Fighting Fantasy LP - Where do we go next?
Posted: Sun Mar 27, 2016 11:54 am
Hi guys, as mentioned previously, the list of remaining FF books I have, while still a pretty one, has been narrowed down sufficiently that it's getting hard for me to pick a suitable one. So.....a question: what kind of game would you prefer next?
I've listed the series below and crossed out the ones that have already been run here. I've put one under special highlight (FF46), as I understand the playthrough didn't go very far and was stopped due to frustration of repeated deaths.
Original Series:
FF1: The Warlock of Firetop Mountain (DONE)
FF2: The Citadel of Chaos (DONE)
FF3: The Forest of Doom (DONE)
FF4: Starship Traveller (Difficult - maze + hunt for random number combinations)
FF5: City of Thieves (DONE)
FF6: Deathtrap Dungeon (DONE)
FF7: Island of the Lizard King (DONE)
FF8: Scorpion Swamp (DONE)
FF9: Caverns of the Snow Witch (Difficult - high stats needed)
FF10: House of Hell (Difficult - hidden rooms and sections)
FF11: Talisman of Death (DONE)
FF12: Space Assassin (DONE)
FF13: Freeway Fighter (Difficult - one true path)
FF14: Temple of Terror (Difficult - scavenger hunt)
FF15: The Rings of Kether (DONE)
FF16: Seas of Blood (DONE)
FF17: Appointment with F.E.A.R. (Difficult - hunt for random number combinations)
FF18: Rebel Planet (DONE)
FF19: Demons of the Deep (DONE)
FF20: Sword of the Samurai (Hard, but doable with a few replays)
FF21: Trial of Champions (Extremely Hard - high stats + one true path + mega scavenger hunt)
FF22: Robot Commando (DONE)
FF23: Masks of Mayhem (Fun...but one specific plot token makes this extremely difficult without cheating)
FF24: Creature of Havoc (DONE)
FF25: Beneath Nightmare Castle (DONE)
FF26: Crypt of the Sorcerer (Practically impossible - for masochists )
FF27: Star Strider (Actually not too hard....except for a frustrating maze, and Luke Sharp's writing takes some getting used to)
FF28: Phantoms of Fear (Hard, but I think doable...again may need a few playthroughs)
FF29: Midnight Rogue (Weird beginning clue-hunting sequence design can lead to illogical failure....but not too hard, shouldn't take more than 3 attempts to complete unless really unlucky)
FF30: Chasms of Malice (Practically impossible due to one specific new type of combat)
FF31: Battleblade Warrior (Not in my collection)
FF32: Slaves of the Abyss (Fun, and deeper plot than most FF, but really designed for repeated playthroughs than single, highly unlikely to complete on first several attempts....actually it might take you a few playthroughs to figure out what's going on - that goes for most Paul Mason books, btw!)
FF33: Sky Lord (My copy is missing)
FF34: Stealer of Souls (DONE)
FF35: Daggers of Darkness (Difficulty is actually ok...)
FF36: Armies of Death (Mega scavenger/clue hunt + 1 true path makes it hard, also intriguing setup but disappointing Mass Combat rule)
FF37: Portal of Evil (DONE)
FF38: Vault of the Vampire (DONE)
FF39: Fangs of Fury (Easy! - this might be the only remaining book that I rate as such)
FF40: Dead of Night (DONE)
FF41: Master of Chaos (DONE)
FF42: Black Vein Prophecy (See my FF32 comments about Paul Mason books. Also, there's a notorious "bug" about this book, although I'm not sure that's the right word for it.)
FF43: The Keep of the Lich-Lord (DONE)
FF44: Legend of the Shadow Warriors (Not in my collection)
FF45: Spectral Stalkers (DONE)
FF46: Tower of Destruction (??INCOMPLETE)
FF47: The Crimson Tide (See my FF32 comments about Paul Mason books.)
