Dungeon World is terrible and Sage LaTorra is charlatan
Posted: Thu Oct 03, 2013 10:59 pm
I'm sure everyone knows already but someone made a *World hack for Dungeons and Dragons called Dungeon world. Despite the game being a tepid retool of an already terrible system it has won some kind of award for it's rules. Even theRPGsite which still denounces Apocalypse world as storygaming swine conspiracy has people including the Pundit shilling for it (proving once and for all they're full of shit). I'm left holding my hands up in dismay, the emperor clearly has no clothes yet it seems that everyone is caught up in complementing the outfit.
For those of you who aren't familiar with *World games it works like this the players declare their "Move" and if they roll 6 or less on the 2d6+mod the GM make "Move" themselves which inflicts a negative consequence ranging from "you drop you torch" to "a Dragon crashes through the ceiling". It's a core resolution system the resolves jack squat because on a failure the pass the buck right back to the GM. The range and arbitrariness of failure states makes a mockery of player agency.
Say for example after a dragon crashes throught the ceiling for no reason the PCs try to fight it how hard a challenge the Dragon is going to be? That's totally up to the GM literally on a round by round basis.
Fighting the dragon involves making defy danger tests for none, some, or all of you actions as decided by the GM with the fight being harder or easier depending on how often they're called for. Failed rolls could result in claw/bite damage or they also could be minor nuisances. Failing a roll could also get you kicked into the whelp cave and spawn a bunch of whelps. Even if the party minimizes their chance of failure by only ever rolling for things they have the highest bonus that only does so much because the dragon takes a deep breath and burniates the party when the DM feels it's appropriate and not at other times.
and the jackass who made this game sees nothing wrong with the game not giving a solid answer to questions a simple as "how often can this dragon breath fire" because...
people have payed him actual money for this abomination, and Dungeon World along with any other *World games are an abomination because the are worse than "Magic Tea Party", in pure "Magic Tea Party" everyone gets to make things up in *World you're on a nonstop improve railroad because on the GM gets to "MTP" and that sucks. The fact that developers made any money at all on this bullshit make them scoundrels and charlatans and Dungeon World has almost certainly done more actual harm to the RPGs as a whole than bullshit like FATAL. 'cause everyone just laughed at FATAL and *World games have actual followers that shill their shitty design.
Sorry about the rant, I just had to get that off my chest >_<
For those of you who aren't familiar with *World games it works like this the players declare their "Move" and if they roll 6 or less on the 2d6+mod the GM make "Move" themselves which inflicts a negative consequence ranging from "you drop you torch" to "a Dragon crashes through the ceiling". It's a core resolution system the resolves jack squat because on a failure the pass the buck right back to the GM. The range and arbitrariness of failure states makes a mockery of player agency.
Say for example after a dragon crashes throught the ceiling for no reason the PCs try to fight it how hard a challenge the Dragon is going to be? That's totally up to the GM literally on a round by round basis.
Fighting the dragon involves making defy danger tests for none, some, or all of you actions as decided by the GM with the fight being harder or easier depending on how often they're called for. Failed rolls could result in claw/bite damage or they also could be minor nuisances. Failing a roll could also get you kicked into the whelp cave and spawn a bunch of whelps. Even if the party minimizes their chance of failure by only ever rolling for things they have the highest bonus that only does so much because the dragon takes a deep breath and burniates the party when the DM feels it's appropriate and not at other times.
and the jackass who made this game sees nothing wrong with the game not giving a solid answer to questions a simple as "how often can this dragon breath fire" because...
Fuck. That. Shit.Sage LaTorra wrote:The GM is the ultimate tool in gaming, they can respond to every situation.
people have payed him actual money for this abomination, and Dungeon World along with any other *World games are an abomination because the are worse than "Magic Tea Party", in pure "Magic Tea Party" everyone gets to make things up in *World you're on a nonstop improve railroad because on the GM gets to "MTP" and that sucks. The fact that developers made any money at all on this bullshit make them scoundrels and charlatans and Dungeon World has almost certainly done more actual harm to the RPGs as a whole than bullshit like FATAL. 'cause everyone just laughed at FATAL and *World games have actual followers that shill their shitty design.
Sorry about the rant, I just had to get that off my chest >_<