OSSR: Evil
Posted: Mon Feb 18, 2013 10:39 pm
So, with Angelfromanotherpin reviewing Good from AEG, I figured I'd review Evil, which predates it a year. I remember some crazy stuff from it (like a feat that just gives you 5000g), but I also remember other AEG books (like Undead, Wilds and Dragons) and know that they're pretty hit or miss. So lets give this a shot.
The year was 2001, 3rd edition is a year old, and the Open Gaming License is an over zealous pimp, letting every publisher out there run a train on d20. Book of Vile Darkness will not be published for another year, and AEG writes books for everything they can think of, so Evil, being immensely more interesting and sexier than Good, is a good choice for a book.
The cover features a blue skinned bald guy with red eyes in dark armour edged in gold, cloak dramatically whipping out ahead of him in the wind, and holding a big dark-bladed sword. The picture is repeated in black and white, cut out from the background colour on the first page, with the line "While heroes are busy dreaming, we're conquering nations." It's easy to make evil stylish.
After that, there are the credits, and a little note from the editor. Writing credits include Mike Mearls and jim pinto. I'm suddenly less optimistic about this walk down memory lane.
It includes a credit for "Excerpts from Dungeons," which is fine, even if I somewhat dislike reprinted rules because of all the times WotC will reprint a monster. Makes sense that sometimes you'll want to include a rule or feat or something that is integral to the new product and don't want to lose people because you're asking them to go out and spend another $20.
jim pinto is also the art director, project manager, and has an editing credit, along with Andrew Getting. We'll see if this is any better than Good.
jim pinto would also like to thank the writers and artists. That's great jim, but they're already credited, so I'm sure they'd rather get an extra $50 if you're that grateful.
The book is apparently dedicated to "all of us. For every GM that ever wanted to do a little more with his fantasy campaign than merely open up a tomb and cut down a monster or two." Um... right. That is just weird. I'm not sure if it's serious or not. It also thanks Arneson and Gygax, and the nice thing is that Arneson is mentioned and gets top billing, when he so often get forgotten.
So now the Note from the Editor. Which... is not actually from an editor. It's written by John Zinser, who... is not actually in the credits at all. I know it's not an introduction, because that's the next page. It's not a foreword, because it's too short, maybe about 400 words or so. A quick google search reveals that he is the CEO of Alderac Entertainment Group. It would have been nice to have this on page, since otherwise it looks like they just grabbed a random guy from the hallway.
Anyway, he talks about running a campaign in 1980 and plugs a card game AEG produced, which was decent, if weird, Warlord. Or rather, he uses that as a time setter. He says "before I started running." So that line was literally only there to plug a product. ...wow. Apparently before he was making a product he wants to plug, playing evil characters was "all the rage in (his) D&D group." He then goes on to talk about the old style of gaming where you had a character and you played it in a bunch of different DM's games, which I would love to do, but have never seen attempted with 3.X except when I decided I really wanted to bring my wild elf barbarian with a double keen sword over into a new GM's game. He talks about setting up a session, grabbing everyone's super powerful evil characters on the the pretense of checking them over (because you need to know when some other dick GM has given someone a double keen greatsword or whatever), and then, after letting them hang there a bit, handing them a PHB and saying "ok, make new characters. Your old characters are the villains. I'm stuck between considering this a dick move and kind of cool. It is literal de-protagonization, and about as railroady as you can get, but it would make for a fun game if you had a close knit group and players who trusted you.
(I need to go get more coffee before I continue.)
So, next is the Introduction, which is in character. It's a short monologue from the point of view of someone named Janus Verenul of the House of Whims, basically welcoming the reader into a gentleman's club of ruthless conquest. Seriously, it reads like you've just joined the Illuminati, with him going on about how they will teach you what you need to know, the house being your sanctuary, it's library open to you, and servants being around to bring you literally anything you request. It's well written on the level of showing the comradery and organization that evil is capable of, and how evil can be subtle and implied. He doesn't say "Don't bitch at Skelenos the Foul about turning your parents into necroncubines, he'll rape you with a spiked bone dildo," it says "show discretion, not everyone here wants to be recognized out in the world."
The intro ends with box text with the usual obligatory disclaimer about how the authors do not condone the stuff they talk about in the book. I think my goal in life as a gamer and writer is to write a book about evil characters and not put that disclaimer in. I really doubt that it has any legal-relevance anyway. It's not like you can only be held harmless in court after your book was discovered in a serial killer's bedroom if you put it in.
