First off, sorry for editing whilst you were crafting your post. I was posting via phone on my lunch break and felt like I could spruce and clean up my brief post since nobody had replied yet.
Reynard wrote:Let me get this straight. Are you telling me that first level Wizard will get good job because of spellcasting prices in PHB?
Okay there appear to be 2 discussions here.
1. Wizards in medieval D&D world where it is easy to become a wizard and copy spellbooks.
2. Wizards in modern reality world are suddenly easy to become.
Trying to mix $ and gold pieces is a clusterfuck of failure that can only beget greater failure. I don't care if you want to use the argument "Durrr, special materials makes it okay to equivocate economies!" because that simply will not do. If you're using the D&D economy then yes, you do get to sell 1 magnifying glass to get a familiar. As you stated, you don't know what the special materials are made of, only that they are equivalent in value to a magnifying glass in D&D world. Best to keep the two worlds separate since you cannot make a coherent argument by mixing economies.
World 1. D&D world. It is of course a good idea to be a wizard.
It is a good idea as a job since your wages even starting at level 1 are reasonable especially considering it only takes you an hour or so of work each day and the rest of the day you can do whatever.
It is a good idea as an adventurer, because wizards are fucking boss.
It is a good idea as a humanitarian, because wizards can make life so much nicer.
World 2. Modern reality. It is of course awesome to be a wizard.
You can do things no normal human can do, and again it only takes an hour of meditation and a good night's sleep and you can still be an engineer the rest of the day. Durations and spells per day do limit your awesomeness per second but you are set on a career path where you can only expect to do more and more awesome things, and even level 1 spells are more exciting than history of pre-modern china, and I say this knowing that that was one of my favorite classes I took in college.
What do spell books cost? How do we earn XP? What are hit points? Fuck if I know. These things are unknown or even unknowable in actual reality. But if we grant that we can learn higher level spells then it is incredibly worth it since the payoff for high level spells includes "all the money" and "cure all diseases"
Reynard wrote:
Your point being? I explicitly allowed for the possibility of getting CLW as a 1st level arcane spell. Even if it is retarded, because healing is Divine territory and no sane GM will translate it into Arcane without some penalties.
My point being you were trying to allude something wrong and now you have outright stated it, that arcane casters cannot put any spell into their spellbook for the appropriate level. It is within the rules as written. It is not retarded. It is not insane. Healing is not divine only.
Any spell can be written as arcane, and you don't have to try very hard even for healing since Bards have that. Furthermore, wizards aren't even just limited to copying spells that exist, they are allowed to create their own spells.
Why would a GM create penalties with no rules basis to do so? Are we assuming that all "sane" GMs are capricious pricks? Please take your no true scotsmen and insert them into a barrel before sucking them off.
Reynard wrote:
Either way, you did not explain how Wizard among Wizards is supposed to be better than someone with real profession. Barring crime, of course.
This appears to be referencing the real world since obviously a Wizard is mechanically superior than a peasant or expert,
1. As already noted by VitM, being a Wizard does not preclude you from learning other professions or crafts and may well compliment them (and make them obsolete on their own).
2. Wizards as noted by me above, are capable of making all the moneys.
- not right away at level 1, but the only way you get to level 2 spells is by starting with level 1. And level 1 spells are neat fun. They won't break the world economy but they move you from being merely human to being superhuman.
One level of wizard and set a new world record for jumping (maybe not on my first try, but give me 3 jumps and I'll likely get er done) or sprinting.
One level of wizard and decipher ancient scripts that have baffled archaeologists.
Get an invisible roomba/remote control/doer of house chores.
Put the kids to bed.
Suffer no harm or discomfort from summer heat or winter cold.
If I could instantly make images from my mind so good that they can fool observers into thinking they are real, I would be able to do all my art that I've put off because I lack the commitment to stay in practice and draw routinely (I think you can take photos of figments).
For my typical day I'd probably prep Unseen Servant, Endure Elements and Deathwatch.
Sometimes I gotta know who is undead and who is a robot. Also detect people around corners for 10 minutes a day. I'll need to put something in my necromancer slot anyway.