[OSSR]Miskatonic University (2005)
Posted: Wed Mar 14, 2018 3:08 am
So, The Great Fence Builder asked if there were any Call of Cthulhu supplements that didn't suck. I could have pointed to S. Petersen's Guide to the Cthulhu Mythos, which is beautiful and fun, but...sort of pointless. It's an accessory, not a supplement. You don't hand that book out to players for a game.
The thing is, CoC has a lot of challenges as a game. The system sucks, and always has. Line development is almost non-existent; products don't build on each other they way they do for Shadowrun or World of Darkness or Greyhawk or other RPG settings, and the mechanics rarely develop. CoC is the game the diverges into endless heartbreakers and fluff, every product seems to be its own little world, and even books written by the same goddamn people often don't interact with each other in any meaningful way, failing to build a consistently developed setting. But unlike GURPS, you don't go into CoC with the expectation of having to build the fucking game before you start to play.
...but it wasn't always that way, and I can point to at least two products which, if far from perfect for many reasons, at least approach useful, non-sucky RPG books. These are the books you can actually unashamedly hold up next to other RPG products and people will say "Yeah, okay, those seem like comparable products." One if a third-party product, The Golden Dawn, which is probably as close as CoC has ever gotten to an almost useful and consistent magic subsystem. The other is Miskatonic University (2005).
A little background: in 1990, Chaosium had an actual editor named Keith Herber in charge of things, and he masterminded the writing and release of several "Lovecraft Country" books covering the major locales in Lovecraft's stories, including Arkham Unveiled, a supplement which covered the principal city in Lovecraft Country.
This was "updated" to 2nd edition (that is, the 2nd edition of the book, not of the game system) in 1995 as The Compact Arkham Unveiled ("compact" because it omitted the scenarios from the first book, and despite the smaller pagecount [96 vs 160] the price increased [$18.95 vs $17.95]; like with cars, CoC figures they can charge you more money for less), and a dude named Sandy Antunes wrote a work that expanded on the university itself, Miskatonic University: The University Guidebook, which was written to actually closely correspond with Arkham Unveiled 2.0 and be compatible with it.

Flash forward ten years...Keith Herber is long gone, CoC has largely lost direction, but as a sort of last gasp to bring the game out of the made-it-in-a-garage look which has haunted the previous 15 years of products, they actually start to use some fucking layout software and make books that don't look like shit. On top of that, they decided to revisit and expand old products - a practice which I normally decry in RPGs because the recycling is often poorly conceived and done, and CoC in particular have a really well-deserved reputation for basically republishing the same fucking book over and over again (Arkham Unveiled would be updated and republished in 2002 as H. P. Lovecraft's Arkham), but in this case they actually make a valiant effort to compile, consolidate, and update the material regarding Miskatonic University...and so we have this book. Which, while flawed, I would contend may be a CoC product that doesn't suck.

So while I try to get back into the headspace to actually finish the system for Space Madness, let's pop the hood and look at this thing. I won't say it's the last gasp before 7th edition where Chaosium attempted to make an actual RPG product, but it might be the last book before 7th edition which made any real effort to present and develop a consistent worldview, or to develop reasonable alternate styles of play. There's a lot of dross in there still, plenty of relics of older editions, but...we'll get to that.
The thing is, CoC has a lot of challenges as a game. The system sucks, and always has. Line development is almost non-existent; products don't build on each other they way they do for Shadowrun or World of Darkness or Greyhawk or other RPG settings, and the mechanics rarely develop. CoC is the game the diverges into endless heartbreakers and fluff, every product seems to be its own little world, and even books written by the same goddamn people often don't interact with each other in any meaningful way, failing to build a consistently developed setting. But unlike GURPS, you don't go into CoC with the expectation of having to build the fucking game before you start to play.
...but it wasn't always that way, and I can point to at least two products which, if far from perfect for many reasons, at least approach useful, non-sucky RPG books. These are the books you can actually unashamedly hold up next to other RPG products and people will say "Yeah, okay, those seem like comparable products." One if a third-party product, The Golden Dawn, which is probably as close as CoC has ever gotten to an almost useful and consistent magic subsystem. The other is Miskatonic University (2005).
A little background: in 1990, Chaosium had an actual editor named Keith Herber in charge of things, and he masterminded the writing and release of several "Lovecraft Country" books covering the major locales in Lovecraft's stories, including Arkham Unveiled, a supplement which covered the principal city in Lovecraft Country.
This was "updated" to 2nd edition (that is, the 2nd edition of the book, not of the game system) in 1995 as The Compact Arkham Unveiled ("compact" because it omitted the scenarios from the first book, and despite the smaller pagecount [96 vs 160] the price increased [$18.95 vs $17.95]; like with cars, CoC figures they can charge you more money for less), and a dude named Sandy Antunes wrote a work that expanded on the university itself, Miskatonic University: The University Guidebook, which was written to actually closely correspond with Arkham Unveiled 2.0 and be compatible with it.

Flash forward ten years...Keith Herber is long gone, CoC has largely lost direction, but as a sort of last gasp to bring the game out of the made-it-in-a-garage look which has haunted the previous 15 years of products, they actually start to use some fucking layout software and make books that don't look like shit. On top of that, they decided to revisit and expand old products - a practice which I normally decry in RPGs because the recycling is often poorly conceived and done, and CoC in particular have a really well-deserved reputation for basically republishing the same fucking book over and over again (Arkham Unveiled would be updated and republished in 2002 as H. P. Lovecraft's Arkham), but in this case they actually make a valiant effort to compile, consolidate, and update the material regarding Miskatonic University...and so we have this book. Which, while flawed, I would contend may be a CoC product that doesn't suck.

So while I try to get back into the headspace to actually finish the system for Space Madness, let's pop the hood and look at this thing. I won't say it's the last gasp before 7th edition where Chaosium attempted to make an actual RPG product, but it might be the last book before 7th edition which made any real effort to present and develop a consistent worldview, or to develop reasonable alternate styles of play. There's a lot of dross in there still, plenty of relics of older editions, but...we'll get to that.










