[OSSR]Drakar och Demoner, 5th Edition (sorta)
Posted: Sun Jan 17, 2016 6:15 pm
Drakar och Demoner, Fifth Edition
or, It's not like Swedes couldn't play D&D – they just have something else in mind

Way back in 1981, a Swedish fellow called Fredrik Malmberg and a few friends of his bought a little shop called Target Games in the Old Town of Stockholm, and acquired the rights to translate the Basic Role-Playing system. The BRP originated from Runequest and was Chaosium's hallmark system for stuff like Call of Cthulhu, Stormbringer and goddamn duck people. What history fails to explain is what the need for a translation was, since the Swedish youth was and is fluent in English. Whatever the original intent was, it soon spiraled out of control and took on a life of its own, later on spawning developments such as Target becoming Paradox, Paradox buying White Wolf and Malmberg's Cabinet Holdings buying Paradox, though he apparently never sold it in the first place and the whole thing is a fucking farce and we'll not be getting into it any deeper, because everything is in Swedish and it's my fourth language and I'm struggling enough with the rulebooks as it is. The fact that this is the same company that made Mutant Chronicles, the game in which you could die mid-character creation, speaks volumes.
The game has a whole bunch of editions, but the exact number is not known, because in 1987 someone started writing about the wrong edition, and the third edition was also renamed later on as Ed. 2.1, some of the new editions were identical to the earlier versions, there were two types of versions (Basic and Ground Rules) and so on. Historians suspect that the version currently (since 2006) running is edition number seven, but it's a matter of interpretation, apparently. It's a huge mess. I love this company. That said, what it says on the tin is “Fifth Edition” (not really, nobody tells you which version you're playing because nobody actually knows). From what I'm reading, it's a huge revision to the rules, but apparently it's actually a rewrite of the 1991 rules made to accommodate the new campaign setting, Chronopia. I don't know. I'm just excited that I'm confused before even opening the book.
Before I start soldiering through the dense 227-page (plus sample adventure) tome, I must say that the creators really seemed to appreciate legibility and fine art. In fact, the whole book is very pretty, professional and has some of the most gorgeous graphics I've seen. Chronopia was always visually terrific, but the new addition to the creative team, Bill King, was working on Warhammer Fantasy before joining Target, so I'm going to go ahead and guess that the content of the setting is a huge trainwreck.
I also want to note that I'm not going to be updating awfully often, because I already have one job and this is still all in Swedish.

Gimme that sweet, sweet madness.
or, It's not like Swedes couldn't play D&D – they just have something else in mind

Way back in 1981, a Swedish fellow called Fredrik Malmberg and a few friends of his bought a little shop called Target Games in the Old Town of Stockholm, and acquired the rights to translate the Basic Role-Playing system. The BRP originated from Runequest and was Chaosium's hallmark system for stuff like Call of Cthulhu, Stormbringer and goddamn duck people. What history fails to explain is what the need for a translation was, since the Swedish youth was and is fluent in English. Whatever the original intent was, it soon spiraled out of control and took on a life of its own, later on spawning developments such as Target becoming Paradox, Paradox buying White Wolf and Malmberg's Cabinet Holdings buying Paradox, though he apparently never sold it in the first place and the whole thing is a fucking farce and we'll not be getting into it any deeper, because everything is in Swedish and it's my fourth language and I'm struggling enough with the rulebooks as it is. The fact that this is the same company that made Mutant Chronicles, the game in which you could die mid-character creation, speaks volumes.
The game has a whole bunch of editions, but the exact number is not known, because in 1987 someone started writing about the wrong edition, and the third edition was also renamed later on as Ed. 2.1, some of the new editions were identical to the earlier versions, there were two types of versions (Basic and Ground Rules) and so on. Historians suspect that the version currently (since 2006) running is edition number seven, but it's a matter of interpretation, apparently. It's a huge mess. I love this company. That said, what it says on the tin is “Fifth Edition” (not really, nobody tells you which version you're playing because nobody actually knows). From what I'm reading, it's a huge revision to the rules, but apparently it's actually a rewrite of the 1991 rules made to accommodate the new campaign setting, Chronopia. I don't know. I'm just excited that I'm confused before even opening the book.
Before I start soldiering through the dense 227-page (plus sample adventure) tome, I must say that the creators really seemed to appreciate legibility and fine art. In fact, the whole book is very pretty, professional and has some of the most gorgeous graphics I've seen. Chronopia was always visually terrific, but the new addition to the creative team, Bill King, was working on Warhammer Fantasy before joining Target, so I'm going to go ahead and guess that the content of the setting is a huge trainwreck.
I also want to note that I'm not going to be updating awfully often, because I already have one job and this is still all in Swedish.

Gimme that sweet, sweet madness.