Because Darth Vader isn't an adventurer and his total amount of screentime throughout all of the trilogies is about an hour. Duh. The real point is that Darth Vader and Thor wouldn't stop feeling (at least in combat) like Darth Vader and Thor if they picked up weapons that had similar superpowers to their old weapons but were of different shapes. Their battles would still go pretty much the same. There'd be some minutae like Darth Vader having to twirl his glaive a bit more rather than lightly waving his wrist to deflect blaster bolts, but those are just minor choreography issues.Seerow wrote: And despite this Vader never picks up a different weapon. Why? Does the fact that he doesn't use a different weapon make him a bad character? No.
The Phantom would stop feeling like The Phantom in battle if he switched to a taser and kukri. He couldn't take on hordes of armed criminals action-hero style, there'd be a huge uptick in stealth and Steven Seagal-like 'enemy gets conveniently close enough to snap their arms' antics. Green Arrow would stop feeling like Green Arrow if he switched to a blowgun and bolas that duplicated the functions of his arrows. Because he wouldn't be able to shoot people from one office building to another or engage in epic sniper duels in Central Park.
Except Paladin horses ARE still viable.
The paladin didn't need a special kind of horse to be viable in mounted combat at low level. They could just pick up something from the nearest stable and be good to go. Similarly the Wizard didn't need buffs at 1st level to be a threat (minor as it was) in melee combat. It's a viable concept. Even if you say that he should accept the paradigm of needing buffs that just proves my point: while the broad concept of 'wizard that fights in melee' may have some traction left in it, the sub-concepts of 'wizard that fights in melee without buffs' or 'normal-ass horse that isn't different from any other top thoroughbred' do not. Certain concepts just die out once you get past a certain point in the game and you shouldn't throw them a pity party out of misplaced nostalgia to keep them going for a few more levels. If you can retire them in place, great. If you can't then it's best not to put them in the game in the first place.Similarly, the Wizard CAN still fight competently with his staff.
And that's the essence behind basket weaving. If your adventuring group consists of Little Red Riding Hood, Snow White, Hansel and Gretel, and those kids from Jumanji then Red Riding Hood's ability to weave a basket could very well be the thing that saves the say. But when they gain enough levels and go from Black Forest tier to Adventuring Tier the DM has to contrive more and more situations in which her Craft: Baskets skill comes in handy and at a certain point you reach the 4E D&D problem where including certain character concepts retards the thematic growth of everyone else. So even though you have really good memories of Red Riding Hood being able to stave off starvation by carrying a picnic basket full of goodies or using it to ferry a family of frogs who fell down the well to safety or carrying enough rocks so that Hansel and Gretal could find their way from one town to the next you have to let it go. Otherwise you'll have Snow White wondering why she can't use the spellbook she got from her mother to create containers (because that'd piss on Red Riding Hood's concept) and if you can't have that minimum level of coolness then you'll have a schizophrenic game or you'll be stuck at that level forever.
The comparison to signature weapon styles should be obvious. A person who insists they can't play their character at all points in the game unless they get nothing but longswords or nothing but hammers is no different than someone saying that their character won't feel right if a game that starts OUT at Fantasy Action Hero doesn't have a specific skill for basket weaving or the DM never includes a basket weaving tournament. It's a more viable concept for longer than basket weaving but definitely not something that can or should go on forever. Human beings are nostalgic, risk adverse, and lazy so even if theoretically you could increase net happiness by getting them to accept obsolescence and loss that's probably not ever going to happen.