Martials Need Time: Low Level Magic
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Conan specifically, no. But similar VAHs get rebuilt by OCP, Godo the Blacksmith, Arthas/Nerzhul, or the like into things that clown on closet trolls easily. While maintaining qualities of their former VAHness that made them endearing in the first place.
Last edited by Sakuya Izayoi on Mon Jan 19, 2015 3:36 pm, edited 1 time in total.
Conan totally does kill various big monsters in hand-to-hand. Such as Frost Giants. There is a specific Conan story where he kills two Frost Giants with his sword.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
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Well precise levels are going to depend on edition and rules toggles, as well as which point in the story for characters who gain abilities.name_here wrote:And I also seriously question the idea that Aang and Archer are fourth level.
As for Aang, in the late series he's the most powerful character in the setting -- but early season 1 Aang is mainly mobility and evasion used to fight mooks, aside from being able to knockdown at range, and the episode Season 1, episode 3 reveal of the Avatar State, that's a First level Tome Monk. In 3e terms, he probably starts out 2nd or 3rd level and gains about 2 or 3 levels a season.
Archer is either a guy who is a James Bond knockoff, which is pretty firmly VAH territory or, as is more likely the one you were talking about: a guy who is good with a sword, better with a bow and has a big damage AoE ranged supermove, which you later find out has selectable special effects. That basically makes him a level 5 ranger in 4e terms.
Last edited by Josh_Kablack on Mon Jan 19, 2015 5:01 pm, edited 1 time in total.
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Genre: As name_here said, this is exactly the sort of thing that Conan does all the time.Lago PARANOIA wrote: For the sake of argument, sure. Conan can kill two dozen orcs as a mundane character without violating his idiom or breaking the fourth wall. Now tell me why this character concept shouldn't top out at a metaphorical level 3/campaign prologue. What genre or gameplay imperative do we have that states just because a pre-ascension's Conan feats of badassery includes slaying a contingent of castle guards means that he can take on an ogre or a dire tiger or a flesh golem?
Gameplay: The transitive property, pretty much. If Conan is capable of kicking enough ass to be recognizably Conan, he is also capable of defeating CR-appropriate physical threats. Note that both the dire tiger and the flesh golem are in the upper range of what I'd expect him to handle, meaning he might not want to go it alone with them.
Now, how is gameplay improved in any way by telling the Conan-players of the world "If our game allowed you to, you could keep playing Conan for another 3-5 levels, there wouldn't be any problem With it. But I don't like Conan so you don't get to. You must play Thor instead." Because from what I can see, that's pretty much explicitly your position.
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What the?? In 3e, Beholders are like CR 13 or something crazy. This is just like you saying "LOLOLOL CONAN CAN'T KILL A PIT FIEND." You are just being dumb.Dogbert wrote:Okay, then let's see Conan sneak past a BEHOLDER.
Look, I am anti-fighter-fapper, but these anti-fighter-fapper threads have officially jumped the shark, with Lago and Dogbert saying Conan can't be in D&D anymore because Conan can't kill pit fiends and dire tigers.
You don't know shit about Conan. Your "please read the books" statement is hilarious because you obviously have not read the 'books' (the real Conan is mostly short stories btw, there is one legit novel).Dogbert wrote: P.D: No, Conan never seduced anyone. He gives or takes, but "seduction" is on a level of social subtlety he finds abhorring. Please read the books.
And you obviously don't know shit about seduction. Conan is seduces all the bitches because he oozes so much supreme manly awesomeness out of every pore and doesn't give a shit about anything other than being awesome, so women get wet just by hanging around him for five seconds. He doesn't even have to try. You are probably a 40-year-old virgin.
What the hell is wrong with you. OMG, seriously, an invisible archer! Well that's pretty much just the first Predator movie, and Arnold was like level 1 in that. Invisible archers are seriously no big deal. Locust swarms are easy to deal with. Heck, a level 1 commoner can deal with that. You are a goddamn moron.LeadPal wrote:I'm not convinced Conan is viable at level 5, even if he's a match for fifty orcs. Instead of just orcs, he could be fighting locust swarms or an invisible archer.
Btw, Conan started with 18 in all his stats.
Last edited by infected slut princess on Mon Jan 19, 2015 6:44 pm, edited 3 times in total.
Oh, then you are an idiot. Because infected slut princess has never posted anything worth reading at any time.
