Much of that article is based on some deeply flawed premises. The fact that studios let go a bunch of staff when products ship is no more interesting for the video game studios as it is for motion picture studios. When you're making a movie (or a play, or a videogame, or a television series, or
whatever), your studio needs to swell and add a bunch of workers. And then when it's finished, your studio needs to lay off a bunch of people. That is how it works. That is how it
has to work unless you're as big as EA and have enough projects in the air at all times that you really can just shuffle people from one project to another rather than giving anyone walking papers.
The second big misunderstanding that the article has is the idea that White Wolf
merged with CCP. White Wolf went fucking bankrupt, and CCP bought them. You can call that:
Article wrote:In November 2006, the two companies merged, with White Wolf becoming a wholly owned subsidiary of CCP.
But that's extremely misleading. Yes, the two companies became one company, and that is technically a "merger." But people generally think that when companies "merge" that the result is a company with both parts - rather than one of the companies dissolving entirely and the other company taking control of all their intellectual property in exchange for taking on their debts.
The third big misunderstanding is the discussion of the fall of White Wolf. The article blames
rising printing costs and competition with video games. That is fucking bullshit. Printing costs were lower in the 2000s than they ever were in the 90s. D&D 3e led the industry to a major revitalization. White Wolf lost the plot because they alienated their fan base and were unable to fight 3rd edition D&D with Exalted.
Which brings us to the bottom line on that article: if CCP actually did keep the White Wolf staff and tried to get them to form the artistic and management core of a video game studio... they deserve what they got. Because that doesn't make any fucking sense. You don't take the people who managed to spend six years driving the biggest name in the TTRPG industry into bankruptcy by masterminding the torching and failed reboot of the most popular game world in industry history and give them artistic control over the direction of your computer game intended to reboot the same world. That's retarded. You either go back to beginning and bring on the writers who made the world a success in the first place, or (more likely) you bring on people who have computer experience who happen to be fans of the world in question.
Under no circumstances do you put Justin Achilli, a man who helmed White Wolf's disastrous Exalted, Time of Judgement, and nWoD projects, in charge of the artistic direction of a video game. Not only does everything he is in charge of appear to fail spectacularly, but he has shown no particular ability in the field in question.
-Username17