This "Adventure Path" was designed to start at level 1, and take characters all the way to level 20. Each scenario was written by someone different, so if it seems a little schizophrenic at times, chalk it up to there being literally 14 different writers throughout its lifespan (Adventures 5 and 6 had two writers). Oh, and for extra shit-your-pants rage, such writers include notables like Jason Bulmahn, Keith Baker, and Sean K. 'Shitlord' Reynolds himself.
Here is a full list of scenarios:
Adventure #1: There Is No Honor (James Jacobs)
Adventure #2: The Bullywug Gambit (Nicolas Logue)
Adventure #3: The Sea Wyvern's Wake (Richard Pett)
Adventure #4: Here There Be Monsters (Jason Bulmahn)
Adventure #5: Tides of Dread (Stephen S. Greer & Gary Holihan)
Adventure #6: The Lightless Depths (F. Wesley Schnider & James Sutter)
Adventure #7: City of Broken Idols (Tito Leati)
Adventure #8: The Serpents of Scuttlecove (Keith Baker)
Adventure #9: Into the Maw (Sean K. Shitlord)
Adventure #10: The Wells of Darkness (Eric Boyd)
Adventure #11: Enemies of My Enemy (Wolfgang Baur)
Adventure #12: Prince of Demons (Greg A. Vaughn)
Now, I'll be honest. I don't recognize most of these names. This might be for my disinclination to attribute things to authors unless they really catch my attention and do so consistently, or it might just be because I don't keep up on the whole D&D writer scene. However, I do like this Adventure Path, even if it has a bit of stupid in it; I've ran it as a MC once to completion, and have always had a sort of soft spot for metaplots that start at level 1 and go all the way to 20. The batshit insanity of high level play is, as you may have guessed, never addressed, and the characters are fully expected to be playing the same characters the same way from level 1 to 20 - but what can you expect? This was 3.5 when people were holding onto bullshit grognardism from D&D and AD&D - something that still hasn't completely gone away.
So, let's dive right into Adventure #1: There Is No Honor, written by James Jacobs.
And right away, we get a splurge of text that is ostensibly to help set the mood - but this was the shit reserved for the DM's eyes only, with the big secret backstory dosed out to you right here and there. I will say this, though; the concept artists attributed are Ben Wooten and Warren Mahy, and a lot of this is fucking GORGEOUS and very evocative. Just look what's on the first page here:

Okay, some of the "artsy" language aside, this is pretty fucking evocative. It's fairly standard evil-of-the-past-returning, but I'm of the opinion that clichès can be used well and badly, and simply using them isn't bad in and of itself. Now, these things are from the Savage Tide preview, so when we get to There Is No Honor itself, of course they go and fuck it up by expanding this shit, discarding the concept art, and basically ripping out any sense of evocative imagery by spelling everything out for the MC."The first savage tide has already touched the world. Unleashed from the cruel heart of a shadow pearl[/i], the tide swept over an ancient civilization, transforming the citizens of a proud city into feral, cannibalistic fiends. The hateful architects of the savage tide watched, taking pride in the ruin they had wrought. Now, after a thousand years, the savage tide is about to return. Yet this time, the doom will not be limited to one hapless city. This time, all of civilization waits unknowing on the shore, blissfully ignorant of what the tide is about to bring in."
So out of ripping out the sense of myth and wonder in the blurb and straight into the whoring out of Dragon and your site. Nice going, guys. Oh, and the bits about Forgotten Realms and Eberron? No, I'm not going to cross-reference the Dragon articles, but they were by and large just basically filing the serial numbers off and shoving the first scenario into an already-established city in the world or just adding Sasserine to them. Which isn't terrible.The first savage tide has already touched the mortal world, yet none who live today recall this time of red ruin. Unleashed form the cruel heart of a fell seed known as a shadow pearl, this savage tide swept over an ancient city perched atop the crown of a remote island. The tide transformed beggar and noble, merchant and thief, resident and visitor into feral, ravenous fiends. The fruits of centuries of labor came crumbling down in a matter of days, and when the survivors tried to stem the tide by destroying the pearl, the resulting blast of power sunk their city into a boiling lake of death. Through it all, the Abyssal architect of the savage tide watched, taking pride in the ruin. When the tide's final ripples had faded, what was left became known as the Isle of Dread.
