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1 on 1 Adventures #11: Unbound Adventures
Posted: Tue May 21, 2013 10:56 pm
by Dragon Instincts
I just found
this and my curiosity told me to pick it up.
Apparantly it's a guideline to create random HnS dungeons, which can be played without a DM.
Has anybody tried this? I really wonder how well this works.
I mean, random tables are nothing new to me. But we never randomized everything and everyone without any DM oversight at all.
Re: 1 on 1 Adventures #11: Unbound Adventures
Posted: Wed May 22, 2013 6:55 pm
by Drolyt
Dragon Instincts wrote:I just found
this and my curiosity told me to pick it up.
Apparantly it's a guideline to create random HnS dungeons, which can be played without a DM.
Has anybody tried this? I really wonder how well this works.
I mean, random tables are nothing new to me. But we never randomized everything and everyone without any DM oversight at all.
So is this more "Diablo without a computer" or "Choose Your Own Adventure with character customization"? It sounds interesting anyways.
Posted: Wed May 22, 2013 7:16 pm
by NineInchNall
I was thinking of doing something similar, using a combination of random tables and "secrets of destiny" from Weapons of the Gods.
Re: 1 on 1 Adventures #11: Unbound Adventures
Posted: Wed May 22, 2013 9:46 pm
by Heath Robinson
Drolyt wrote:So is this more "Diablo without a computer" or "Choose Your Own Adventure with character customization"? It sounds interesting anyways.
I have purchased and read some of it. It's the former rather than the latter. I like the idea of adapting it to generate missions for Shadowrun, though I suspect a lot of hacking would be necessary.
Posted: Wed May 22, 2013 10:10 pm
by Juton
I'm not sure why anyone would need this. Can't you just run an pre-made adventure for yourself without reading it first?
Posted: Wed May 22, 2013 10:16 pm
by Drolyt
Juton wrote:I'm not sure why anyone would need this. Can't you just run an pre-made adventure for yourself without reading it first?
Depends on how it was written.
Posted: Thu May 23, 2013 1:11 am
by hogarth
Juton wrote:I'm not sure why anyone would need this. Can't you just run an pre-made adventure for yourself without reading it first?
That would work once, I suppose. But the appeal of using a random dungeon maker is that it should be usable over and over again, in theory.
A while back I bought
Dungeon Bash out of curiosity, and I think it's supposed to fill sort of the same niche (solo dungeon crawling using a random dungeon maker).
Posted: Sat May 25, 2013 11:00 pm
by Midnight_v
Sounds fun, but damn... sounds like people are pretty damn desperate for dm's somwhere.
Posted: Mon May 27, 2013 8:34 pm
by NineInchNall
I hate the whole idea of the DM/GM/MC/Storyteller.
If you're doing a "cooperative storytelling" thing, then you should go all in on that and let everyone cooperate equally to tell the story. There's really no need for a asymmetric information/power in accomplishing that goal.
Posted: Mon May 27, 2013 9:11 pm
by hogarth
Midnight_v wrote:Sounds fun, but damn... sounds like people are pretty damn desperate for dm's somwhere.
I don't feel particularly desperate for liking single-player games in addition to multi-player games. They both have their own attractions.