fbmf wrote:My only experience is the old DC Heroes game, dimly remembered from 8th grade (1992-ish). IIRC, Batman/Green Arrow/Badass Normal Guys had their powers cranked up to compensate not being able to compete with Wonder Woman/Superman/etc.
For example, if Batman spent a hero point (or whatever it was called) and rolled just right, he could deadlift a small car. In all the decade or so I read BATMAN comics, I never saw that happen in the source material.
Game On,
fbmf
Well, if players are the same level and the classes are somewhat balanced this could play out similarly and not be an issue. Perhaps an introductory blurb that explains how d20 necessitates that normal humans become superhuman at some point anyway if they keep leveling up, or get tech that lets them keep up with superhumans would help players accept it.
Going with the idea of general 'Cape' classes, Tome classes like Monk and Soulborn seem like good superhero chassis. What if you rejigerred them somewhat, called them stuff like 'Finesse Hero' and 'Powerhouse' (remove the incarnum flavor) and maybe make more Fighting Styles/Soulmelds? (Tome is open source anyway)
Spider-man's web-shooters could be a magic item.
You could do stronger than normal races, e.g. Kryptonians like Koumei handled Space Marines and Battle Sisters in Dungeon Crusade where they have to start off at higher levels and maybe put in some PRCs for them.