Now, after a thousand years, the true masters of the Isle of Dread look upon new targets, new cities beyond the horizon, compelled by the hateful will of their demonic lord Demogorgon to prepare for the coming glory. This time, the doom will not be limited to one hapless city. This time, all of civilization waits unknowing on the shore, blissfully ignorant of what the incoming tide brings in.
"There Is No Honor" is the first chapter of the Savage Tide Adventure Path, a complete campaign consisting of 12 adventures that will appear in the next twelve issues of DUNGEON. For additional aid in running this campaign, check out DRAGON'S monthly "Savage Tidings" articles, a series that helps players and DMs prepare for and expand upon the campaign. Issue #348 of DRAGON kicks off this series with details on six affiliations based in Sasserine that your players may wish to join. And if you're running Savage Tide in the FORGOTTEN REALMS or EBERRON, make sure to check paizo.com for the latest conversion notes for each adventure.
I wanna talk a minute about using the motherfucking DEMOGORGON as the "hateful architect" here. Demogorgon has been used in fucking everything D&D. First appearing in the 1976 Eldritch Wizardry, he has appeared in every edition since, in AD&D's Monster Manual, the Basic set's Immortals Ruleset (as a female), AD&D 2E's Monster Mythology, 3E's Book of Vile Darkness and Fiendish Codex I: Hordes of the Abyss and 4E's Monster Manual 2. He's big, he's bad, and he's completely fucking overused.
He has appeared EVERYWHERE. He corrupted Paladins in Oerth into the first Death Knights. He appeared in a Dragonlance short story in Dragon #85 as having been placed under a wizard's control, a wizard that was subsequently defeated by Tasslehoff Burrfoot. He appeared in Baldur's Gate II: Throne of Bhaal as being sealed in the Watcher's Keep (which could be accessed from Shadows of Amn, too), voiced by no less a dignitary than Jim Cummings. (For... one line. Way to use Cummings' talent, guys.) He appeared in NetHack as a random-chance summon by other demons.
For a fucking Prince of Demons this guy gets more screen time than any big fuckoff penis extension NPC, save for Elminster, and most of these have been him being killed. I've drawn a lot of these references from Wikipedia, having not known about the Dragonlance short story or the fact that he was a she in Immortals, but Demogorgon has been a pretty solidly consistent 'Fuck You' NPC for 39 years now. And oh my god, am I tired of Demogorgon. I am sick to death of this prick. His entire schtick is he is the biggest, baddest representation of Chaotic Evil who rules because he can't be beaten by other demons. I honestly would like Savage Tide more if they didn't (twice now, once in the Preview blurbs about the adventures and once in the opening to There Is No Honor) spoil his reveal so early on. Just reading this bit in DUNGEON when it was published made me want to throw the fucking thing in the garbage. Now, admittedly, this is because a lot of DMs in the past had "Rocks Fall, Everyone Dies" take the form of Demogorgon showing up and fucking you up, but also because BG2 and Bastion of Broken Souls helped to overexpose me too.
Anyway, let's get on with this shitshow.
There Is No Honor
This opens with, as you might expect, an Adventure Background, and Synopsis, and the Background actually makes me take a shine to Sasserine. It very briefly and quickly outlines a city emerging from a century of oppressive rule in which the thieves' guild was destroyed and now minor guilds squabble for control in the underworld. And... time for an eyeroll. The one that stands head and shoulders above the rest is called Lotus Dragons, led by a "charismatic and ambitious woman" named Rowyn Kellani, the daughter of a noble family. And... that's all we get on the city. The Player's Guide goes into more detail on it and again ruins this pretty decent blurb by expounding endlessly on the minutiae of the city and introducing shitty feats available to PCs who are from the Wards of the city. You're not taking these feats. They're worse than +2/+2 skill feats.
Anyways, the background goes on to explain the fact that everything that gets the player characters involved is because of a prick named Vanthus Vanderboren, and if that name alone isn't enough to make you hate him and think him evil, the fact that he murdered his own parents by smuggling barrels full of alchemist's fire into their new boat and exploding it should.
Now, the synopsis very quickly goes over the adventure and we run into the biggest problem of adventure paths, that of the on-rails nature of them. There is no option to take over the Lotus Dragons - it (and the later scenarios) assume you straight up murdered them all.
