[SRPC] Strength/Body and Charisma/Willpower Implementation
Posted: Fri Apr 18, 2014 1:10 am
As mentioned in this thread.
How is this for an implementation?
Strength is a derived physical attribute based on (and equal to) Body. Every point of Body you buy gets you a free point of Strength. Strength helps determine melee damage, throwing weapon ranges, and (if you choose to use them) encumbrance limits.
A few things in the game (Spells, Cyberware, perhaps a Quality or two) may modify Strength without modifying Body. When Body changes during play (i.e. from Increase/Decrease Attribute spells), Strength does not automatically change with it.
Willpower is a derived physical attribute based on (and equal to) Charisma. Every point of Charisma you buy gets you a free point of Willpower. Willpower helps in resisting magic, and resisting drain. Hermetic-type spellcasters resist drain with Willpower + Intuition, and Shamanic-type spellcasters resist drain with Willpower + Logic.
A few things in the game (Spells, perhaps a Quality or two) may directly modify Willpower without modifying Charisma. When Charisma is changed by a means other than spending BP on it(i.e. from Increase/Decrease Attribute spells or from charisma-boosting cyberware), Willpower does not automatically change with it.
Body and Charisma are purchased normally, making the core attribute array:
Body
Agility
Reaction
Charisma
Intuition
Logic
Overall Build Points are reduced to...and here I'm kind of struggling. I am guessing somewhere in the 320 BP to 360 BP range but I am not entirely sure. How much should not having to put points in Strength and Willpower be worth to keep characters around the same power level. (I'd BP to be a round number, since you have to halve BP to determine your attribute-expenditure cap for BP.)[/b]
How is this for an implementation?
Strength is a derived physical attribute based on (and equal to) Body. Every point of Body you buy gets you a free point of Strength. Strength helps determine melee damage, throwing weapon ranges, and (if you choose to use them) encumbrance limits.
A few things in the game (Spells, Cyberware, perhaps a Quality or two) may modify Strength without modifying Body. When Body changes during play (i.e. from Increase/Decrease Attribute spells), Strength does not automatically change with it.
Willpower is a derived physical attribute based on (and equal to) Charisma. Every point of Charisma you buy gets you a free point of Willpower. Willpower helps in resisting magic, and resisting drain. Hermetic-type spellcasters resist drain with Willpower + Intuition, and Shamanic-type spellcasters resist drain with Willpower + Logic.
A few things in the game (Spells, perhaps a Quality or two) may directly modify Willpower without modifying Charisma. When Charisma is changed by a means other than spending BP on it(i.e. from Increase/Decrease Attribute spells or from charisma-boosting cyberware), Willpower does not automatically change with it.
Body and Charisma are purchased normally, making the core attribute array:
Body
Agility
Reaction
Charisma
Intuition
Logic
Overall Build Points are reduced to...and here I'm kind of struggling. I am guessing somewhere in the 320 BP to 360 BP range but I am not entirely sure. How much should not having to put points in Strength and Willpower be worth to keep characters around the same power level. (I'd BP to be a round number, since you have to halve BP to determine your attribute-expenditure cap for BP.)[/b]