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Does Shadowrun4e work for murderhobo dungeon crawling?
Posted: Fri Apr 18, 2014 6:19 am
by OgreBattle
With guns, of course. A game based around delving into structures filled with corridors, rooms, blind turns, traps, monsters, and treasure.
Is the combat and exploration portion of the game fast/catchy enough for games that revolve around dungeon creeping?
i'm thinking a 'cyber dungeon' environment like Blame:
Posted: Fri Apr 18, 2014 6:25 am
by RadiantPhoenix
I think what makes a D&D-like game and a modern-setting game different is fundamentally "civilization".
I mean, in some sense Shadowrun already is dungeon-crawling, but...
Posted: Fri Apr 18, 2014 8:02 am
by OgreBattle
Ignore the setting, just the rules is what I'm talking about.
Posted: Fri Apr 18, 2014 8:07 am
by Lokathor
Shadowrun doesn't have a melee minigame really, so instead of lots of small rooms to fight in, ruins should have large rooms with pillars and stone altars and stuff like that you can duck behind and shoot from.
But it's got rules for sneaking, noticing things, attacking and breaking stuff, movement abilities like climbing and swimming, all the stuff you'd expect.
You could even run a shadowrun dungeon crawl in some ancient ruins or a metaplane.
Posted: Fri Apr 18, 2014 8:28 am
by Stahlseele
what do you mean shadowrun does not have the melee minigame?
of course it does.
what it does not have is much in the way of traps.
because the "dungeons" you are actually already crawling through usually are the workplace of some people paid much better hourly rates than the shadowrunners.
and these kind of people usually don't like the danger of suddenly being killed or trapped by something automatic.
Posted: Fri Apr 18, 2014 9:17 am
by unnamednpc
IMHO, you will run into two problems:
First, no edition of Shadowrun ever has had what you would call a really fast, elegant combat resolution system. I don't know if 4th Edition is the worst offender (that honor belongs to 5th Ed. by default, anyway), but with three die rolls to resolve each attack, two possible attacks per action, and often multiple actions per combat round for each actor, expect to be rolling a ton of dice, and often.
And secondly, Shadowrun combat, in spite of its fiddly, dice-hungry nature, tends to be rather lethal. Sure, some specialist builds can potentially shrug off a fair deal of damage, and there's things you can do to mitigate your chances of getting hit, but the long and short of it is that when you get hit, it will hurt. Think "One more pistol slug or grazing hit from an SMG will fucking END you" over "Oh, I lost 30HP, guess I'll nom some CWL after the fight."
tl, dr: I don't think that 4th Ed. Shadowrun is particularly well suited for quick'n'dirty dungeon crawling.
Posted: Fri Apr 18, 2014 9:27 am
by Blade
Shadowrun isn't a tactical game like D&D.
Playing it as a boardgame with minis won't be very satisfying. The tactical choices in Shadowrun aren't in the attack modes, or "moves". They're in the use of the environment, the planning of the combat and stuff like that.
Posted: Fri Apr 18, 2014 2:34 pm
by Lokathor
Stahlseele wrote:what do you mean shadowrun does not have the melee minigame?
of course it does.
It doesn't have a
good one. There's not much concern for tactical movement, there's almost no special melee combat maneuvers, there's not much in the way of special melee abilities.
Posted: Fri Apr 18, 2014 8:12 pm
by Stahlseele
well, i guess it kind of depends on what your definition of a good melee system is.
SR3, SR4 and SR5 have various different forms of martial arts that give you special abilities and boni to different things as well ad melee based modifiers like reach and position and friends etc.
it's pretty damn over complicated in some cases and simply horribly broken in others, but it is an even more diverse combat system than the ranged fighting system in SR . .
Posted: Sat Apr 19, 2014 10:04 am
by rasmuswagner
D&D and SR have exactly the same Stealth minigame:
1: Herp
2: Roll Stealth("Infiltration")
3: Roll (or take average) Perception
4: Derp
5: If 2>3, and/or/if Herp>Derp, you can backstab a dude.
Posted: Mon Apr 21, 2014 4:42 pm
by Neurosis
Shadowrun would not be my 1st, 2nd, 3rd, 4th, or even 10th choice for something like this.
Posted: Wed Apr 23, 2014 2:13 am
by Stahlseele
why not?
if you are not doing legwork, shadowrun is basically all about dungeon crawling . .