Part One: A Noble In Need
Moving on to that, we get an Adventure Hook, which has the players think up something that earned them "notice" in the past week or month or so. Which... I don't know. This is still 3.5, and these are first level characters with 0 experience. Anything that made them 'notable' probably should have included making them at least second level. They are then delivered a letter by a Venerable halfling woman inviting them to meet her mistress, Lavinia Vanderboren. (Are these names making you want to punch this society in the face yet?)
Of course, this is the introduction to the scenario and ostensibly the characters have no connection to each other - they are literally meeting for the first time outside of the Vanderboren Manor. We get a few Gather Information type things but they're based on Knowledge (nobility and royalty) and Knowledge (local) and are at a DC low enough to auto-pass at first level (10, 15 and 15) so you might as well just hand the information right to the players anyways and spare them the grief of taking Knowledge (nobility and royalty) to learn that Lavinia is the eldest daughter of a noble family in this city. The Knowledge (local) check is kind of forgivable because hey, recent news, the Vanderboren elders were burned to death in their brand new ship, and Knowledge (local) is a skill a person might not feel shitty about taking.
So, we get going on and the characters are met at the Manor's door by the wizened halfling that gave them the letter, who is an Expert 3 and thus has a higher BAB than the Fighter and could probably kill him. So the party is escorted to a waiting room and then encounter Lavinia's other guests - a prick of a human ranger, a clichè of a half-elf rogue, a dwarf druid (Okay, that made me chuckle a little) and a human sorceress. The human ranger throws off some bullshit at the party and then exeunts stage right, and there's nothing about letting the party engage these people in discourse AT ALL. Which, I assume is because later adventures hinge on these people being alive and being called "help" brought in to do "chores" is so totally not disparaging at all and couldn't possibly make the party want to kill these pricks. They're all level 3 here, but (as we'll see later) horribly built and an optimized first-level party could seriously take all of them down with a sleep spell and coup-de-grace them - except the Druid, maybe. They're still under the cut-off point for color spray being "You Win", too, so maybe they shouldn't be dicks to the party in their first encounter. I don't know.
Once they have left without giving the PCs a chance to respond to that bullshit, they're escorted into a dining room to meet Lavinia for dinner. She explains that she's inherited her parents' estate due to her parents being tragically killed in a boat fire and, oh no, her parents left her a huge pile of debts and she can't get into the family vault due to it being arcane locked and requiring a signet ring to open - a signet ring that's gone missing. Her mother's was stolen (one guess as to who) and her father's was hidden away on the family's other boat but it's being held as leverage by an asshole pirate even though she paid the due mooring fees and...
Yeah, it's basically "Go be murderhobos". The Watch is useless and won't help, unless the PCs go be murderhobos in which case Lavinia is prepared to deal with the law. She's willing to up the pay from 200gp each to 300gp each, without even a Diplomacy check, just for asking so if the PCs don't think to ask for more money they don't get it, and the players knowing they're going into an adventure path (and all that entails) probably didn't even make a Face sort of character and thus are without Diplomacy so it won't even occur to them to ask because they have nobody with "Fuck You" skill ranks. Also, if you were wondering if Vanthus Vanderboren is evil still, there's a portrait in this room and the PCs can ask about it. Here's the portrait:

Marching orders received, the PCs are sent off to investigate and reclaim the Blue Nixie from this Soller Vark asshole (jesus christ, even now I keep trying to type it as Voller Sark), and here we run into our very first problem. The Blue Nixie is anchored away from the dock. The PCs' only recourse is to be able to fly or take a longboat (that nobody seems to notice them taking) out across the harbor and to the Nixie. The reason they've done this is they've got a hold full of "exotic" animals and they're preparing to sail out beyond the harbor walls to trade them off to someone else. Anyways, you're supposed to hold parley with these assholes from the longboat because OF COURSE they see you coming even after dark and they're all prepping the ship to cast off.
An Intimidate check will let two people onto the ship while someone goes off and gets Soller Vark. Here is Problem 1: it's a DC 10 Climb check to climb some sea-slick ropes up to the deck, otherwise you're not engaging in combat due to being out of line of effect and line of sight. Strength is commonly a dump stat for any character not Strength-focused, so Climb is likely a negative modifier for a lot of your party, and a DC 10 is seriously more than a 60%+ chance of failure for any of them with an 8 Str and no ranks in Climb.
