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After Sundown Game, MC found. 1-2 more players needed.
Posted: Thu Feb 23, 2012 2:38 am
by Kaelik
So last time we tried this, the result was some variation of MC burn out or RL.
But anyone want to take up the task of MCing a game of After Sundown?
Posted: Fri Mar 02, 2012 3:24 am
by Vnonymous
I'd fucking love to mc a game of After sundown. How would we be playing?
Posted: Fri Mar 02, 2012 3:40 am
by Kaelik
Vnonymous wrote:I'd fucking love to mc a game of After sundown. How would we be playing?
I'm okay with PbP or IRC or whatever. With a preference for IRC or voice or something immediate.
Posted: Fri Mar 02, 2012 3:57 am
by Vnonymous
IRC suits me just fine. Get some players together and we'll work out a time.
Posted: Fri Mar 02, 2012 4:27 am
by Whipstitch
I'd be interested to play.
Posted: Fri Mar 02, 2012 6:09 am
by Kaelik
Do you have any particular plans for time period/location/level of supernatural?
My personal preference re-supernatural is in media res, though I would never object to being a little stronger than that, but having an Elder at least, changes the game to something I'm not exactly adverse to playing, but would probably only want to enter with a character I had already played a little bit.
Posted: Sat Mar 03, 2012 6:00 pm
by Kaelik
Arbitrary bump with new title.
Posted: Sun Mar 04, 2012 8:40 am
by Vnonymous
My internet connection has been fucked over this weekend due to the crazy weather, but I was planning on doing an in media res story, set in the mid 80s in small-town America(or Australia).
interested...
Posted: Sun Mar 04, 2012 5:02 pm
by Dmaniac
I would love to play and I am currently working on a character
Posted: Sun Mar 04, 2012 6:12 pm
by Kaelik
Do you have a preference between America and Australia?
Posted: Sun Mar 04, 2012 7:28 pm
by Kaelik
Sheet Mechanics
Strigoi-Xin Kae
Syndicate: World Crime League
Cult: Wreckers
Disciplines:
Basic Authority:
Mesmerism (Willpower + Intimidation)
Basic Celerity: +4 Initiative
Quickness
Nimble Feet
Advanced Celerity:
Alacrity
Basic Clout: +2 Str
Vigor
Advanced Clout:
Devastation
Basic Fortitude: +4 Physical Resistance
Patience of the Mountains
Revive the Flesh
Advanced Fortitude:
Indomitability
Restoration
Basic Lure of Destruction: +2 Death Threshold and Healing Tests
Bite of the Serpent (Euphoric)
Basic Path of Blood: +1 Medicine and Survival
Gift of Blood
Attributes:
Edge 3/3
Potency 1
PP 13/13
Bid points: 0
Strength 5
Agility 7
Intuition 3
Logic 1
Charisma 1
Willpower 5
Skills:
14, 19, 24, 6
Combat 6 (Heavy Pistol)
Athletics 6
Survival 7
Perception 6 (Sight)
Stealth 6 (Shadowing)
Artisan (Weapon smithing) 6
Sabotage (Disabling) 6
Operations (Repair) 6
Medicine (First Aid) 2
Intimidation 6 (Interrogation)
Empathy 6
Persuasion 2
Resistances:
Physical 12
Mental 6
Social 8
Healing Test 12 (Edge + Survival)
Initiative Test 14
Death Threshold 7
Health boxes:
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
Backgrounds:
Ballistics 6
Ambushing 6
Raiding 6
Lawyer 6
Drug Trade 5
WCL 6
Resources:
Finances 3 (A small legal practice, some trusts)
Languages 2 (Mandarin, Latin)
Contacts 2 (Contacts with some low level functionaries in WLC who collectively provide him with information about trade convoy/general movement information)
Assets 2 (An squad of non luminary raiders that he is in charge of, Wreckers)
Science 1 (Access to court documents and pending investigative directions)
Obligation:
Duty 2 (Providing legal services to WLC members, to get them off/give advice)
Advantages:
Ambidexterity
Direction Sense
Experimenter
Time Sense
Disadvantages:
Compulsive Behavior (Writes down everything people say to him, keeps all the writings forever.)
Deadly Allergy (Garlic)
Prideful
Temperamental
Doomed Romance
Master Passion: Hunger
Driving Passion:
Ethical Taboos: Politeness/Solidarity
Ideology:
Honor: Power, Endurance, Wealth, Politeness, Family Loyalty
Despise: Substance without style, Giving up, other stuff.
