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Atlantis the Second Age RPG - anyone played it?
Posted: Mon Apr 07, 2014 11:32 pm
by 8d8
I have a great love for S&S and poppycock mythstory like Atlantis, so when I came across
Atlantis - The Second Age RPG I almost bought it without thinking. Instead I got up, stared out the window, took a dump, then came back with a more level head, realizing I'd be better off asking around if it was any good.
Here is
a very thorough review I found helpful, though it's hard to tell if it's a good game from all of this. At least you get a broad world for your money, from how it sounds. Has anyone here tried the game or looked over the rules? What about that OMNI System - any good?
I'm tempted to buy it just to read the first chapter, it sounds interesting.
Posted: Tue Apr 08, 2014 12:24 am
by Aryxbez
Well, in case noone's heard of it, perhaps you should buy it and give a review. If you can be introspective into a ruleset, connect the dots to how all the rules tie together, their implications and actually READ the game..I think you could qualify to writing up a halfway-decent review at least.
Posted: Tue Apr 08, 2014 10:27 pm
by codeGlaze
There's a
PDF for $20.
Apparently what you have found is a revamp of the
original Atlantis: The Second Age
Both were published by Khepera Publishing.
This new core book uses the "Omega System" instead of the "Omni System".
Here's their description of the Omega System (for those of you who didn't bother going to rpgnow).
GAME SYSTEM INFORMATION
Atlantis: The Second Age is a rich setting that uses the Omega System but can easily be adapted to most popular fantasy role-playing games. In this game, players and gamemasters will find everything they need to run a campaign in the legendary antediluvian age, including the magic of Atlantis, an atlas of Antediluvian Earth, regional guidebooks, a compendium of creatures, unique playable races, and pantheons.
What is the Omega System? The game uses a straightforward rule set that utilizes a single D20 roll to resolve actions. The following section explains how to apply the rules to combat and non-combat situations.
THE RESULTS TABLE All actions in the game are resolved by the following procedure: 1. Determine the Degree of Difficulty (DoD). The DoD represents the relative ease or difficulty of an action. A positive DoD represents an easy action while a negative DoD represents a difficult action. 2. Add the character’s Skill or Attribute Rating to the DoD. 3. Take the result (a positive number, a negative number, or zero) and add it to a D20 roll. 4. Consult the Results Table for the result.
That’s all you really need to know. All the rules in this book are just variations of the above procedure. Players contribute by describing the Intent of their characters’ actions to the GM. Then it is the GM’s job to interpret the outcome of the Results Table and how it affects the particular scene the player characters are involved in. Guidelines and tips for interpreting these rolls are covered later.
That's the end of my sleuthing, time for dinner.
Posted: Wed Apr 09, 2014 8:08 am
by rasmuswagner
That sounds remarkbly late 1980ies.
Posted: Wed Apr 09, 2014 8:16 am
by Username17
rasmuswagner wrote:That sounds remarkbly late 1980ies.
Yeah. Which would make it "second age."
-Username17