Problem 2: There are 7 Thugs (seven male, one female), who are level 1 Warriors who start out using crossbows and swap to rapiers (attack modifiers crossbow +1, rapier +2). Soller Vark is an elite human Warrior 2 (crossbow +4, masterwork rapier +5). Now, the balancing factor of this is it takes a few rounds for those not already on deck to get up there, and for Vark himself to enter combat, but seriously - just with the Thugs and Vark alone, this is an Overpowering encounter. But they all have shitty Will saves (all of them have a -1 Wis mod and are fucking Warriors) so I guess sleep is always going to win this fight straight out.
If that's not bad enough, a couple rounds into combat a bullshit monster called a rhagodessa breaks out of the animal cages below decks, kills its handler, and the handler winds up setting fire to the ship because Vark screams for her to burn the animals. Apparently this gutters out on its own. So the rhagodessa is a complete closet troll who attacks anyone who goes down to check out what all this fucking smoke's about, has two +7(!) pedipalp attacks (at 0 damage) and a +5 bite (at 1d8+6) and is a grapple beast with a +11 grapple check. If it hits with one of the two +7 attacks it starts a grapple, and probably wins, at which point it gets to bite them for free. This thing gets to act before the character who went downstairs, is obscured by smoke, so he is making an attack against Flat-Footed AC, and has the damage potential to straight up kill a first level character at 1d8+6.
One party, when I ran this, included a Catgirl Shadow Warrior who said "Fuck you" to the thing's grapple and then pasted it in one round. But I'm wagering a lot of parties just straight up lost a party member to this thing, and more to Vark's thugs because people don't like memorizing sleep and color spray at first level.
Anyway, after Vark's down and the rhagodessa is dead, the party can search the ship and find both Lavinia's lost money (100 platinum pieces) and a signet ring. And they find a scrap of paper that says "Chimera looks to sunrise, cyclops looks to sunset, Medusa looks to sunrise, umber hulk looks to sunset, basilisk looks to sunrise". If by line two you said "Puzzle" FUCKING DUH! It's a numbers puzzle later on to the Vanderboren Vault - as if needing a signet ring wasn't enough - having to do with the number of eyes. How many people remember that Umber Hulks have four eyes? Hell, if someone was running this with the SRD - which was not uncommon even in 2006 - they would not even know what an umber hulk was, as it's apparently product identity.
Anyways, the question is never raised whether or not the PCs return the 1000gp to Lavinia, and that is a question that should be raised. Lavinia offers the PCs 100gp a month as troubleshooters, and the adventure then proceeds to the Vanderboren Vault with Lavinia in tow, as there might be a construct guardian there. Oh, there most definitely is, but it's one laughable monster (an iron cobra that this helpfully tells me is from Fiend Folio) who has a total of 17 AC and 31 HP and a +2 bite at 1d6+1 and poison, which is an Injury, Fort DC 14, 1d4/1d4 Strength, and it's got three doses of that shit.
If the party succeeded in conquering the Blue Nixie, then this is laughably easy. At which point they're free to take 20 to find the switch that causes the pillar it's on to cause its snake motif to writhe, twist aside, and form an archway to the vault entryway proper, where the PCs get to solve the riddle. It's made more obtuse that the riddle's "answer" doesn't even reference the 7 creaures in the room; there's a roper, a red dragon, an aboleth, an ettin, a spectator beholderkin, a gray render and a monstrous spider. Making it more obtuse, but not unsolvable... if you know that ettins and umber hulks have the same number of eyes. Once they turn the pillars these things are on, they are finally given access to the Vanderboren Vault...
...which is empty. So yeah, I guess Lavinia's mother's signet ring didn't go missing after all. Well, it's not entirely empty; the eyes on the statues are agates worth 2gp, there's maybe 1d4 silver pieces left in each of the 20 chests, but there's one chest full of 2,900gp worth of coins and gems. Also ledgers, so Lavinia knows who the fuck her parents owe money to.
And this final chest also contains the plot hook to the next, not one, but TWO scenarios: documents written in Sylvan that include maps of jungles, coastlines and other regions that present "some unknown tropical location". Anyways, on the way out, the PCs or Lavinia can ask whether anyone else has visited the vault, and oh shit, Vanthus has! He got into the vault with a series of DC 20 open lock checks and stole all this shit, which is a nice way to bypass the fuckin' riddle.
