Awesome High Level Magic Items?

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Koumei
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Awesome High Level Magic Items?

Post by Koumei »

So my PCs in the tabletop Disgaeagame have hit 14th level. They already have some pretty rad stuff - things like "Immediate Action: Force effect blocks Line of Effect and completely negates one attack/effect", "Add even more to your DR, which is astoundingly huge at the moment", "If someone hits you, that provokes an AoO" and the like.

Along with more normal things.

Anyway, for these high-level Major magic items, what kind of effects should I be handing out? For the Nekomata Rock Star Monk Samurai, something that adds a second Immediate/Swift action or lets her activate music as a Free action? for the Angel Jester Divine Comedian, something that casts Energise Potion at will (and something that creates potions) so the flasks do 3d6 base instead of 1d6 (and let you choose the energy type)? For the Knight, something that lets his hits launch enemies further away than they can charge?
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Prak
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Post by Prak »

There should be a link to my magic item threads in my sig, some of those are pretty damned powerful.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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Post by Judging__Eagle »

The flasker could be tossing 10d6 20' radius energy blasts when they hit the Post-Wish Economy; at something like 1k-4k each; they're pricey, but they're still buyable with gold that could be wished for.

They'll need to get one or two Hewards Handy Haversacks to make it worth it's maximum value.

For Magic Items, I think that going the Dominions 3 route is best.



Example Items:



Planar Stone: You and Units you Command, Plane Shift 1/"Interval" (1 Month/Adventure)

Planar Boots: Perfect Teleportation (Self); At Will; 5% of Horror-Mark

Planar Rod: +1 Bullshit Caster Level Bonus; Cursed to Death; 1% Horror-Mark; 5% +1 Insanity;

Stone Sword: Petrification 10' Radius, including user; Cha-Based Fort DC

Ivor Kohen's Tome: When Casting Create Corpse Man you generate +10 extra Corspe Men

Lighting Staff: When Casting Create Corpse Man you generate +6 extra Corspe Men

Elemental Staff: When casting spells that deal [Energy] damage get +Bonus (Empower, Maximimze, Widen, etc.)

Soul Cage: Continual Soul Vortex
Soul Vortex [Death]
Level 6 Wizard/Sorcerer, Cleric
SoD: Will
Range: 10' Radius, emanation from caster

Effect: Creatures killed within the soul vortext heal the caster 5 hp per CR of the creature killed, minimum 5 per creature.
Note:
Horror Mark: 10% chance per month, Dread Wraith pops up and tries to take you to the next realm.
Last edited by Judging__Eagle on Wed Jan 18, 2012 8:18 am, edited 1 time in total.
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Post by Josh_Kablack »

* 5th level spells at will
* 6-8th level spells on limited or recharge basis
* Things that replicate the super-curing / rezzing portions of Wish and Miracle
* Things that grant laundry lists of immunities on par with "becoming Undead"
* Things that make groups of minions potentially relevant in level-appropriate encounters

Also, for your traveling rock band game, you want items with musical flavor, pop culture references and/or puns, you could work with stuff like:
  • Organ of the Lizard King
  • Axe of Purple Haze
  • Sinister Inverted Axe of the Surf King
  • Flute of Erich Zann
  • Drums of Hephasteus
  • Pipes of Pan
  • Jake's Bowler Fedora (?)
  • Elwood's Sunglasses
  • Swan's Unbreakable Contract
  • Chuck's Berries
  • El-Kohin's Famed Oilskins
  • Buddy's Spectacles
  • Shiny Fiddle Made of Gold
  • Boo Wilbury's Rotten Wood Carvings
  • Figurine of Wonderous Power: Raindog
  • The <whatever it is now> of Destiny
  • The Sandman's One-String Bass
  • A Brick From The Wall
  • The Prince of Darkness's Snackbats
  • The Grinderman's Red Gauntlet
  • Stardust of Spider Summoning
  • The Flesh Machine (worth a million in prizes)
  • Kohl's Insect Eduaction Apparatus
  • A Zevonian Splendid Isolation Chamber
  • The Airship Jefferson
  • Ten Tales of the Summoner
Last edited by Josh_Kablack on Wed Jan 18, 2012 11:40 pm, edited 4 times in total.
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Post by Maxus »

Jake didn't wear a bowler. Fedora, I think.

