Class Tags
Posted: Thu Dec 01, 2011 8:54 pm
An idea I have been playing with: instead of having a definitive class (fighter, barbarian, shadowseer, blade dancer, arcane heirophant, etc.) whne you acquire a certain number of abilities associated with a class you gain that a "class tag" - basically an invisible little achievement that declares for whatever purposes these things count towards, your character counts as one of the above.
Because (as an example) you have a multiplicity of classes and abilities in many games dedicated toward some aspect of spellcasting, with different degrees of ability, supplementary skills and powers, and training and attitude. In such a game it might be helpful in some cases to consider all characters with any spellcasting ability with the "magic user" tag, while those that purchase/earn/develop additional abilities along this line may eventually be given the "sorcerer" or "wizard" tag - possibly as a prerequisite to accessing greater abilities, or improving existing ones to better reflect their character advancement (i.e. powering up "low-level" abilities to remain relevant later in the game).
The main problem I can see is the potential for "tag bloat," and the same sort of issues D&D 3.+ ran into with types and subtypes on monsters and races. Part of this could be cool - a character with the "fire" and "monk," tags might be able to unlock some sort of Iron Fist-like flaming hand technique, for example, and then if they bought some spell-casting abilities the "fire" and "monk" tags might give them bonuses to fire spells and touch-spells, respectively - but the added bookkeeping may also be troublesome for both designers and players.
Because (as an example) you have a multiplicity of classes and abilities in many games dedicated toward some aspect of spellcasting, with different degrees of ability, supplementary skills and powers, and training and attitude. In such a game it might be helpful in some cases to consider all characters with any spellcasting ability with the "magic user" tag, while those that purchase/earn/develop additional abilities along this line may eventually be given the "sorcerer" or "wizard" tag - possibly as a prerequisite to accessing greater abilities, or improving existing ones to better reflect their character advancement (i.e. powering up "low-level" abilities to remain relevant later in the game).
The main problem I can see is the potential for "tag bloat," and the same sort of issues D&D 3.+ ran into with types and subtypes on monsters and races. Part of this could be cool - a character with the "fire" and "monk," tags might be able to unlock some sort of Iron Fist-like flaming hand technique, for example, and then if they bought some spell-casting abilities the "fire" and "monk" tags might give them bonuses to fire spells and touch-spells, respectively - but the added bookkeeping may also be troublesome for both designers and players.