Equipment:
Two Heavy Pistols
Two Crossbows
Two Rifles
Two Shotguns
Two Machine Guns
Two Sniper Rifles
Regular and special rounds (Shotgun Shells filled with assorted magic suppressants as well as damage ones)
Kevlar Vest
Riot Gear
Posted: Sun Mar 04, 2012 7:49 pm
by Whipstitch
I'll probably crank out a Nezumi sheet soon now that I've got a general idea of the time period. It makes me feel torn on which location to favor though. On the one hand, I'm an American so obvs. I know the US culture better. On the other hand, The Beckoning in Australia sounds like it could be dead sexy depending on how small/remote of town we're talking about.
Posted: Sun Mar 04, 2012 8:54 pm
by Kaelik
Yeah. I'm favoring Australia sort of in my character now, not for awesome Australian animals of death reasons, just because it was easier to fit my preferred syndicate into it.
Posted: Sun Mar 04, 2012 9:34 pm
by Whipstitch
Yeah, I knew I wanted to be a nezumi but I'm still debating with what cult to go with, although luckily I see absolutely no conflict of interests at all with working with someone with Wrecker ties given that Nezumi have little reason to be fond of human bureaucracy.
Posted: Mon Mar 05, 2012 4:59 am
by Vnonymous
Looks like we're going with Australia! When I have three character sheets I'll set up a time and irc channel.
Posted: Tue Mar 06, 2012 12:10 pm
by Whipstitch
I would have had this done earlier but a co-worker did something ridiculously unethical/illegal and I spent most of the last couple evenings cleaning up the beginnings of a big ol' shit storm.
Anyway, here's what I got for a sheet so far. The skills look high because I wrote in the pair of +4 bonuses he has thanks to a couple benefits from Advanced Sorceries. Pretty certain everything adds up right. Knock the Frenzy resistance pool down to 7 if you think that the bonus to Sabotage tests shouldn't apply to Fear Frenzy checks. With the stats he has I already resigned myself to being a glass cannon in most ways regardless.
Ryan Anthony Lloyd, 27 year old Nezumi.
=Attributes=
-Physical-
• Strength: 1
• Agility: 3 (5 in Rat Form)
-Mental-
• Logic: 7
• Intuition: 1
-Social-
• Charisma: 7
• Willpower: 1
-Special-
• Edge: 3
• Potency: 1
=Derived Attributes=
-Power Points-
• 13/13
-Initiative-
• Base Initiative: 4
• Initiative w/ Celerity OR Rat Form: 6
• Initiative w/ Celerity AND Rat Form: 8
-Resistances-
• Physical: 8
• Mental: 4
• Social: 4
• Fear Frenzy: 11
=Active Skills & Specializations=
-Physical-
• Athletics: 6
• Combat: 1
• Drive: 0
• Larceny: 6
• Perception: 6 (Investigation)
• Stealth: 6
• Survival: 0
-Social-
• Animal Ken: 4
• Bureaucracy: 6
• Empathy: 6 (Detecting Lies)
• Expression: 1 (Writing)
• Intimidation: 6 (Interrogation)
• Persuasion: 0
• Tactics: 0
-Technical-
• Artisan: 0
• Electronics: 0
• Rigging: 1 (Ropes and Pulleys)
• Medicine: 6 (First Aid,
• Operations: 0
• Research: 6 (Library)
• Sabotage: 10 (Structural Weaknesses)
=Backgrounds=
-Occult-
• Order of Daziban: 5
• Infernal Objects: 5
-Academic-
• Bibliophile: 5
• Forensic Engineer: 5
-Social-
• University of Melbourne Alumnus: 5
• Nightlife: 5
• Music: 5
=Nezumi Powers=
-Core Discipline: Call of the Wild-
• Beast Form (Basic Call of the Wild)
• Tongue of Beasts (Basic Call of the Wild)
-Basic Powers-
• Abyss of the Body (Basic Descent of Entropy)
• Hide From Notice (Basic Veil)
• Learn the Heart’s Pain (Basic Names of the Blasphemies)
• Revive the Flesh (Basic Fortitude)
-Advanced Powers-
• Hide in Plain Sight (Advanced Veil)
• The Beckoning (Advanced Call of the Wild)
=Acquired Personal Powers=
-Basic Powers-
• Fire Walking (Basic Walk of Flame)
• Quickness (Basic Celerity)
-Advanced Powers-
• Restoration (Advanced Fortitude)
• Fire Starter (Advanced Walk of Flame)
=Supernatural Trait Summary=
• +4 Sabotage
• +4 Animal Ken (+6 when dealing with rats)
• +4 Physical Resistance
• +2 bonus to diagnose an ailment, reconstruct an event from evidence, or repair an object that has fallen apart.
