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Common Infections

Posted: Mon Aug 22, 2016 7:28 pm
by JonSetanta
Has anyone ever written up 3.X rules for diseases such as influenza, sepsis, malaria, ebola, etc?

Posted: Thu Aug 25, 2016 3:46 am
by JonSetanta
That popular eh?

Posted: Thu Aug 25, 2016 3:50 am
by RelentlessImp
I'm sure somebody has written them up for their quote-unquote "gritty, realistic, low-fantasy" D&D game, but like everything that tries attaching D&D to those keywords, it's likely total shit.

Posted: Thu Aug 25, 2016 4:56 am
by JonSetanta
Pity. I figured that too.

Maybe some obscure site from the 1990s for AD&D has a list of infections that I can convert to 3.X.

Posted: Thu Aug 25, 2016 5:12 am
by virgil

Posted: Thu Aug 25, 2016 5:19 am
by RelentlessImp
Called it. PFSRD. Total shit. :P

Posted: Thu Aug 25, 2016 5:23 am
by JonSetanta
Hey it's something. Thanks virgil!

Posted: Thu Aug 25, 2016 5:29 am
by JonSetanta
It seems a key part to these homebrew diseases is CON damage in small amounts.

And here I'd been using Devil Chills and Slimy Doom all this time for gangrene and leprosy.

Posted: Thu Aug 25, 2016 10:47 am
by Archmage
D&D is not a good, robust simulator of human illnesses. "CON damage daily until you get better or die" is adequate. Feel free to apply harsher penalties than the CON loss does.

Of note, "sepsis" isn't a specific type of infection, it's an umbrella term for a physiologic state characterized by apparent organ damage/cardiovascular and/or respiratory collapse due to inflammatory changes with a suspected infectious cause. You could write a detailed sepsis simulator and it could be its own whole damn game. (Don't.)

Posted: Thu Aug 25, 2016 11:25 am
by erik
Archmage wrote:You could write a detailed sepsis simulator and it could be its own whole damn game. (Don't.)
Actually. Do that!

Would SS be a game where you are the body's immune system trying to put down an infection without trying to kill the body? Your strongest attacks also cause inflammatory responses. Or are you a sickness (have different classes for different infections) trying to spread, pandemic style but on a micro scale. For a team game it makes sense to be the immune system.

Posted: Thu Aug 25, 2016 12:55 pm
by RelentlessImp
erik wrote:
Archmage wrote:You could write a detailed sepsis simulator and it could be its own whole damn game. (Don't.)
Actually. Do that!

Would SS be a game where you are the body's immune system trying to put down an infection without trying to kill the body? Your strongest attacks also cause inflammatory responses. Or are you a sickness (have different classes for different infections) trying to spread, pandemic style but on a micro scale. For a team game it makes sense to be the immune system.
Down that way lies Ozzy & Drix: The RPG.

Posted: Thu Aug 25, 2016 3:40 pm
by erik
RelentlessImp wrote:
erik wrote:
Archmage wrote:You could write a detailed sepsis simulator and it could be its own whole damn game. (Don't.)
Actually. Do that!

Would SS be a game where you are the body's immune system trying to put down an infection without trying to kill the body? Your strongest attacks also cause inflammatory responses. Or are you a sickness (have different classes for different infections) trying to spread, pandemic style but on a micro scale. For a team game it makes sense to be the immune system.
Down that way lies Ozzy & Drix: The RPG.
Exactly! That's way better than something stupid like trying to simulate roleplaying real illnesses in a murder hobo fantasy game.

Posted: Fri Aug 26, 2016 1:56 am
by JonSetanta
Archmage wrote: Of note, "sepsis" isn't a specific type of infection, it's an umbrella term for a physiologic state characterized by apparent organ damage/cardiovascular and/or respiratory collapse due to inflammatory changes with a suspected infectious cause. You could write a detailed sepsis simulator and it could be its own whole damn game. (Don't.)
Heh. Heheh.

http://pandemic3.com/