Part of the problem with picking Conan's niche is that there is a variety of sources. Movies, comics, Howard's stories and other author's as well.
This discussion makes me want to go through the various Conan stories by Howard and list his opponents.
Off the top of my head a few the scariest are a gorilla-man, a giant lizard, a mind controlling wizard and a vampire.
This discussion makes me want to go through the various Conan stories by Howard and list his opponents.
Off the top of my head a few the scariest are a gorilla-man, a giant lizard, a mind controlling wizard and a vampire.
Hasn't it already been determined that in the context of D&D, Conan is a rogue?
I can vouch from personal experience of two Iron Heroes campaigns. It is possible to run a D&D game where the players are nothing but fighters with mediocre numerical buffs and only barely enough magic in their swords to stab a ghost at all, without low-balling the CR. It requires care with monster choices (no medusa, no god wizards, etc), but they can still fight vrocks and purple worms and efreet. Exotic locations are essentially palette swaps because of the reliance on fiat to reach them.
However, those experiences have taught me that they will still want at least some magic. Even if it's just a dagger that does ice damage, or a McGuffin shield; their presence improves interest in the game, even if the magic doesn't at all improve their ability to overcome challenges.
One can certainly make the argument that a cherry-picked monster manual means you don't truly advance from low levels, but Skinner's Box is a thing, and it does wonders to prolong a campaign. Even a numerical treadmill has been sufficiently engaging to have them not worry about (or possibly even notice) the fact their 3rd level fight against mongols isn't fundamentally different from their 14th level fight against frost giants riding war-rocs while on a flying ship.
I can vouch from personal experience of two Iron Heroes campaigns. It is possible to run a D&D game where the players are nothing but fighters with mediocre numerical buffs and only barely enough magic in their swords to stab a ghost at all, without low-balling the CR. It requires care with monster choices (no medusa, no god wizards, etc), but they can still fight vrocks and purple worms and efreet. Exotic locations are essentially palette swaps because of the reliance on fiat to reach them.
However, those experiences have taught me that they will still want at least some magic. Even if it's just a dagger that does ice damage, or a McGuffin shield; their presence improves interest in the game, even if the magic doesn't at all improve their ability to overcome challenges.
One can certainly make the argument that a cherry-picked monster manual means you don't truly advance from low levels, but Skinner's Box is a thing, and it does wonders to prolong a campaign. Even a numerical treadmill has been sufficiently engaging to have them not worry about (or possibly even notice) the fact their 3rd level fight against mongols isn't fundamentally different from their 14th level fight against frost giants riding war-rocs while on a flying ship.
Last edited by virgil on Mon Jan 19, 2015 7:29 pm, edited 1 time in total.
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How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
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Aang novas super hard but is also a notorious sandbagger because he's a playful tween who was raised by pacifist monks. Good luck convincing people to agree on his starting level with that package.Josh_Kablack wrote:
As for Aang, in the late series he's the most powerful character in the setting -- but early season 1 Aang is mainly mobility and evasion used to fight mooks, aside from being able to knockdown at range, and the episode Season 1, episode 3 reveal of the Avatar State, that's a First level Tome Monk. In 3e terms, he probably starts out 2nd or 3rd level and gains about 2 or 3 levels a season.
bears fall, everyone dies
No, that makes him the same class as a level 5 ranger. He can fight intangible foes, flying foes, foes with super-high DR, and foes who have withdrawn into personal demiplanes he's outside of.Josh_Kablack wrote: Archer is either a guy who is a James Bond knockoff, which is pretty firmly VAH territory or, as is more likely the one you were talking about: a guy who is good with a sword, better with a bow and has a big damage AoE ranged supermove, which you later find out has selectable special effects. That basically makes him a level 5 ranger in 4e terms.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
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Theoretically, archer has a "copy any magical weapon he ever sees" ability, but in practice he just uses the exact same two generic magical swords for melee and for ranged he just turns generic magical swords into even more generic magical arrows and occasionally into even more generic magical bombs. He never actually takes advantage of his ability to copy the magical properties of other people's shit. But combat-wise, he has range supremacy, he penetrates DR, and he can hit you when you're intangible. There are very few fights he couldn't contribute to. Non-combat-wise, basically every servant has the ability to turn invisible and intangible to everyone except mages/other servants. And when I say every servant, I mean it's one of those things the canon says about servants and then half of the servants in canon either explicitly cannot do that or just happen to never be seen doing it. He also has jump-powered flight, the limits of which I am unaware of because I haven't paid enough attention. Archer is totally a post-Conan character, but not by a lot. His concept really doesn't have an upper limit, because magical weapons can do fucking anything and if your defining feature is the ability to pull arbitrary magical weapons out of your ass you're golden for life.
