Adventurer Downtime
Posted: Mon Jul 11, 2016 2:56 pm
Are there any good rules that give downtime options for adventurers? There's using the straight Perform/Profession/Craft skill checks to make turnip money. Spellcasters who take item crafting feats can end up spending a bunch of their time downtime making magic items; a lantern of revealing takes about a month, for example. That's just out of the core book, be it Pathfinder or 3.X.
There's the business rules out of the DMG2, which are likely needing the Economicon's suggested tweaks to be better, but I don't know if 'better' is enough to count as 'good'.
There's also just taking a piece of the Tome of Prowess, the Background Abilities specifically, and otherwise using the rest of the rules as-is; providing actual training options. I've had one player express concern about that, because they don't like the idea of a wizard missing out on being scholarly due to the conflicting need to craft magic items; though I personally felt like just blinking slowly at them and going "...so?" They were also worried about monster lore stuff, but I've personally found the overall Knowledge (bear) mechanics to be garbage.
Pathfinder has a system for downtime, but this is Paizo we're talking about; and most of their work is a garbage fire. In theory, this instance could be an exception, but I haven't read it in any detail to say one way or the other.
Are there any other options or considerations?
There's the business rules out of the DMG2, which are likely needing the Economicon's suggested tweaks to be better, but I don't know if 'better' is enough to count as 'good'.
There's also just taking a piece of the Tome of Prowess, the Background Abilities specifically, and otherwise using the rest of the rules as-is; providing actual training options. I've had one player express concern about that, because they don't like the idea of a wizard missing out on being scholarly due to the conflicting need to craft magic items; though I personally felt like just blinking slowly at them and going "...so?" They were also worried about monster lore stuff, but I've personally found the overall Knowledge (bear) mechanics to be garbage.
Pathfinder has a system for downtime, but this is Paizo we're talking about; and most of their work is a garbage fire. In theory, this instance could be an exception, but I haven't read it in any detail to say one way or the other.
Are there any other options or considerations?