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[3.Whatever] Your favorite gish classes/builds

Posted: Thu Feb 20, 2014 3:42 pm
by radthemad4
3.5, Pathfinder, Tome, some other homebrew, it's all good.

Posted: Thu Feb 20, 2014 4:11 pm
by OgreBattle
The Cleric has most of what I want in a fighter/magicguy right off the bat. I also enjoyed playing a 4e bladesinger with friends, though I blew through my limited use abilities way too fast.

Koumei's ninja also has access to arcane spells, I like how it looks but haven't really used it in play.

Hypothetically I think a Fighter1/Wizard1/EldritchKnight1+ is all I'd want in a gish, with Eldritch Knight being a PrC you can enter into as your 3rd level.

Posted: Thu Feb 20, 2014 4:52 pm
by rasmuswagner
Crusader/Sorcerer/Jade Phoenix Mage.

Posted: Thu Feb 20, 2014 4:59 pm
by Ferret
I like the IDEA of the Pathfinder Magus and Archaeologist Bard classes, but the execution in each leaves something to be desired.

Psychic Warrior with the Soulknife-replacement power variant for Call Weapon is fun once you have enough PP to run it.

Warlock/Warblade is entertaining, if basically the opposite of optimal, it's fun to staple a hellfire-glaive-lock to Warblade shenanigans.

Posted: Thu Feb 20, 2014 5:29 pm
by Maxus
I've been playing in a game for...hah, a year now.

As something I wrote (with someone else contributing Psychic Feedback, I'd have to find the thread around here).

Githyanki Paragon with a lot of Tome Monk.

The psionics sphere is a grab-bag of utility, and Dimension Door has been awesome.

More to the point, a Tome Monk makes for a slick gish. Same with Bone Riders and Death Knights. They definitely can feel like magic-using fighters.

Posted: Thu Feb 20, 2014 6:06 pm
by Ikeren
Wiz4/Warblade1/Spellsword1/Eldritch Knight +whatever Abjurant Champion +whatever is pretty default.

Posted: Thu Feb 20, 2014 6:41 pm
by Hicks
Tome: Fighter 1, Thaumaturge 1, eldritch knight 8, Stranger with the burning eyes 10; 19 BAB, 19 casters levels, "Sorcerer" spell progression, all wizard/cleric/druid spells in the PHB, and up to +9d6 arcane strike damage with any attack.

Straight core human Druid 20, straight core human or dwarf cleric 20

Splits: Human cleric 10, Contemplative 10

The most harass moment I've had in a game was as a 7th level druid, when my party and my huge alligator fought 2 living spells in Eberron,.while "my druid" sat the fight out after being surprised engulfed in the first round. My party of ~6 fought one just barely to death, and in the exact same round it perished my alligator finished off the one engulfing me.

Posted: Thu Feb 20, 2014 7:33 pm
by ubernoob
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Posted: Thu Feb 20, 2014 8:05 pm
by NineInchNall
Swiftblade ... If I'd had my way, the swift surge damage would have had a more favorable progression and wouldn't apply while under the effects of a polymorph subschool effect, but it works well enough as it is. It just means you end up doing the standard gishy thing of polymorphing into hydras and Arcane Striking for the win or going war troll/kelvezu. Lots of people don't like having to shapechange in order to be relevant.

Chameleon's actually in the Races of Destiny book.

I've been partial to Bard 4/FullBAB 2/Abjurant Champion 3/Eldritch Knight 1/Sublime Chord 2/Incantatrix 4/Abjurant Champion +2/Eldritch Knight +2 ... But I'm crazy and like multiclassing a bit too much. It does net full sublime chord casting, +16 BAB, and persistent spell shananigans pretty easily. It also has the benefit of only being one point of BAB down before 11th level. But at that point you get 5th level spells and stop caring.

EDIT: Was thinking, and this build can be done better as Bard 4/Fighter (or Crusader) 1/Spellsword 4/Abjurant Champion 1/Sublime Chord 1/Abjurant Champion +4/Incantatrix 4/Sublime Chord +1. *shrug* The FullBAB class has to have the weapon and armor profs to meet the Spellsword prereqs.

Posted: Thu Feb 20, 2014 10:00 pm
by radthemad4
Wow, thanks guys, that's extremely helpful. One of my players has wanted to try a gish for a while, and I was also looking for some inspiration for the Mario class I'm making. I'll show him the options and I'll check them all out myself. :D

Additionally, another player liked the idea of PF's Psionic Marksman. How would it fare running alongside Tome classes? If not too well, what're some good magic archer class/builds?

Posted: Thu Feb 20, 2014 10:36 pm
by Cynic
magic archer build.....Cleric 20.

Posted: Thu Feb 20, 2014 10:52 pm
by codeGlaze
Cynic wrote:magic archer build.....Cleric 20.
Beat me to the punch XD

Posted: Thu Feb 20, 2014 11:02 pm
by ubernoob
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Posted: Fri Feb 21, 2014 12:07 am
by TiaC
Quick and dirty fix:
Give it psywar power progression and allow it to pick off the Psywar list too. Change expend focus in class abilities to spend one PP.
Maybe give it a few more bonus feats.
At this point, a quiver full of arrows w/Dissolving Weapon should allow it to contribute.

Posted: Fri Feb 21, 2014 5:58 am
by sake
There's the Battle Sorcerer variant from Unearthed Arcana that was popular in in the days of 3.5

There was a fun gish prc from an Eberron book that was basically just the Eldritch knight but with actual class features called the "Phantom Knight".

My personal favorites are Psion/*What ever the fuck they named it this time* Slayer since it gives you some anti-caster tools, skills, and weapon/armor profs to go with your gish-ness. Plus it didn't have that damn forced fighter level bullshit that EK had; and Cleric/Monk/Sacred Fist just for the fact that it's a Monk that not only fucking works, it even still feels like a Monk in the process instead of some silly magic pouncing tiger joke thing.

Also, I second the Marksman class mentioned earlier. The Spear fighter archetype for it looks like it would be decent by middle tier standards. It even lets you apply some of your ranged feats and features towards melee attacks, which damn sensible by pathfinder standards It would probably make a nice Final Fantasy Dragoon style character.

Posted: Fri Feb 21, 2014 4:03 pm
by radthemad4
Thanks, guys. :D