[OSSR] Shackled City
Posted: Thu Mar 31, 2016 8:52 pm
So, I was going to do a stint on the Ponyfinder Campaign Setting, but it was actually only produced in 2013, which makes it ineligible for an OSSR. Come 2023, I will rightfully rip on that product, and being Pathfinder isn't the only thing that makes it terrible. Instead, I'm going to drive myself to the brink of my sanity by reviewing this steaming load of shit.
Contained in the pages of Dungeons #97-116 (not sequential) published between March of 2003 and November of 2004, Shackled City was the first Adventure Path Paizo published. And it shows. Not that their design ethos improved through Age of Worms and Savage Tide (which I have OSSR'd already), but just how clumsily it is all put together.
Consisting of twelve pre-generated adventures that are linked via plot threads, Shackled City was ridiculously hyped and overblown. If you care about such things, at the 2006 ENnies, it won the gold award for Best Adventure and Best Campaign/Supplement and the silver award for Best Cartography. Somehow I think those two should have been switched, because if there's one thing Paizo does well it's art and cartography. Making worlds you want to play in, not so much.
I am not going to do a room-by-room as I did for Savage Tide. That drove me nearly fucking insane, and it was dry, awful, and not the least bit entertaining. I'm going to try to do high-level overviews then point out the batshit insanity.
As usual, these adventures go through the rotating crop of Paizo writers, which means making it coherent was a difficult task and nobody at Paizo even fucking tried. They are, in order:
Life's Bazaar by Christopher Perkins, our introductory adventure.
Drakthar's Way, also by Christopher Perkins, in which there is, I shit you not, a bugbear vampire that 3rd level characters have to fight.
Flood Season by everyone's darling James Jacobs, for levels 4-6. I look forward to shitting on this.
Zenith Trajectory by David Noonan for levels 6-8.
The Demonskar Legacy by Tito Leati for levels 8-10.
Test of the Smoking Eye, also by David Noonan, for levels 10-12.
Secrets of the Soul Pillars, by Jesse Decker, for levels 12-13.
Lords of Oblivion, by returning author Christopher Perkins for levels 13-15.
Foundation of Flame, by Chris Thomasson, for levels 15-16.
Thirteen Cages, by Chris Thomasson for levels 16-18.
Strike on Shatterhorn for levels 18-19, and
Asylum for levels 19-20, both by Christopher Perkins.
You would assume with Christopher Perkins writing nearly HALF of this adventure path, it won't be nearly as schizophrenic. You would be wrong. I'm a little sad that Ben Wooten isn't involved as an illustrator, nor Nicolas Logue involved at any point. Wooten's art was one of the few truly enjoyable things about Savage Tide, and Logue still holds a special place in my heart with the latter half of Bullywug Gambit. It's nice to see Tito Leati again, author of City of Broken Idols, aka where Savage Tide should have just fucking ended.
Our artists for this are far more varied than the writers. They are:
Chris Lukacs, Val Mayerik, Omar Dogan, Peter Bergting, Stephen A. Daniele, Scott Fischer, Thomas M. Baxa, Jeff Carlisle, Mark Jackson, Mark Nelson, Matt Cavotta, UDON (what. How the fuck.), Andrew Hou, Arnold Tsang, Christine Choi, Benjamin Huen, Chris Stevens, Jim Zubkavich, Ramón K. Pérez, Tim Fowler, Eric Kim, and Attila Adorjany. With special mention for Christopher West, who is the cartographer for the entire series.
So, yes. This is the age when Paizo had more artists than it knew what to do with, and the art ranges from 'eh' to 'HOLY FUCK NIGHTMARE FUEL'. There are a few outstanding pieces, which I will happily show, and I will spoilerblock and warn people who are easily disturbed for the more... questionable pieces. The only truly questionable thing is UDON being involved, but this was before they really became big...ish. (Most notable in this context, I think, for doing Exalted artwork and comics.)
I will warn you; there will be rage. White-hot, frothing rage. There will be vitriol. And there will possibly be heavy drinking because fuck doing another one of these without alcohol. I'm also going to pace myself a little more than I did with Savage Tide, because otherwise I will become an alcoholic and possibly a diabetic.
