[3.P] Friday Night Planescape
Posted: Thu Jul 21, 2016 12:38 am
Not much to say here, other than the fact it's going to start at level 1, and only one player is familiar with Planescape. It's going to be vaguely sandboxy after the first adventure, which is going to open with a murder-mystery (ish) in the Lower Ward. This is the starting group of characters and the house rule section will be amended as rulings become necessary.
House Rules
Professions are like languages
Ability scores are rolled six times under 4d6-drop, the group pick whichever array is rolled
No PvP
Tome Monk is permitted
Moral Option 2: Banality of Evil
PC Alignment is treated as a pledge of allegiance more than moral doctrine
Affability used as guideline for resolving Diplomacy
XP is based on mission completion rather than points per monster overcome
Wish Economy - While Pathfinder's wish cannot generate wealth, all advanced magic items past a certain value are considered not purchasable with gold, including components to craft; which is all items of 5.000gp+ in value, unless they just give straight bonuses (Wisdom Amulets, Basic Shields, etc), at which point it starts at 15.000gp+
Players
Tifa
House Rules
Professions are like languages
Ability scores are rolled six times under 4d6-drop, the group pick whichever array is rolled
No PvP
Tome Monk is permitted
Moral Option 2: Banality of Evil
PC Alignment is treated as a pledge of allegiance more than moral doctrine
Affability used as guideline for resolving Diplomacy
XP is based on mission completion rather than points per monster overcome
Wish Economy - While Pathfinder's wish cannot generate wealth, all advanced magic items past a certain value are considered not purchasable with gold, including components to craft; which is all items of 5.000gp+ in value, unless they just give straight bonuses (Wisdom Amulets, Basic Shields, etc), at which point it starts at 15.000gp+
Players
Tifa
- Female Human Unchained Monk 1
Vital Stats - Age 16, Ht 5'5", Wt 120lbs, Hair Black, Eyes Brown, Lawful Neutral
Abilities: Str 13, Dex 20, Con 15, Int 13, Wis 14, Cha 15
Feats: Combat ReflexesB, Dodge, Stunning FistB, Weapon Finesse
Traits: Resilient, Carefully Hidden
Skills: Acrobatics +9, Escape Artist +9, Perception +6, Sense Motive +6, Stealth +9
Combat: HP 10, Init +5, Flurry +6/+6 (1d6+1), AC 18 (+5 Dex, +1 Dodge, +2 Wis), Saves +5/+7/+5
- Warforged Fighter 1
Vital Statistics: Lawful Neutral, Body Double (Formian - Gain 10' speed and bonus of four legs)
Abilities: Str 17, Dex 14, Con 19, Int 16, Wis 9, Cha 7
Traits: Reactionary, Principled
Feats: Advanced Construction (adamantine), Iron Will, EnduranceB
Skills: Climb +7, Craft (metallurgy, mechanism) +7, Knowledge (Engineering +7, Profession (Blacksmith)
Combat: HP 10, Init +4, Glaive +4 (1d10+4/x3), Crossbow +3 (1d8/19-20), AC 21 (+9 full plate, +2 Dex), Saves +6/+2/+1
- Aasimar (Emberkin) Arcanist 1
Vital Statistics: Neutral Good, Height 6', Weight 160lbs, Hair Auburn, Eyes Gold, Skin Red
Abilities: Str 13, Dex 15, Con 13, Int 20, Wis 14, Cha 17
Traits: Pyromancer, Destined Diplomat
Feats & Features: Dodge, Flame Arc (Exploit)
Skills: Appraise +9, Craft (Jewelry) +9, Diplomacy +7, Knowledge (Planes) +11, Knowledge (Local) +9, Profession (Merchant), Spellcraft +11,
Combat: HP 6, Init +2, AC 13 (+2 Dex, +1 Dodge), Saves +1/+2/+4
Spellbook: Mage Armor, Magic Missile, Burning Hands, Identify, Protection from Evil, Feather Fall, Grease, Secluded Grimoire
Typical Prep List: Prestidigitation, Detect Magic, Acid Splash, Resistance; Mage Armor, Magic Missile
- Anarchist Githzerai Cleric of Freedom 1
Vital Statistics: Chaotic Good, Height 6'1", Weight 170lbs, Eyes Grey
Abilities: Str 14, Dex 15, Con 15, Int 15, Wis 18, Cha 13
Traits: Focused Mind, Reactionary
Feats: Improved Initiative; Domains: Liberation, Travel
Skills: Diplomacy +5, Knowledge (Planes) +6, Sense Motive +8, Spellcraft +6
Combat: HP 11, Init +8, AC 19 (+2 Dex, +5 armor, +2 shield), Saves +4/+2/+6
Base Githzerai: +2 Dex, +2 Int, -2 ; Darkvision 60', SR 6+level, 1/day - daze, feather fall, shatter, plane shift (at 11th level)
- Human Cleric of Yenaya (Healing & Nobility domains) 1
Vital Statistics: Lawful Good, Height 6'1", Weight 160lbs, Eyes Brown, Hair Black
Abilities: Str 13, Dex, 14, Con 15, Int 13, Wis 18, Cha 17
Traits:
Feats: Selective Channeling, Aligned Channel (Evil)
Skills: Diplomacy +7, Knowledge (History/Religion) +5, Perception +9, Sense Motive +8
Combat: HP 10, Init +2, AC 19 (+5 armor, +2 Dex, +2 shield), Saves +4/+2/+6
- Human Lame Oracle 2
Vital Statistics: Height 6'2", Weight 225lbs, Hair Blonde, Eyes Blue, Age 23
Abilities: Str 17, Dex 13, Con 15, Int 14, Wis 13, Cha 18
Traits & Revelations: Focused Mind, Veteran of Battle; Skill at Arms, Weapon Master
Feats: Dazzling Display, Extra Revelation
Skills: Craft (siege engines) +4, Diplomacy +7, Heal +5, Intimidate +7, Knowledge (planes) +7, Perception +6, Ride +0, Sense Motive +5, Spellcraft +6
Combat: HP 14, Init +2, AC 18 (+1 Dex, +7 armor), Saves +2/+1/+4