Brewing with S.A.M.E / S.A.I.L.
Posted: Thu May 14, 2020 11:12 pm
So I've been mulling over some preliminary ideas for stuff to do with the SAME System. This is sort of an unorganized thread to post them in, and hopefully get some feedback.
Idea one: "traits"
A thing always puzzled me about S.A.M.E is that "balance" characters are supposed to be defensive specialists somehow despite the fact that in the base system the defender never is at an advantage. Character are most resilient against mirror-matches and any other kind of character enjoys an offensive advantage over them.
So most basic form of my idea is that in addition to your stats you have one of four Traits
Toughness - which gives you +1 all soak rolls
Evasion - which increases the DC to hit you by 1
Precision - which gives you +1 to all attack rolls
Impact - which adds +1 to all damage you do
Each of these is roughly equivalent to raising one of your stats by one but slightly weights a character toward offence or defense and if an even larger bias is desired Traits could give larger bonuses.
Idea one: "traits"
A thing always puzzled me about S.A.M.E is that "balance" characters are supposed to be defensive specialists somehow despite the fact that in the base system the defender never is at an advantage. Character are most resilient against mirror-matches and any other kind of character enjoys an offensive advantage over them.
So most basic form of my idea is that in addition to your stats you have one of four Traits
Toughness - which gives you +1 all soak rolls
Evasion - which increases the DC to hit you by 1
Precision - which gives you +1 to all attack rolls
Impact - which adds +1 to all damage you do
Each of these is roughly equivalent to raising one of your stats by one but slightly weights a character toward offence or defense and if an even larger bias is desired Traits could give larger bonuses.