![Image](https://lh5.googleusercontent.com/-LEfMs_bUrz0/Tl5rmHYe0gI/AAAAAAAAA60/uJKcuuY1800/h301/2011-08-31%2B10.12.03.jpg)
So, as I think about where to go gamewise, now that I have a sweet set of dice again, I was pondering about wizards.
I know that there have been numerous threads about fighter-wizard balance, and I don't want to revisit the whole thing
![Shocked :shocked:](./images/smilies/shocked.gif)
When you look at most spellcasters (who aren't gods or godlike) in myth and fiction, they are usually gimped by something, whether it be taboos that directly remove their magic powers if broken, or crippling overspecialization due to having never known anything but cloistered magic study, or initiation into some restrictive group. So if you are a Pink Wizard of Darthexo, you have to toe the line. If you are a Renegade Pink Wizard, your dweomer is going to bring all Darthexo to the yard.
Now, I know that there are rpg systems that use this to some extent (can't think of names at the moment)- so why not D&D? It seems like maybe that is something the vast majority of us have blocked out because of the metagame. Is it so wrong to have, for lack of a better word, really hard fluff? I'd like to hear everyone's thoughts.
Also, I am officially doing the 3-day Novel Contest this year. I've decided that I'm going to use the "skeleton computer" idea in some form- Vebyast, I believe that started with you. Does anyone have some cool or funny things they'd like to see in a Dying Earth-esque novel written in the everlasting paragraph Marquez style? I'll make sure to put you in the acknowledgements.