. Where the first was about running around with the other hobos, the second has the players' characters working towards larger goals and performing some much more impressive stuff. The second game is unlocked when the players gain access to high tech equipment, and being able to jump a fence or punch an old lady in the face won't cut it anymore. Imagine, if you will, that Judge Dredd, Robocop, Terry McGinnis (Batman), Jean Grey, Cortana, and David Bowie teamed up to fight crime, space pirate raids and inter-colonial spy rings. Corrupt business men, scores of rioters and looters, mad scientists, disgruntled mutant football teams, gangs running a toy factory, and rogue military surplus store clerks are the kind of enemies to be had.
The second game scales directly from the first, and characters played in the first can be playable in the second with but a few changes and upgrades. In the first, combat is close combat oriented and in discreet encounters. It's really important that people don't use any weapons with penetrating power, since everyone lived in sealed environments where the outside environment is completely lethal.
Inspirations: Smoking Aces, Dominion Tank Police, Judge Dredd, Robocop, Batman Beyond, Total Recall, Ghost in the Shell, Equilibrium, Elfen Lied again, X-men, The Fifth Element, Agents of Love and Justice: Pretty Soldier Adepta Sororitas, Vexile
Lord of the New Colony:
Space Governor
I've never played a table top economy game, but if Settlers of Catan has that many expansions, then it must be possible to have a good one. This is the idea behind the third game. You pick a planet and start colonizing it. There will be a myriad of ways to randomly generate a world, and the things you do will determine what kind of colony you have. You'll even be able to scale the game back down and run adventures in your custom made colony with the other two games.
Guardians of the Great Void:
Space Soldiers
The fourth game will be a version of the second with the fat trimmed off. It'll be simplified and streamlined to make it easier to field tons of characters together and have an army of soldiers. It won't be an RPG, it'll be a tabble-top war game. There will be some stock armies, but the game will also have an expansion set of rules that interact with Space Governor that you can use to create an army that matches your colony's attributes.
Inspirations: Starcraft, Starwars: Galactic Battlegrounds, Starship Troopers, Battle LA, District 9
Lead them Across the Stars:
Spaceship Captain
The fifth game will be the second portion of the tabble-top war game, and will be more concerned with the movements of the great vehicles that travel between the worlds to do battle. This is also the part of the game where the mechs show up, since they are that big. Players can jump to this game from Space Hooligans or Space Police by obtaining a big ship and beginning to travel around the cosmos. And again, there will be rules for stock fleet generation, as well as for rules on how to create a custom fleet from stuff done in Space Governor or from scratch.
Inspirations: Starwars, Starteck: Klingon Academy, Pirates of the Caribbean.