• Magical Disease: Cooties
• True Name: Ash Tail
• Protean Power: Rat
=Resources=
-Rating 1-
• Arabic (Language)
• Greek (Language)
-Rating 2-
• House & small inheritance (Finances)
• Magical Library (Sorcerous Destiny: Progress of Glass, Veil of Morpheus, Path of Blood, Necromancy, Song of Swarms, Infernal Research bonus)
-Rating 3-
• Higher ranked Daziban member (Contact)
=Obligations=
-Rating 1-
• Help his brother, Daniel, get through college if necessary. (Duty)
=Advantages & Disadvantages=
-Social Advantages-
• Attractive
-Mental Advantages-
• Experimenter
-Physical Disadvantages-
• Allergy to Cats
-Social Disadvantages-
• Red-Taped
• Feared By Children
=Passions=
-Master Passion-
• Fear
-Driving Passion-
• Acquire New Defenses
=Ethical Taboos=
• Privacy
=Ideology=
-Honor-
• Education
• Discretion
• Confidence
• Style
• Wealth
• Bravery
-Despise-
• Anti-Intellectualism
• Indecisiveness
• Inability to keep secrets
• Being too soft-hearted
• Squandering power
• Tardiness
Oh, and another thing I want to broach right away is that I've got Attractive and the magical disease Cooties as my Abyss of the Body choice but that I'm not trying to be That Guy who seems like he might be happier playing FATAL. My reasoning behind Cooties is that I didn't really want to
crank the points into Medicine, Strength or Survival necessary to make the damaging diseases into a combat trick I'd be willing to ever bet my life on so having something that can probably shame or ruin extras without skull fucking the Vow of Silence seems like a decent alternative. Also, I wanted to write Cooties on a character sheet while I had the chance.
So anyway, if anyone's uncomfortable with it even after the disclaimer just say so and I'll grab one of the other choices or perhaps we could replace Cooties with a delirium disease that is equally inconvenient but without quite the same squick factor, like say, crippling paranoia. That'd still be fun.
-Edited to change around a couple backgrounds & ideology fluff. I dropped the Prideful & Innocence combo because it was dumb on a nezumi and only made sense to me under the influence of sleep deprivation. Also fixed a couple typos and formatting quirks that were bugging me.
Quite certain I am happy with it now. Thanks for the patience.
-Moar edits. Ditched one of the taboos and reconsidered the value of Entropy powers to my theme and re-arranged my skill points accordingly. I swear to god I'm not this flaky in real time or once games have actually started.
Posted: Tue Mar 06, 2012 9:44 pm
by Whipstitch
Also, it's too bad that I don't feel like playing a lady because then Kaelik and I going with a "He's a bloodsucking lawyer with a violent past! She's a brilliant investigator who's too hot to handle! Together, they frame mortals for crimes!" as a shared background/tagline would have been that much more enjoyable.
Posted: Thu Mar 08, 2012 1:20 am
by Mask_De_H
You could always just do the whole unresolved sexual tension thing as two dudes.
Or I could jack that slot as the token chick, as is my wont.
Posted: Thu Mar 08, 2012 2:22 am
by Whipstitch
Eh, as long as I get to set fire to people with my mind.
Posted: Thu Mar 08, 2012 2:37 am
by Kaelik
Do you really want in Mask? Four would be good.
Posted: Thu Mar 08, 2012 11:30 pm
by Kaelik
My character is complete pending more information about the beginning.
Posted: Fri Mar 09, 2012 6:44 am
by Mask_De_H
Sure, if there's room. I could reuse my character from the AS Chicago game or something.
Posted: Tue Mar 13, 2012 3:19 pm
by Whipstitch
How are we coming along on this? Vnonymous still interested and just waiting on sheets? It's been over a week since we've heard from Dmaniac and whether we have 3 people or 4 doesn't really matter to me.
Posted: Fri Mar 16, 2012 12:39 am
by DrPraetor
I'd be interested in playing, assuming the schedule happens to work out. This would be over IRC? Does anyone have a dicebot?
Posted: Sun Mar 25, 2012 8:10 pm
by Kaelik
So what are we waiting for? We have like two completed sheets, someone who is probably going to copy paste over a sheet from another game, and two people interested without sheets.
You two, make sheets.
You one, copy paste a sheet.
MC, give use some information.
Everyone, let's start planning when we can do this.