A. There are games out there which rules seem to have been put together with a lot of thought so each little part has a purpose toward the overall picture or the design goals. Example: Dogs in the Vineyard seems to fit right in this category for me (even if I dont like it that much)
B. On the other hand, There are games which rules seem to NOT have got a lot of thought about its purposes toward the overall picture or design goals and so it seems they were arbitrarily put together. Example: Shadowrun seems to fit this category for me, as both Cyberpunk and Heist genres portray fast and furious action overall, while SR action is slow as a turtle in all its aspects, from combat to car chases to decking to anything else; also, its not clear what advantage dice pool mechanics has over other dice mechanics nor its correlation with the intended design goals. (I admit I like the game though - rolling lots of dice give me this sensation of being powerfull that I like
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Does it make sense ?
Also, can we say that since the last decade or so we been getting more and more games of the type A above, that is, which are more conscious about the correlation between the tools employed and the goals at hand, instead of following old trends "just because" or just trying to be different or reinventing the wheel or something like that ? I admit having this impression, but I could be wrong.