Base Raiders: Superpowered Dungeon Crawling
Posted: Fri Oct 25, 2013 8:06 pm
The title of this book guaranteed that I was going to laugh/cry/both. The presentation being high amateur, I was expecting cry.
But the concept was actually pretty good. The premise is a standard Champions-style superhero world where all the supers, hero and villain alike, vanish overnight in some kind of Secret Wars nonsense, and then there's a race by all the world's opportunists to break into the equivalents of the Batcave and the Fortress of Solitude and Avenger's Mansion and the Watchtower and the Nefarium and Castle Doom and so on, in order to get at the goodies.
Now, I think the actual execution is badly flawed start-to-finish (I'm not even going to go into it), but I would totally play a game based on that premise.
But the concept was actually pretty good. The premise is a standard Champions-style superhero world where all the supers, hero and villain alike, vanish overnight in some kind of Secret Wars nonsense, and then there's a race by all the world's opportunists to break into the equivalents of the Batcave and the Fortress of Solitude and Avenger's Mansion and the Watchtower and the Nefarium and Castle Doom and so on, in order to get at the goodies.
Now, I think the actual execution is badly flawed start-to-finish (I'm not even going to go into it), but I would totally play a game based on that premise.