FF48: Moonrunner (DONE)
FF49: Siege of Sardath (Fun but Very Hard - hidden sections and clues, Creature-of-Havoc level)
FF50: Return to Firetop Mountain (Typical Ian Livingstone Scavenger hunt + 1 true path)
FF51: Island of the Undead (Extremely Hard - lots of hidden clues and scavenger hunt)
FF52: Night Dragon (DONE)
FF53: Spellbreaker (Flavourful.....but practically impossible....difficulty rivals Livingstone at his worst)
FF54: Legend of Zagor (Very Hard - typical Livingstone/later Keith Martin fare)
FF55: Deathmoor (Hard but not impossible, will take several playthroughs....but weird and underwhelming end sequence)
FF56: Knights of Doom (Not in my collection)
FF57: Magehunter (See my FF32 comments about Paul Mason books. Also has a few minor bugs, but not game-breaking. Feels over-ambitious.)
FF58: Revenge of the Vampire (Actually not too difficult.....except for a couple of notorious game-breaking bug issues)
FF59: Curse of the Mummy (Not quite as hard as Spellbreaker, but close)
New Wizard Publications:
Eye of the Dragon
Bloodbones
Howl of the Werewolf
Stormslayer
Night of the Necromancer (DONE)
Blood of the Zombies (Not in my collection)
The poll I've set up is not so much to determine a specific book, but rather to give me some idea of your playing preference so that I know which books I can add to my list of options. However, if you have a preference for any one (or more) specific book on the list above, feel free to post it!
A lot of those were plagued by the difficulty factor....but then quite a few difficult ones have been run in the past. There were also some where (by players' agreement) blatant clues were given by the GM on the true path (like the Seven Serpents in the Sorcery Series).
And of course, for books that require high stats (like Trial of Champions....although you'd need more than high stats for that one), it's possible that we can just choose to start with high stats instead of rolling for them (12/24/12), which would at least help us get past combat and stat tests difficulty.
Then there are those books which are mostly fine, but one specific quirk about it makes it unlikely/impossible to be completed, either like one specific stat test (FF42),one specific item (FF23), a certain combat system (FF30) or a specific bug (FF58). If you don't mind just cheating on that particular point, the rest of the book might actually not be too bad.
And last but not least, there's an option that may make the list longer....we can try some of the old Warlock magazine adventure, or maybe some fan-written adventures like those from the Fighting Fantazine or FFproject fan sites.
Look forward to seeing the results.
Comments are welcome too, if you think the polls aren't sufficient to cover what you want (it probably isn't, but it was the best I could come up with).
I've listed the series below and crossed out the ones that have already been run here. I've put one under special highlight (FF46), as I understand the playthrough didn't go very far and was stopped due to frustration of repeated deaths.
Original Series:
FF1: The Warlock of Firetop Mountain (DONE)
FF2: The Citadel of Chaos (DONE)
FF3: The Forest of Doom (DONE)
FF4: Starship Traveller (Difficult - maze + hunt for random number combinations)
FF5: City of Thieves (DONE)
FF6: Deathtrap Dungeon (DONE)
FF7: Island of the Lizard King (DONE)
FF8: Scorpion Swamp (DONE)
FF9: Caverns of the Snow Witch (Difficult - high stats needed)
FF10: House of Hell (Difficult - hidden rooms and sections)
FF11: Talisman of Death (DONE)
FF12: Space Assassin (DONE)
FF13: Freeway Fighter (Difficult - one true path)
FF14: Temple of Terror (Difficult - scavenger hunt)
FF15: The Rings of Kether (DONE)
FF16: Seas of Blood (DONE)
FF17: Appointment with F.E.A.R. (Difficult - hunt for random number combinations)
FF18: Rebel Planet (DONE)
FF19: Demons of the Deep (DONE)
FF20: Sword of the Samurai (Hard, but doable with a few replays)
FF21: Trial of Champions (Extremely Hard - high stats + one true path + mega scavenger hunt)
FF22: Robot Commando (DONE)
FF23: Masks of Mayhem (Fun...but one specific plot token makes this extremely difficult without cheating)
FF24: Creature of Havoc (DONE)
FF25: Beneath Nightmare Castle (DONE)
FF26: Crypt of the Sorcerer (Practically impossible - for masochists )
FF27: Star Strider (Actually not too hard....except for a frustrating maze, and Luke Sharp's writing takes some getting used to)
FF28: Phantoms of Fear (Hard, but I think doable...again may need a few playthroughs)
FF29: Midnight Rogue (Weird beginning clue-hunting sequence design can lead to illogical failure....but not too hard, shouldn't take more than 3 attempts to complete unless really unlucky)
FF30: Chasms of Malice (Practically impossible due to one specific new type of combat)
FF31: Battleblade Warrior (Not in my collection)
FF32: Slaves of the Abyss (Fun, and deeper plot than most FF, but really designed for repeated playthroughs than single, highly unlikely to complete on first several attempts....actually it might take you a few playthroughs to figure out what's going on - that goes for most Paul Mason books, btw!)