But that's just a damn awesome list, Josh.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Post by Whatever »

Most of the various attempts at psionics in D&D have been pretty abysmal failures, but it's a great place to dumpster dive for cool magic item powers. The power list has a lot of junk, but some of the stuff is worthwhile, and will be more novel to players than an item that casts mid-level spells.

Don't tell them "it casts the Retrieve power at-will" just tell them that it lets them automatically teleport an object they can hold in one hand, that they can see within Medium range, directly to their hand (will negates if someone else possesses the item). They'll think it's a completely original effect and item, and that you're a genius instead of a total hack. It's an important illusion to maintain.
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Post by RobG »

Pinball of Wizardry
Maxwells Silver Hammer
Instant Karma
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Post by RobG »

Michael's Disappearing Pigments
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Post by Maxus »

Sunglasses of Justice (YEEEAAAHHHHH)

The Circle With a Pi of Exactly 3

Death's Scythe and Sword

The Guitar

Eddie's Razor (A straight razor that...well, cuts anything. Including dimensional fabric).

The Speaking Gun ( a nasty one...Will explain if asked).

The Saint of Killer's Guns

Bloodedge, from Blazblue

The Balls of Pelor.
Last edited by Maxus on Thu Jan 19, 2012 8:11 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Prak »

Pants of the Hammer
These baggy, sturdy pants are seemingly made of metal, pounded into thin threads and woven together, and then lined with smoothest, purest silk. When the wearer makes an attack bookended by the pants' command word and phrase, the attack knocks the opponent back a 5' per point of damage inflicted.
These pants are said to have been made from the hammers of storied warriors at the end of their era, when all the battles had been fought, and their people found new traditions and legends to rally behind. The hammers were melted down, pounded out, and refined into a great spool of thread, that was then woven on the loom of Chuma into these amazingly protective and vaguely stylish pants. They protect as Magic Adamant armour.
The pants' command words are "Marnat" and "Nai Streik!"
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Koumei »

This is becoming hilarious, but I will actually use some of these. Thanks guys - feel free to keep up the good work, even though I rather meant "size of the effect" (but there were some good examples there, so I suppose it's all good).

And on the musical note, there'll definitely be a .45 (with an effect on those who stare down its barrel)
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Post by Prak »

The Sunglasses of Justice
These dark glass lenses serve a mundane purpose of protecting the eyes from bright lights and gaze attacks.
More importantly, they are bestowed with the legend of a charismatic justicar and grant a boon to those who wear them.
First, the glasses act as a Charisma item to the wearer, improving his Charisma by 1/3 his character level. Second, they extend and empower any fear immunity effects he may possess, doubling aura ranges and bonuses, or giving him the Aura of Courage ability of a paladin of his level if he does not generate such an aura already.
Finally, the glasses aid in tracking down all quarry. The wearer may place the glasses on his face, make a witty quip regarding their quarry, their crimes, or how they will be caught, and receive the blessings of fate in their pursuit. They must be vaguely aware of the person they are pursuing, so must either know the person, have seen a picture, or examined the person's work. They receive a bonus equal to 1/2 their character level to all Intelligence or Wisdom based skill rolls made to pursue the person, as fate intervenes to always give them the perfect answer, and everything needed to find the person.
Finally, if they face their quarry in combat, the wearer of the Sunglasses of Justice functions as if they were the target of a Magic Circle spell appropriate to the quarry's alignment.
The wearer may only receive these benefits against a single person at a time.

The Guitar
A simple instrument, with little embellishment, but also little wear, bearing only a simple chalk stroke. It instantly will link to a worthy musician within 10', resonating with the musician's very voice. When the musician strums The Guitar, he cannot play an off note, even if he tries. He receives a bonus to Perform checks equal to 1/2 his character level, and is always treated as having rolled a minor success on rolls made to play The Guitar, even if his roll would have actually been a failure.
The Guitar has a slightly sinister effect, however. It's song is, in truest sense, a meme, that is, an idea which spreads like a virus. Actually more than that, the song is sentient, after a fashion, wanting to spread. Those who hear The Guitar's song, other than the musician and his allies, are treated as if they were exposed to a drug with an Extreme addiction rating. Those who fail the save instantly succumb to it's effects. These effects include an urge to rebel against even the very idea of authority, a change of clothing to more functional, but ostentatious clothing, a desire to surround themselves esoteric and strange symbols, such as occult gestures, stars, and painting rooms black. They also seek out the nearest guitar and purchase it, striving to spread the song for themselves. All those who have succumb to the Song are treated as if Fascinated. Magic Users are especially vulnerable to the Song, and receive a -4 penalty on their save to resist Addiction.
Finally, the musician will not die until they have played their biggest show. This typically is judged through attendance, length of performance, and so on.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Prak »

