WBL in AD&D 2E
Posted: Fri Feb 22, 2013 5:42 am
[The Great Fence Builder Speaks]
Split off from the AD&D 2E "confusion" thread here:
http://www.tgdmb.com/viewtopic.php?t=54 ... sc&start=0
[/The Great Fence Builder Speaks]
The game only worked when DMs customized the game and started placing PC-specific treasure or and PC-specific monsters and then made sure the monsters didn't do anything smart.
For all the flaws of 3e, at least people bypass DR consistently and actually have magic items that are useful like AC-boosters as a core conceit of the game. My 2e character sheet usually had almost two dozen items by level 7 and none of them were any good because random rolls would bone me.
I never played with anyone who selected treasure for us. I never even heard of anyone who got selected treasure since most people tended to use prepackaged adventures and locations or used the random tables.
YMMV.
Split off from the AD&D 2E "confusion" thread here:
http://www.tgdmb.com/viewtopic.php?t=54 ... sc&start=0
[/The Great Fence Builder Speaks]
Yeh, you've obviously forgotten the bad old days when werewolves would rip their way through the party that had no magic weapon because the DM used the random treasure and random encounters. Hell, it even sucked when only half the party couldn't hurt the werewolf/wight/whatever or were forced to resort to the 25 gp silver dagger everyone bought to plink away with tiny non-specialized damage. Mages lost spells most of the time when they got attacked because no one had protection items when they weren't being boned by Magic Resistence monsters and clerics never got to cast non-healing spells because healing potions had to be saved for emergencies as they were the only kind of non-cleric healing that ever showed up and they came randomly.PoliteNewb wrote:
2.) AD&D didn't require you to have "what you needed to play the game at all".
The game only worked when DMs customized the game and started placing PC-specific treasure or and PC-specific monsters and then made sure the monsters didn't do anything smart.
For all the flaws of 3e, at least people bypass DR consistently and actually have magic items that are useful like AC-boosters as a core conceit of the game. My 2e character sheet usually had almost two dozen items by level 7 and none of them were any good because random rolls would bone me.
I never played with anyone who selected treasure for us. I never even heard of anyone who got selected treasure since most people tended to use prepackaged adventures and locations or used the random tables.
YMMV.