Next up, Section One: The Evil That Men Do (alignment discussions, infernal pacts, PrCs, domains, feats, skills)
The year was 2001, 3rd edition is a year old, and the Open Gaming License is an over zealous pimp, letting every publisher out there run a train on d20. Book of Vile Darkness will not be published for another year, and AEG writes books for everything they can think of, so Evil, being immensely more interesting and sexier than Good, is a good choice for a book.
The cover features a blue skinned bald guy with red eyes in dark armour edged in gold, cloak dramatically whipping out ahead of him in the wind, and holding a big dark-bladed sword. The picture is repeated in black and white, cut out from the background colour on the first page, with the line "While heroes are busy dreaming, we're conquering nations." It's easy to make evil stylish.
After that, there are the credits, and a little note from the editor. Writing credits include Mike Mearls and jim pinto. I'm suddenly less optimistic about this walk down memory lane.
It includes a credit for "Excerpts from Dungeons," which is fine, even if I somewhat dislike reprinted rules because of all the times WotC will reprint a monster. Makes sense that sometimes you'll want to include a rule or feat or something that is integral to the new product and don't want to lose people because you're asking them to go out and spend another $20.
jim pinto is also the art director, project manager, and has an editing credit, along with Andrew Getting. We'll see if this is any better than Good.
jim pinto would also like to thank the writers and artists. That's great jim, but they're already credited, so I'm sure they'd rather get an extra $50 if you're that grateful.
The book is apparently dedicated to "all of us. For every GM that ever wanted to do a little more with his fantasy campaign than merely open up a tomb and cut down a monster or two." Um... right. That is just weird. I'm not sure if it's serious or not. It also thanks Arneson and Gygax, and the nice thing is that Arneson is mentioned and gets top billing, when he so often get forgotten.
So now the Note from the Editor. Which... is not actually from an editor. It's written by John Zinser, who... is not actually in the credits at all. I know it's not an introduction, because that's the next page. It's not a foreword, because it's too short, maybe about 400 words or so. A quick google search reveals that he is the CEO of Alderac Entertainment Group. It would have been nice to have this on page, since otherwise it looks like they just grabbed a random guy from the hallway.
Anyway, he talks about running a campaign in 1980 and plugs a card game AEG produced, which was decent, if weird, Warlord. Or rather, he uses that as a time setter. He says "before I started running." So that line was literally only there to plug a product. ...wow. Apparently before he was making a product he wants to plug, playing evil characters was "all the rage in (his) D&D group." He then goes on to talk about the old style of gaming where you had a character and you played it in a bunch of different DM's games, which I would love to do, but have never seen attempted with 3.X except when I decided I really wanted to bring my wild elf barbarian with a double keen sword over into a new GM's game. He talks about setting up a session, grabbing everyone's super powerful evil characters on the the pretense of checking them over (because you need to know when some other dick GM has given someone a double keen greatsword or whatever), and then, after letting them hang there a bit, handing them a PHB and saying "ok, make new characters. Your old characters are the villains. I'm stuck between considering this a dick move and kind of cool. It is literal de-protagonization, and about as railroady as you can get, but it would make for a fun game if you had a close knit group and players who trusted you.
(I need to go get more coffee before I continue.)
So, next is the Introduction, which is in character. It's a short monologue from the point of view of someone named Janus Verenul of the House of Whims, basically welcoming the reader into a gentleman's club of ruthless conquest. Seriously, it reads like you've just joined the Illuminati, with him going on about how they will teach you what you need to know, the house being your sanctuary, it's library open to you, and servants being around to bring you literally anything you request. It's well written on the level of showing the comradery and organization that evil is capable of, and how evil can be subtle and implied. He doesn't say "Don't bitch at Skelenos the Foul about turning your parents into necroncubines, he'll rape you with a spiked bone dildo," it says "show discretion, not everyone here wants to be recognized out in the world."
The intro ends with box text with the usual obligatory disclaimer about how the authors do not condone the stuff they talk about in the book. I think my goal in life as a gamer and writer is to write a book about evil characters and not put that disclaimer in. I really doubt that it has any legal-relevance anyway. It's not like you can only be held harmless in court after your book was discovered in a serial killer's bedroom if you put it in.
Next up, Section One: The Evil That Men Do (alignment discussions, infernal pacts, PrCs, domains, feats, skills)