Actually, according to TSR Conan has multiple stats below 18: Int: 16 Wis 10 Con: 17 Cha: 15.infected slut princess wrote:Btw, Conan started with 18 in all his stats.
He is also a fighter of the 15th level and has the abilities of a level 9 thief.
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
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The most hardcore opponent of Conan was probably the demon from "Xuthal of the Dusk", which technically Conan defeated although he suffered mortal injuries in the process. He only survived because the hot babe of the story gave him a magic healing potion to save his life.erik wrote: This discussion makes me want to go through the various Conan stories by Howard and list his opponents.
Off the top of my head a few the scariest are a gorilla-man, a giant lizard, a mind controlling wizard and a vampire.
But if Conan is hardcore enough to kill that thing, he is hardcore enough to be a D&D character up to level 5. After that, he upgrades to Barbarian Giga Cock and makes volcanoes erupt just by punching people in the face.
Oh, then you are an idiot. Because infected slut princess has never posted anything worth reading at any time.
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Ancient History pointed out in another thread that one of the problems of D&D is that there isn't a big enough floor for sub-heroic characters to exist. A problem which I agree needs to be attended to. What's more, fixing this problem automatically means having a bigger playspace for the Conans and Madmartigans to exist in -- either by having negative levels for commoners or increasing the level span. Meaning that I'm just going to have to get over my jihad.
Goddamn fucking housecats, undermining my hate-filled whinefests.
Goddamn fucking housecats, undermining my hate-filled whinefests.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Several short stories of which you have obviously not read any if you think he "seduces" people (either that or you don't have an idea of what seduction entails).infected slut princess wrote:You don't know shit about Conan. Your "please read the books" statement is hilarious because you obviously have not read the 'books' (the real Conan is mostly short stories btw, there is one legit novel).
Do you also think he's some "noble savage" too, by chance, or you're just in the habit of bitching over semantics like it was going out of fashion?
I think it's fair to say he "seduces" just by exuding manliness, since there isn't a good single word for kicking ass and having panties subsequently thrown at you. Or if there is a good word for that then I wish to add it to my vocabulary. It'd probably be a German word since they make words out of phrases (Höschenmagnet?).
Lago, you don't have to end your Jihad, just immerse yourself in Earthdawn. At level 1 onwards every adventurer is required to have magic in their pants. They go overboard with it to the degree that even learning shit like climbing or reading is done magically, as it's a fucking pain to learn to do things non-magically. Maybe it will appeal to you, or maybe it will gently rob you of your desires.
I'm on board with having level 1 characters able to duke it out with a bear mostly because I want level 1 characters to be comparable to trained soldiers with modern rifles. However, I do acknowledge that this is not everyone's cuppa.
Lago, you don't have to end your Jihad, just immerse yourself in Earthdawn. At level 1 onwards every adventurer is required to have magic in their pants. They go overboard with it to the degree that even learning shit like climbing or reading is done magically, as it's a fucking pain to learn to do things non-magically. Maybe it will appeal to you, or maybe it will gently rob you of your desires.
I'm on board with having level 1 characters able to duke it out with a bear mostly because I want level 1 characters to be comparable to trained soldiers with modern rifles. However, I do acknowledge that this is not everyone's cuppa.
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This statement is further evidence that you are 40-year-old virgin. I am an expert in seduction. And I am an expert of Conan also. I have read every real Conan story (Robert E Howard stuff) like 20 times each. Trust me, I know what I am talking about. You have probably only read shit Conan, like those Robert Jordan loser Conan stories or some Conan comic book. Or maybe not even, maybe you just saw that shitty COnan movie and fapped all night to the scene when Arnold fucks the witch.Dogbert wrote: Several short stories of which you have obviously not read any if you think he "seduces" people (either that or you don't have an idea of what seduction entails).
Why do you keep saying such dumb things.Dogbort wrote:I vote for "negative levels," it carries the implication that Madmartigans play in their own sandbox separate from the actual game.
D&D needs johnny tier for Conan and Mad Martigan so people can play at that tier and fight squads of orcs, wolves, bandits, and such... and maybe have some ogre captain or minotaur dude as a boss fight.
