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long term asymmetric games

Posted: Mon Feb 18, 2013 1:26 am
by belkalra
Hello, first time poster, long time lurker

I am currently working on a game(the specifics of which are entirely tangential to the topic at hand) when I realized that I have never encountered a tabletop game that has a long term(meaning multiple sessions) 2-player game that isn't an occupation.

Can anyone think of any examples?

Posted: Mon Feb 18, 2013 1:28 am
by Prak
Wait, wha? First of all, two player rpgs are almost entirely either wank fodder/foreplay, or suck. There is pretty much no point to a game with fewer than three characters.

Second, what do you mean by occupation?

Posted: Mon Feb 18, 2013 1:43 am
by belkalra
what I mean is there are no long term games I can think of off the top of my head (and I could be phrasing this wrong) that have 2 sides that exist for several play session.

for instance, the game would have people playing team hero and other people playing team monster. each side would have different objectives, and a third party to adjudicate the outcome. However, as the game takes a long amount of real time (months), there are very few total kill options on either side.

Posted: Mon Feb 18, 2013 3:00 am
by Lokathor
Risk: Legacy is... close to what you want. Maybe. It has you playing Risk and then marking up the board as you go so that all future plays on that board now have slightly altered rules based on past games.

Posted: Mon Feb 18, 2013 5:35 am
by Username17
World in Flames is basically World War II in about real time. It's usually played with several players on each side, but the minimum is one player playing the Axis and the other player playing the Allies.

-Username17

Posted: Mon Feb 18, 2013 8:13 am
by Surgo
This is a video game and not a tabletop game, but one of the story/campaign modes of IL-2: 1946 works this way. You control the war's aerial (and naval) battles, and it goes whatever which way from how well either side does.

Posted: Mon Feb 18, 2013 3:10 pm
by fectin
There are a couple games where someone ran an evil campaign for six months, then collected character sheets and started a good campaign in the same setting (or vice versa). That's kind of similar.

Posted: Mon Feb 18, 2013 4:37 pm
by belkalra
thank you for your suggestions, I will look them up

Posted: Mon Feb 18, 2013 4:51 pm
by angelfromanotherpin
Houses of the Blooded is an RPG which specifically has a mode for competitive play. I recall the system wasn't that tight, but you could totally do an extended game of it. PC death may or may not be rare, but chargen is quick and the PCs come from big families for instant re-connection. I think with two PCs and a GM you'd get a real blood-feud thing going in short order. With more players, it's more likely to become a web of shifting alliances.

Posted: Mon Feb 18, 2013 5:03 pm
by Ikeren
That sounds surprisingly good, actually.

Posted: Tue Feb 19, 2013 10:40 pm
by fectin
Oh hey. I forgot Amber Diceless. That'll do fine.