FF33: Sky Lord (My copy is missing)
FF34: Stealer of Souls (DONE)
FF35: Daggers of Darkness (Difficulty is actually ok...)
FF36: Armies of Death (Mega scavenger/clue hunt + 1 true path makes it hard, also intriguing setup but disappointing Mass Combat rule)
FF37: Portal of Evil (DONE)
FF38: Vault of the Vampire (DONE)
FF39: Fangs of Fury (Easy! - this might be the only remaining book that I rate as such)
FF40: Dead of Night (DONE)
FF41: Master of Chaos (DONE)
FF42: Black Vein Prophecy (See my FF32 comments about Paul Mason books. Also, there's a notorious "bug" about this book, although I'm not sure that's the right word for it.)
FF43: The Keep of the Lich-Lord (DONE)
FF44: Legend of the Shadow Warriors (Not in my collection)
FF45: Spectral Stalkers (DONE)
FF46: Tower of Destruction (??INCOMPLETE)
FF47: The Crimson Tide (See my FF32 comments about Paul Mason books.)
FF48: Moonrunner (DONE)
FF49: Siege of Sardath (Fun but Very Hard - hidden sections and clues, Creature-of-Havoc level)
FF50: Return to Firetop Mountain (Typical Ian Livingstone Scavenger hunt + 1 true path)
FF51: Island of the Undead (Extremely Hard - lots of hidden clues and scavenger hunt)
FF52: Night Dragon (DONE)
FF53: Spellbreaker (Flavourful.....but practically impossible....difficulty rivals Livingstone at his worst)
FF54: Legend of Zagor (Very Hard - typical Livingstone/later Keith Martin fare)
FF55: Deathmoor (Hard but not impossible, will take several playthroughs....but weird and underwhelming end sequence)
FF56: Knights of Doom (Not in my collection)
FF57: Magehunter (See my FF32 comments about Paul Mason books. Also has a few minor bugs, but not game-breaking. Feels over-ambitious.)
FF58: Revenge of the Vampire (Actually not too difficult.....except for a couple of notorious game-breaking bug issues)
FF59: Curse of the Mummy (Not quite as hard as Spellbreaker, but close)
New Wizard Publications:
Eye of the Dragon
Bloodbones
Howl of the Werewolf
Stormslayer
Night of the Necromancer (DONE)
Blood of the Zombies (Not in my collection)
The poll I've set up is not so much to determine a specific book, but rather to give me some idea of your playing preference so that I know which books I can add to my list of options. However, if you have a preference for any one (or more) specific book on the list above, feel free to post it!
A lot of those were plagued by the difficulty factor....but then quite a few difficult ones have been run in the past. There were also some where (by players' agreement) blatant clues were given by the GM on the true path (like the Seven Serpents in the Sorcery Series).
And of course, for books that require high stats (like Trial of Champions....although you'd need more than high stats for that one), it's possible that we can just choose to start with high stats instead of rolling for them (12/24/12), which would at least help us get past combat and stat tests difficulty.
Then there are those books which are mostly fine, but one specific quirk about it makes it unlikely/impossible to be completed, either like one specific stat test (FF42),one specific item (FF23), a certain combat system (FF30) or a specific bug (FF58). If you don't mind just cheating on that particular point, the rest of the book might actually not be too bad.
And last but not least, there's an option that may make the list longer....we can try some of the old Warlock magazine adventure, or maybe some fan-written adventures like those from the Fighting Fantazine or FFproject fan sites.
Look forward to seeing the results.
Comments are welcome too, if you think the polls aren't sufficient to cover what you want (it probably isn't, but it was the best I could come up with).