The great thing about D&D is that it gives you starting point of low-level johnny tier, where you are just a bit better than regular losers, and then you work up through heroic tier, legendary tier, and ultimately get to Epic Tier where you punch Great Wyrms and Demogorgons in the dick and they die. Without all these tiers, you are not capturing the glory of the ideal D&D campaign. If you say Conan and Mad Martigan are so lame they can only be represented with "negative" levels and are beneath the level that players can play, you are the enemy of D&D. Why do you hate D&D so much? Your ideas are not helpful. Negative levels should only be for retarded children or housecats, which do not register on the level scale at all (maybe House Cat Swarm could be CR1).
The main problem with fighter-fappers is not johnny tier fighters. Johnny tier fighters are basically acceptable. The problem is fighter-fappers who want to fap to fighters at level 20, which is retarded.
Oh, then you are an idiot. Because infected slut princess has never posted anything worth reading at any time.
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More seriously...
There obviously need to be levels of competence beneath whatever PC's are supposed to start at, because starting PC's should be better than commoners. And whatever PC's are expected to start at should just be called "1," because it would be stupid to start counting PC levels at anything other than 1. And so it follows that you're going to have to call your commoners level 0, level -1, level 1/2, CR 1/2, or fucking something. But those levels aren't for PC's and you're supposed to start the game already past them, even if you are just a "plucky rookie adventurer." And then over the next 2-4 levels you should transition rapidly from "plucky rookie adventurer" to "implausibly competent mundane," which currently takes too long. Level 5 fighters are honestly not that impressive compared to the fiction, and level 5 is basically the end of the fighter's career. That's a problem.
D&D would benefit heavily from front-loading its progression such that the first five levels cover a wider range and everyone gets a bunch of interesting abilities really quickly and then progression slows down. And then that pattern should repeat at the 5->6 transition, or wherever you think the tier transition should be, as people drop their old concept in favor of a more appropriate one.
There obviously need to be levels of competence beneath whatever PC's are supposed to start at, because starting PC's should be better than commoners. And whatever PC's are expected to start at should just be called "1," because it would be stupid to start counting PC levels at anything other than 1. And so it follows that you're going to have to call your commoners level 0, level -1, level 1/2, CR 1/2, or fucking something. But those levels aren't for PC's and you're supposed to start the game already past them, even if you are just a "plucky rookie adventurer." And then over the next 2-4 levels you should transition rapidly from "plucky rookie adventurer" to "implausibly competent mundane," which currently takes too long. Level 5 fighters are honestly not that impressive compared to the fiction, and level 5 is basically the end of the fighter's career. That's a problem.
D&D would benefit heavily from front-loading its progression such that the first five levels cover a wider range and everyone gets a bunch of interesting abilities really quickly and then progression slows down. And then that pattern should repeat at the 5->6 transition, or wherever you think the tier transition should be, as people drop their old concept in favor of a more appropriate one.
Last edited by DSMatticus on Tue Jan 20, 2015 6:18 am, edited 1 time in total.
Nailed it. Admittedly the 10 level playspace I allotted for it last post may be too large but probably not by much given how truly insane D&D's leveling speed is. The "two months till level 20" problem means that if we're going to keep the kills for xp model then there does need to be a good sized space allotted for starting concepts before they zoom past it on a tide of corpses.Lago PARANOIA wrote:there isn't a big enough floor for sub-heroic characters to exist.... fixing this problem automatically means having a bigger playspace for the Conans and Madmartigans to exist in...Meaning that I'm just going to have to get over my jihad.
Obviously the real solution is that we should drop kill based XP and 1-20 levelling entirely for a tier system where you only change tiers when your DM says so or by achieving some mission objective or another and the rest of the time you just get horizontally better within your tier E6 style.
DSMatticus wrote:Fuck you, fuck you, fuck you, fuck you. I am filled with an unfathomable hatred.
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Using 3E terms, it would be really easy to come up with zero and negative levels for NPCs.Dogbert wrote:I vote for "negative levels," it carries the implication that Madmartigans play in their own sandbox separate from the actual game.Lago PARANOIA wrote:either by having negative levels for commoners or increasing the level span.
- Must be an NPC class.
- Considered to have 1 HD for determining HP and all effects relating to HD.
- Does not have the 1st level feat.
- Applies a penalty to all d20 rolls, AC, and save DCs equal to the negative level.
- Applies a penalty to starting HP equal to the negative level.