D&D Icons, Tome-ified (45 NPCs and counting!)
Posted: Tue Jan 03, 2012 6:58 am
I decided to convert some iconic Dungeons & Dragons characters to the Tome ruleset. So far I made one character.
Heeeeeere's Drizz't!

Drizz’t Do’urden
CG Male Drow Barbarian 5/Fighter 11
HP: 148
Initiative: +8
Speed: 30 feet (45 combat movement)
Armor Class: 36 (+2 Elusive Target, +8 Shield bonus TWF, +5 Dex, +11 Armor), touch 25, flat-footed -
Base Attack/Grapple: +16/+17
Attacks: Two Scimitars +29/+29 (1d6+13, 15-20, x3); Full Attack (may make as standard action) +29/+29/+29/+29/+29/+27/+27/+27 (1d6+13, threatens on 15-20, x3); Drizz’t ignores Deflection bonuses to AC and usually trades off Power Attack on a -10 attack/20 damage basis. Longbow +27 (1d8+7, x3)
Abilities: Str 13 Dex 20 Con 15 Int 17 Wis 17 Cha 14
Saves: Fort +19 Ref +19 Will +17 (may substitute Fort save in place of Ref and Will Saves when raging)
Skills (155 points): Balance 19 (+27), Climb 8 (+9), Escape Artist 10 (+15/+31 Vest), Handle Animal 10 (+13), Hide 9 (+14), Intimidate 9 (+12), Jump 10 (+11), Listen 8 (+13), Knowledge (Nature) 8 (+11), Move Silently 9 (+14/+30 Boots), Search 8 (+13), Survival 12 (+15), Spot 8 (+13), Swim 10 (+11), Tumble 19 (+24)
Feats: Blind Fighting, Blitz, Combat School (slashing sword-like weapons, Fort DC 19), Danger Sense, Elusive Target, Hordebreaker (6 AoOs +4 Two-Weapon Fighting), Insightful Strike, Mage Slayer (SR 21), Two-Weapon Fighting, Weapon Finesse, Whirlwind
Class Features: Barbarian: Rage, Fast Healing 5, Rage Dice 2d6, Combat Movement +15’, Battle Hardened, Sidestep Hazards; Fighter: Weapon Training, Combat Focus, Problem Solver, Pack Mule, Logistics Mastery, Active Assault, Forge Lore, Improved Delay, Foil Action, Lunging Attacks (10’ reach with Scimitars)
Equipment: Boots of Elvenkind (+16 enhancement on Move Silently), Cloak of Resistance (+6 enhancement bonus), Magic Composite Longbow (+1 Str bonus, +6 enhancement bonus), Magic Mithril Suit (all Tumble ranks benefits, +6 enhancement, +11 bonus total), Icingdeath (Magic Frost Scimitar, +6 enhancement), Twinkle (Magic Defending Scimitar, +6 enhancement bonus), Vest of Escape (lockpicks grant +16 Disable Device, vest grants +16 Escape Artist), Figurine of Wondrous Power: Onyx Panther (named Guenhwyvar)
The Edge: If Drizz’t hits an opponent twice in one round, he gains the edge against them. Drizz’t has the Edge against any opponent with a lower Dexterity than his own (20), or a lower Dexerity and Wisdom than his own Wisdom (17). Opponents Drizz’t has the Edge against provoke 6 attacks of opportunity from him whenever they move into his threatened area or attack him.
Uses the Alternate Magic Item rules in the Book of Gears
This Drizz't is bad-ass! He can do a bunch of attacks a round and murder foes foolish enough to engage him in melee! He rarely misses opponents and he can make mincemeat out of single targets. His Problem Solver ability allows him to adapt to a variety of circumstances: fighting a flying target? Zen Archery or Point Blank Shot!
Drizz't should be flipping around the battlefield, tumbling past giants and using Whirlwind to mow down foes.
THIS is a character build worthy of taking down 1,000 orc mooks!
More to come!
Heeeeeere's Drizz't!

Drizz’t Do’urden
CG Male Drow Barbarian 5/Fighter 11
HP: 148
Initiative: +8
Speed: 30 feet (45 combat movement)
Armor Class: 36 (+2 Elusive Target, +8 Shield bonus TWF, +5 Dex, +11 Armor), touch 25, flat-footed -
Base Attack/Grapple: +16/+17
Attacks: Two Scimitars +29/+29 (1d6+13, 15-20, x3); Full Attack (may make as standard action) +29/+29/+29/+29/+29/+27/+27/+27 (1d6+13, threatens on 15-20, x3); Drizz’t ignores Deflection bonuses to AC and usually trades off Power Attack on a -10 attack/20 damage basis. Longbow +27 (1d8+7, x3)
Abilities: Str 13 Dex 20 Con 15 Int 17 Wis 17 Cha 14
Saves: Fort +19 Ref +19 Will +17 (may substitute Fort save in place of Ref and Will Saves when raging)
Skills (155 points): Balance 19 (+27), Climb 8 (+9), Escape Artist 10 (+15/+31 Vest), Handle Animal 10 (+13), Hide 9 (+14), Intimidate 9 (+12), Jump 10 (+11), Listen 8 (+13), Knowledge (Nature) 8 (+11), Move Silently 9 (+14/+30 Boots), Search 8 (+13), Survival 12 (+15), Spot 8 (+13), Swim 10 (+11), Tumble 19 (+24)
Feats: Blind Fighting, Blitz, Combat School (slashing sword-like weapons, Fort DC 19), Danger Sense, Elusive Target, Hordebreaker (6 AoOs +4 Two-Weapon Fighting), Insightful Strike, Mage Slayer (SR 21), Two-Weapon Fighting, Weapon Finesse, Whirlwind
Class Features: Barbarian: Rage, Fast Healing 5, Rage Dice 2d6, Combat Movement +15’, Battle Hardened, Sidestep Hazards; Fighter: Weapon Training, Combat Focus, Problem Solver, Pack Mule, Logistics Mastery, Active Assault, Forge Lore, Improved Delay, Foil Action, Lunging Attacks (10’ reach with Scimitars)
Equipment: Boots of Elvenkind (+16 enhancement on Move Silently), Cloak of Resistance (+6 enhancement bonus), Magic Composite Longbow (+1 Str bonus, +6 enhancement bonus), Magic Mithril Suit (all Tumble ranks benefits, +6 enhancement, +11 bonus total), Icingdeath (Magic Frost Scimitar, +6 enhancement), Twinkle (Magic Defending Scimitar, +6 enhancement bonus), Vest of Escape (lockpicks grant +16 Disable Device, vest grants +16 Escape Artist), Figurine of Wondrous Power: Onyx Panther (named Guenhwyvar)
The Edge: If Drizz’t hits an opponent twice in one round, he gains the edge against them. Drizz’t has the Edge against any opponent with a lower Dexterity than his own (20), or a lower Dexerity and Wisdom than his own Wisdom (17). Opponents Drizz’t has the Edge against provoke 6 attacks of opportunity from him whenever they move into his threatened area or attack him.
Uses the Alternate Magic Item rules in the Book of Gears
This Drizz't is bad-ass! He can do a bunch of attacks a round and murder foes foolish enough to engage him in melee! He rarely misses opponents and he can make mincemeat out of single targets. His Problem Solver ability allows him to adapt to a variety of circumstances: fighting a flying target? Zen Archery or Point Blank Shot!
Drizz't should be flipping around the battlefield, tumbling past giants and using Whirlwind to mow down foes.
THIS is a character build worthy of taking down 1,000 orc mooks!
More to come!