I now need to toddle off to bed, but maybe I'll work up a couple more on the bus to class tomorrow.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Ancient History »

Penguin generator.
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Post by ishy »

Prak_Anima wrote:Pants of the Hammer
These baggy, sturdy pants are seemingly made of cloth, woven together from thin threads, and then lined with smoothest, purest silk.

As an immediate action the wearer can sing the command words and become untouchable for one attack.

The pants' command words are "Stop" and "Hammertime"
I'm sorry but I had to fix this one for you.
Last edited by ishy on Thu Jan 19, 2012 12:21 pm, edited 1 time in total.
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Post by RobbyPants »

Maxus wrote: The Balls of Pelor.
The Eggs of Satan

(or Balls, if you prefer)
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Post by Cynic »

Shouldn't that be Fire Balls of Jerry?
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Post by Josh_Kablack »

Oh, we're doing stats here? Okay then:

Organ of the Lizard King
This pipe organ is small enough to be portable weighing only 50 lbs. It confers an enhancement bonus to any type of Perform check upon an attuned owner, and additionally confers a pair of scaling power sets. But, like the frogurt toppings, it's also cursed.
Break on Through: An owner gains access to at-will (sp) abilities of opening the way based on their ranks in perform. An owner with 4 ranks may use knock; a character with 9 ranks: passwall; a character with 14 ranks: plane shift (or is rip portal or something from MotP better here?) and a character with 19 ranks: may use the travel version of gate
Lizard Control: An owner gains access to at-will (sp) abilities of controlling reptilian creatures based on their ranks in Knowledge (arcana). An owner with ranks 4: may fascinate reptiliian creatures as per hypnotize (but no HD limit); an owner with 9 ranks may: charm monster reptillian creatures; and owner with 14 ranks may use a non-language-dependant version of suggestion against reptilian creatures; finally an owner with 19 ranks just gets to dominate monster reptillian creatures. Now D&D doesn't have a strict [reptile] keyword, so it's intended that this apply to any real-world reptiles, as well as Dinosaurs, Dire Animal versions of reptiles, Lizardmen, Hydras, Dragons, anything dragon-like (wyverns), things described as "reptilian" at a minimum. It should also apply against other critters the MC feels are reptiles.
Die Young: This organ is Cursed, as per Bestow Curse and the owner's Con is decreased by 6 while it is attuned. (owners without a Con score suffer -6 to their highest stat instead). The Organ cannot be de-attuned / unequiped without a remove curse or similar effect; and any such removal of the curse also de-attunes the Organ.

Jake's Fedora
This stylish hat grants an enhancement bonus to Bluff. It also lets whatever else the wearer happens to be wearing grant the ability set of Elaborate Clothing (revised Tome Armor) / (Fancy Clothing (Tome Armor 1.0) on top of any ability sets it might already grant. In addition, it confers immunity to all types of poisons and drugs. Furthermore the wearer can choose to count as [good] instead of their actual alignment whenever it could matter, and if they want any of their attacks can count as [good] aligned .

Elwood's Sunglasses
These dark goggles provide an enhancement to: Ride ( or, if appropriate to the game any sort of piloting skill, be that Profession: Teamster or Airship Pilot). They grant the wearer the ability to see through any type of darkness (even magical darkness - this is just like the devil ability). Furthermore they grant the wearer immunity to blindness as well as to all [light] spells and things that really oughtta be [light] spells, like Searing Light and Lantern Archon light rays. Furthermore the wearer can choose to count as [good] instead of their actual alignment whenever it could matter, and if they want any of their attacks can count as [good] aligned.

Axe of Purple Haze:
This shimmering magic (enhancement bonus) Battleaxe can control a variety of fog, cloud and haze effects. As an immediate action it can dispel any spell or effect with "cloud", "fog", "mist", "haze", or "smoke" in the name (automatic success, no caster level check needed). It also grants the wielder the ability to use obscuring mist, fog cloud, stinking cloud, cloudkill, solid fog, acid fog, incendiary cloud (and possibly similar non-core spells) as spell-like abilities with caster level equal to their character level. These are usable at will as a standard action, however after the wielder invokes one of these SLAs, they may not invoke any of the axe's other SLAs for a number of rounds equal to the level of the spell duplicated. (Thus it's a 2 round recharge after fog cloud and an 8 round recharge after incendiary cloud.)