So, join me after Archer's Season 7 premiere tonight for the first adventure. It... certainly is a thing.
Contained in the pages of Dungeons #97-116 (not sequential) published between March of 2003 and November of 2004, Shackled City was the first Adventure Path Paizo published. And it shows. Not that their design ethos improved through Age of Worms and Savage Tide (which I have OSSR'd already), but just how clumsily it is all put together.
Consisting of twelve pre-generated adventures that are linked via plot threads, Shackled City was ridiculously hyped and overblown. If you care about such things, at the 2006 ENnies, it won the gold award for Best Adventure and Best Campaign/Supplement and the silver award for Best Cartography. Somehow I think those two should have been switched, because if there's one thing Paizo does well it's art and cartography. Making worlds you want to play in, not so much.
I am not going to do a room-by-room as I did for Savage Tide. That drove me nearly fucking insane, and it was dry, awful, and not the least bit entertaining. I'm going to try to do high-level overviews then point out the batshit insanity.
As usual, these adventures go through the rotating crop of Paizo writers, which means making it coherent was a difficult task and nobody at Paizo even fucking tried. They are, in order:
Life's Bazaar by Christopher Perkins, our introductory adventure.
Drakthar's Way, also by Christopher Perkins, in which there is, I shit you not, a bugbear vampire that 3rd level characters have to fight.
Flood Season by everyone's darling James Jacobs, for levels 4-6. I look forward to shitting on this.
Zenith Trajectory by David Noonan for levels 6-8.
The Demonskar Legacy by Tito Leati for levels 8-10.
Test of the Smoking Eye, also by David Noonan, for levels 10-12.
Secrets of the Soul Pillars, by Jesse Decker, for levels 12-13.
Lords of Oblivion, by returning author Christopher Perkins for levels 13-15.
Foundation of Flame, by Chris Thomasson, for levels 15-16.
Thirteen Cages, by Chris Thomasson for levels 16-18.
Strike on Shatterhorn for levels 18-19, and
Asylum for levels 19-20, both by Christopher Perkins.
You would assume with Christopher Perkins writing nearly HALF of this adventure path, it won't be nearly as schizophrenic. You would be wrong. I'm a little sad that Ben Wooten isn't involved as an illustrator, nor Nicolas Logue involved at any point. Wooten's art was one of the few truly enjoyable things about Savage Tide, and Logue still holds a special place in my heart with the latter half of Bullywug Gambit. It's nice to see Tito Leati again, author of City of Broken Idols, aka where Savage Tide should have just fucking ended.
Our artists for this are far more varied than the writers. They are:
Chris Lukacs, Val Mayerik, Omar Dogan, Peter Bergting, Stephen A. Daniele, Scott Fischer, Thomas M. Baxa, Jeff Carlisle, Mark Jackson, Mark Nelson, Matt Cavotta, UDON (what. How the fuck.), Andrew Hou, Arnold Tsang, Christine Choi, Benjamin Huen, Chris Stevens, Jim Zubkavich, Ramón K. Pérez, Tim Fowler, Eric Kim, and Attila Adorjany. With special mention for Christopher West, who is the cartographer for the entire series.
So, yes. This is the age when Paizo had more artists than it knew what to do with, and the art ranges from 'eh' to 'HOLY FUCK NIGHTMARE FUEL'. There are a few outstanding pieces, which I will happily show, and I will spoilerblock and warn people who are easily disturbed for the more... questionable pieces. The only truly questionable thing is UDON being involved, but this was before they really became big...ish. (Most notable in this context, I think, for doing Exalted artwork and comics.)
I will warn you; there will be rage. White-hot, frothing rage. There will be vitriol. And there will possibly be heavy drinking because fuck doing another one of these without alcohol. I'm also going to pace myself a little more than I did with Savage Tide, because otherwise I will become an alcoholic and possibly a diabetic.
So, join me after Archer's Season 7 premiere tonight for the first adventure. It... certainly is a thing.







