OSSR [Spin-off]: Good
Posted: Fri Feb 15, 2013 6:29 pm
As I mentioned over on Frank's OSSR for the Book of Exalted Deeds, there was a third-party book which covered similar ground and I wondered how it compared. As it happens, that third party was AEG, and due to Frank's well-known rage-boner for the company that (among other offenses) killed him in effigy, I suspect he'd never dignify it with his own review. Fortunately, my store still had a copy tucked away in the old third-party d20 stuff, so I can do it myself.
The book was called simply Good, to fit in with their line of similarly tersely titled books, like Gods, Magic, and Feats.
I remember really liking this book when it first came out, but that was before my critical thinking skills developed. I really liked Savage Species too, for fuck's sake, so: 1) I don't blame you for giving up on my opinion having any value right now, and 2) I suspect I am in for some rude shocks as I try to reconcile my fond memories with whatever is actually on the pages. Alas, I am not a drinking man, so I'm doing this without a net.
Opening Pages
The first thing I notice is that this thing was published in 2002, so it predates the BoED's 2003 release. It turns out that AEGs book Evil came out in 2001, and also predates its counterpart, the BoVD. The second thing I notice is that the name Mike Mearls is all over the credits for this thing.
I need a drink.
Yes, Mike 'What's a Deadline' Mearls is listed under 'writing,' 'editing,' and 'project manager.' He's also listed under 'special thanks' for 'being the sixth sense,' which I assume is an in-joke I will never get. Also troubling is a fellow named jim pinto, because having been on the Den for a while now, I have some negative associations with people who reject capital letters. jim's listed in multiple places (under 'writing,' 'art direction,' and 'line developer'), so I assume it's not a typo.
Other credited names I recognize at all are Shawn Carman (who did a bunch of fiction for L5R) as a writer, and the dedication to John Zinser (co-founder and president of AEG) as 'the original paladin.' Sorry guys, I'm sure John's a great guy and all, but I'm pretty sure the original paladin is still Roland.
The introduction opens with something that is so incoherent that I have to share the whole thing.
Seriously, you have just pre-answered your own question four times, then congratulated yourself for asking it. And that's before we even get into how there are many movies where the good guys lose, many books where the bad guys get all the cool lines, many games... you get the picture. Who edited this mess? Oh, right.
Anyway, the intro goes on to talk about how being good gets you true friendship, popularity, and endorphin rushes. It's unusual to hear a recruiting pitch for good based on individual benefit and not collective benefit. I don't object to the enlightened self-interest, but seriously, 'YOU can be a rock star' is kind of a weird place to start selling a moral ideal. On the other hand, the conflation of popularity with goodness is a time-honored part of D&D's incoherence on the subject.
Then it goes on to an entirely different conflation, this time of 'good' with 'protagonist.' It's the exact same confusion we often see around the word 'hero,' because some people are heroic because they are impressive (like the Greek heroes) and some people are heroic because they are moral (unlike the Greek heroes). Also (like in the BoED) it really sounds like it's trying to sell itself as a player powercreep book.
The other half of the intro page is chapter summaries:
• Chapter 1 is going to talk about the different kinds of Good (Lawful, Neutral, Chaotic) and then give us a lot more customization of our paladins.
• Chapter 2 is the powergame chapter, promising 'rules that allow powerful heroes to cleave through large mobs of weak monsters' (I thought we already had Cleave), some sort of 'emotional element,' and many prestige classes and feats.
• Chapter 3 is spells, items, and moral confusion. 'While good may believe in peace, it's always ready to go to war to protect the innocent. These spells and items will come in handy for characters preparing for a crusade of their own.' Who wrote this, Donald Rumsfeld?
• Chapter 4 is about 'heroic orders' and 'worship points' and seems to be entirely about kissing NPC ass for favors.
• Chapter 5 is monsters, but good monsters, the kind you could ally with.
Back later with chapter one.
The book was called simply Good, to fit in with their line of similarly tersely titled books, like Gods, Magic, and Feats.

Opening Pages
The first thing I notice is that this thing was published in 2002, so it predates the BoED's 2003 release. It turns out that AEGs book Evil came out in 2001, and also predates its counterpart, the BoVD. The second thing I notice is that the name Mike Mearls is all over the credits for this thing.

Yes, Mike 'What's a Deadline' Mearls is listed under 'writing,' 'editing,' and 'project manager.' He's also listed under 'special thanks' for 'being the sixth sense,' which I assume is an in-joke I will never get. Also troubling is a fellow named jim pinto, because having been on the Den for a while now, I have some negative associations with people who reject capital letters. jim's listed in multiple places (under 'writing,' 'art direction,' and 'line developer'), so I assume it's not a typo.
Other credited names I recognize at all are Shawn Carman (who did a bunch of fiction for L5R) as a writer, and the dedication to John Zinser (co-founder and president of AEG) as 'the original paladin.' Sorry guys, I'm sure John's a great guy and all, but I'm pretty sure the original paladin is still Roland.
The introduction opens with something that is so incoherent that I have to share the whole thing.
The good guys have style and class. In the movies, they always win. In books, they get all the cool lines. In games, they're the center of the campaign world. Everyone wants to be a good guy.
Why?
On the surface, that's a damn good question.

Anyway, the intro goes on to talk about how being good gets you true friendship, popularity, and endorphin rushes. It's unusual to hear a recruiting pitch for good based on individual benefit and not collective benefit. I don't object to the enlightened self-interest, but seriously, 'YOU can be a rock star' is kind of a weird place to start selling a moral ideal. On the other hand, the conflation of popularity with goodness is a time-honored part of D&D's incoherence on the subject.
Then it goes on to an entirely different conflation, this time of 'good' with 'protagonist.' It's the exact same confusion we often see around the word 'hero,' because some people are heroic because they are impressive (like the Greek heroes) and some people are heroic because they are moral (unlike the Greek heroes). Also (like in the BoED) it really sounds like it's trying to sell itself as a player powercreep book.
Damn, that writing has a lot of echoes in it. There is no way anybody edited that.This book takes the concept that heroes are special and applies it to the d20 system... The player characters are special, the stars of the story. This book takes that concept and runs with it. The rules and material presented here give the characters more options and abilities in their endless quest against the forces of evil. DMs won't find too much to use here, but players will find options for making their characters truly heroic.
The other half of the intro page is chapter summaries:
• Chapter 1 is going to talk about the different kinds of Good (Lawful, Neutral, Chaotic) and then give us a lot more customization of our paladins.
• Chapter 2 is the powergame chapter, promising 'rules that allow powerful heroes to cleave through large mobs of weak monsters' (I thought we already had Cleave), some sort of 'emotional element,' and many prestige classes and feats.
• Chapter 3 is spells, items, and moral confusion. 'While good may believe in peace, it's always ready to go to war to protect the innocent. These spells and items will come in handy for characters preparing for a crusade of their own.' Who wrote this, Donald Rumsfeld?
• Chapter 4 is about 'heroic orders' and 'worship points' and seems to be entirely about kissing NPC ass for favors.
• Chapter 5 is monsters, but good monsters, the kind you could ally with.
Back later with chapter one.