Sinister Inverted Axe of the Surf King
Despite being the usual size, this magic (enhancemnt bonus) Greataxe is can inexplicably be wielded as light weapon in the offhand when it is gripped backwards. The wielder gains the Aquatic Subtype with the Amphibious special quality, and is constantly under the effects of Water Walk and Freedom of Movement. Additionally, the wearer can use an immediate action to counter or dispel (no caster level check needed) any [water] spell.

The Sandman's One-String Bass:
This is a curious two-string slide bass, with one of the strings broken. Curiously, this does not make the instrument any harder to play. However, the instrument contains the essence of Morpheus and therefore grants an enhancement bonus to Charisma as well as many spell-like abilities. A musician who has sufficient ranks in Perform (Bass) may invoke each of Sleep, Deep Slumber, Symbol of Sleep, Sequester, Imprisonment up to 3/day with caster level equal to their total character level. Each of these spells is only accessible to a musician who has 3 more ranks of Perform (Bass) than the level of the spell (as it appears on the Sorc/Wiz list).
Last edited by Josh_Kablack on Fri Jan 20, 2012 5:07 pm, edited 4 times in total.
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
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Post by Prak »

ishy wrote:
Prak_Anima wrote:Pants of the Hammer
These baggy, sturdy pants are seemingly made of cloth, woven together from thin threads, and then lined with smoothest, purest silk.

As an immediate action the wearer can sing the command words and become untouchable for one attack.

The pants' command words are "Stop" and "Hammertime"
I'm sorry but I had to fix this one for you.
Marnat= Dwarven for Stop
Nai= Dwarven for No
Streik= German for Strike.

So the Pants of the Hammer's command words were "Stop." and "Can't touch this."
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by ishy »

Ah I didn't realise that, but since it was the first thing that popped into my mind, I guess it worked anyway :blush:
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Post by Prak »

I prefer to be a bit more subtle in my references.

The Devil's Eggs
Not so much a magic item as the cast off of a magic creature, the Devil's Eggs are those eggs laid by a black pullet hen.
The hen, which inexplicably answers to the name Sabbath, will follow the party like a loyal pet, staying out of trouble, and obediently and calmly allowing itself to be placed in the black bag* that should have been found with it. The hen radiates Intense evil, but does not act with any malice, and is rather strangely loving for a breed of bird that is normally demon-spawn before any evil magics are applied.
The hen will lay, on command, two red-speckled black eggs. When these eggs are cooked, they provide a Hero's Feast effect as the spell cast by a 666th level caster. The Hen can lay five eggs a day.
Finally, one egg can be taken, a part of it's yolk removed with a needle, and replaced with blood, then the hole sealed with wax. The egg is then gently heated, washed with milk and honey, and words of power whispered over it. The egg is then sealed into a large crucible, and buried in a compost heap, or other high temperature, earthy mound, such as dung, or a swamp hill. After 1d6+1 days, a homunculus with HD equal to the maker's HD-2 will emerge from the mound, and serve the maker loyally. More than one homuculi can be created and exist simultaneously, but each beyond the first has five HD less than their creator. Homunculi beyond the first will wither and die within two days of their creation.
*The bag functions as the spell Black Bag, from BoVD. The chicken will not be harmed by any item also stored within the bag.
Last edited by Prak on Thu Jan 19, 2012 4:37 pm, edited 4 times in total.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by virgil »

So, five homonculi per day can be produced?
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Post by Prak »

Good catch. Dealt with.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by virgil »

Having a large group homonculi isn't necessarily all that advantageous. Due to them being crappy HD, they're going to be in effect 6th level fighters for Koumei's party (12HD, no class abilities, etc), but restricted to always being within 1500', and their death deals 11 damage to their master.

Now, encouraging tactically foolish (and in-game frustrating due to rolling) ideas like having 100 of them is a bad thing, so an ultimate cap is good.
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
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Post by Prak »

Still, I don't want to give out "Have a bunch of cohorts!" so one cohort and five followers 5 hd below you is better, especially given the last four only last a couple days.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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