The next bit of the adventure is all MTP - unless you really want your players, involved in an adventure path which, even then, were known for being combat heavy and about as full of roleplaying opportunities as a Shadowrun Missions module, to set skill points on fire with Gather Information for the following DC 20 check which is modified on which district it's made in. Lavinia suspects her brother has changed, but jesus christ lady you can't look at that fucking portrait up there and know he's evil? It's like you're unaware what genre you're in. Apparently no, because she and Vanthus were apparently close as children, til Lavinia went off to finishing school for five years and Vanthus apparently turned into a raging douche hanging out with a crowd the Fonz would have beaten to death, culminating in the asshole hitting his sister and leaving. So, now the plot moves to find Vanthus, except you might as well skip to the point where they spend a day or two "fruitlessly searching for Vanthus" (the path's words, not mine) they're approached by a half-elf named Shefton who offers up Vanthus' location for 5gp and even lead them to a hidden trap door on a place called Parrot Island. That name makes me want to set the entire place on fire, but it's at least an easier to remember name than Sasserine, Lavinia or Vanthus.
Anyways, once the PCs go to the hidden trap door and climb down into the underground tunnels, Vanthus emerges, stabs Shefton in the back, and then shoves Shefton's corpse into the hole, cut loose the rope they used to climb down, acts like a raging asshole ("Say hi to Penkus's ghost for me while you're down there!" or "Serves you right for messing around with my sister, you thugs!") and laughs at the PCs when they try to talk to him. Then he closes the trap door, rolls rocks on top of it, and leaves, trapping the PCs.
Let's just talk about this fucking scenario. This completely fucking falls apart if anyone has ranged weapons or, you know, something like sleep. But since Vanthus's stats aren't presented in this scenario, I guess he's the fucking Lady of Pain. When he is presented (in Adventure #5, Tides of Dread) he's a CR 14 encounter... with a +3 will save. It's almost like multiclassing Aristocrat 1/Rogue 5/Fighter 4/Tempest 2 is a bad idea. Seriously, even at that level he gets fucking punked by a color spray but I guess at SR 22 you're just supposed to suck it. Except, oh wait, this wasn't the way he was when you first encountered him, between now and then he got changed into a fucking lemorian. So even if he had all those class levels THEN as a CR14 encounter, he still fucking dies to Will save-or-lose spam because A) It's the start of a day, no encounters yet, B) he has a will save of +3 at CR 14, C) has no magic items that help protect him from this fate and doesn't yet have the SR 22, and D) Doing so would be a surprise round because he just laughs at your ass.
Or, you can just charm person his ass (+3 will save, he's still a humanoid here) and turn him friendly, have him secure the rope so you can climb out, then go straight to color spray spam and kill his sorry ass.
And honestly? That's what the party did with the game I ran to completion. The party straight up fucking killed his ass in their first encounter for trying to trap them in a hole and got shit that pushed them off the RNG for a couple levels and I had to ad hoc some shit about the Scarlet Brotherhood (who the pirates were going to sell the exotic animals to) to keep the plot going.
So, so far, we have an overwhelming encounter of 7 Warrior 1s and an Elite Warrior 2, a closet troll, a laughably easy iron cobra, and a 'trap' that is just bullshit on any level including a wizard, sorcerer, or beguiler. I mean, this is kind of hilarious.
Right now I'm trying to remember what it is I liked about this path, and with the first three encounters I'm having a real hard time. I think it was Adventure 5 in which I started liking this; it pulls a Red Hand of Doom with a Victory Point mechanic and variable things you can do, but isn't quite as much bullshit.
What's good about it so far? Well, the art doesn't completely suck (Though Lavinia kinda looks derpy to me) and honestly even with Demogorgon in the distance the story isn't completely full of failure (just sorta) and the tips are actually sorta okay. The dialogue - what's written - with Lavinia is pretty good and believable, and the maps are top-notch - the Blue Nixie map, being a three-level construct (fo'c'sle, deck, hold) is actually arranged nicely enough to be able to clearly tell where each level leads to the other.
I'll cover the latter half of Scenario 1 later, as it includes not one, but TWO lengthy dungeon crawls, one of which can be more or less bypassed if your players invested in Swim (hint: they probably didn't) or if they straight up charm and murder Vanthus (they probably will).