Vampire Bloodlines and non-vampirey vampires?
Posted: Mon Aug 12, 2019 11:31 am
Bloodlines is definitely in the top ten of my favorite games of all time, and I love the atmosphere and chunks of lore of an interesting game universe. Something struck me about it recently, though. Mechanically, it barely feels like I'm playing a vampire at all. I'm wondering if that's a gameplay decision for translation into a vidya game, or if playing as a Vampire in the WoD is actually so... not vampirey. I have considerable experience with Dungeons and Dragons, and am quite familiar with VtM lore, but have never played any WoD games.
In Bloodlines, your character can be tough or strong or smart, but that doesn't seem to be different from most any other protagonist. The in-game text makes it sound like as a vampire your existence revolves mostly about being a blood junkie and, but you're just sucking on people instead of potions to restore your mana bar. You
Your vampire gets better at stuff by assigning experience points until he's the baddest dude on the block, like most other RPG characters, and I don't see anything particularly vampiric about being really good at picking locks and hitting people with axes. You get some disciplines that could be but are not called Bull's Strength, Charm Person, Invisibility, and Confusion. Protean is straight up the wrong kind of monster, with the ultimate power turning you into the world's shittiest lycanthrope, a sort of bat chimp hybrid.
The very notable exception was thaumaturgy. Throwing bloodsucking spears that were also made of blood at people and then making other people explode by boiling their blood made me feel like an awesome vampire wizard. That's an important life goal of mine. But apart from that and some animalism powers, the only thing that seemed actually related to vampires is the ability to make yourself literally fucking glow and sparkle, which is not the kind of vampire I want to be playing as.
There's a whole lot of stuff missing. You can't fly, or turn into mist or a bat or a wolf or a swarm of rats. Very notably you cannot create more vampires. Sunlight can't kill you because there is no sunlight in this game (thank god for that). The games mentions that vampires are vulnerable to fire, but as you may or may not know it is also possible to kill a regular human by setting him on fire. The vampire protagonist of Bloodlines barely even needs to be a vampire for the gameplay to make sense.
But most notably of all is the total impossibility of a single character being able to do more than three of these things, ever. And if you want to do them well, good luck getting enough experience to do even two at once without sucking at everything else. I can't think of any fictional vampire ever who...
1) Has super speed
But also
2) Does not have super strength
3) Does not have mind influencing powers
4) Does not have flight
5) Cannot summon animals
6) Cannot control weather
7) Cannot do anything that Sonic the Hedgehog cannot also do
Combined with the few stories I've heard about actual Vampire tabletop games, I'm starting to get suspicious. The stories sounded as though a session of Vampire was not about roleplaying a group of vampires, but rather was about roleplaying a group of people who were themselves roleplaying a group of vampires.
In the tabletop, are vampires mechanically the same as the ultra-lite flavors I've played as in Bloodlines and heard about from my friends? Or are they a bit more vampirey in practice?
(P.S. - I'm now posting under the name "Unity", because I decided to start posting instead of just browsing OSSRs)
In Bloodlines, your character can be tough or strong or smart, but that doesn't seem to be different from most any other protagonist. The in-game text makes it sound like as a vampire your existence revolves mostly about being a blood junkie and, but you're just sucking on people instead of potions to restore your mana bar. You
Your vampire gets better at stuff by assigning experience points until he's the baddest dude on the block, like most other RPG characters, and I don't see anything particularly vampiric about being really good at picking locks and hitting people with axes. You get some disciplines that could be but are not called Bull's Strength, Charm Person, Invisibility, and Confusion. Protean is straight up the wrong kind of monster, with the ultimate power turning you into the world's shittiest lycanthrope, a sort of bat chimp hybrid.
The very notable exception was thaumaturgy. Throwing bloodsucking spears that were also made of blood at people and then making other people explode by boiling their blood made me feel like an awesome vampire wizard. That's an important life goal of mine. But apart from that and some animalism powers, the only thing that seemed actually related to vampires is the ability to make yourself literally fucking glow and sparkle, which is not the kind of vampire I want to be playing as.
There's a whole lot of stuff missing. You can't fly, or turn into mist or a bat or a wolf or a swarm of rats. Very notably you cannot create more vampires. Sunlight can't kill you because there is no sunlight in this game (thank god for that). The games mentions that vampires are vulnerable to fire, but as you may or may not know it is also possible to kill a regular human by setting him on fire. The vampire protagonist of Bloodlines barely even needs to be a vampire for the gameplay to make sense.
But most notably of all is the total impossibility of a single character being able to do more than three of these things, ever. And if you want to do them well, good luck getting enough experience to do even two at once without sucking at everything else. I can't think of any fictional vampire ever who...
1) Has super speed
But also
2) Does not have super strength
3) Does not have mind influencing powers
4) Does not have flight
5) Cannot summon animals
6) Cannot control weather
7) Cannot do anything that Sonic the Hedgehog cannot also do
Combined with the few stories I've heard about actual Vampire tabletop games, I'm starting to get suspicious. The stories sounded as though a session of Vampire was not about roleplaying a group of vampires, but rather was about roleplaying a group of people who were themselves roleplaying a group of vampires.
In the tabletop, are vampires mechanically the same as the ultra-lite flavors I've played as in Bloodlines and heard about from my friends? Or are they a bit more vampirey in practice?
(P.S. - I'm now posting under the name "Unity", because I decided to start posting instead of just browsing OSSRs)