PBEM Fantasy Wargame [pre-alpha] [recruiting]
Posted: Fri Oct 29, 2021 7:21 pm
After a long explorative journey, I've decided I want to try designing and running a PBEM fantasy wargame. I'm intrigued by the genre, but all the stuff I've seen has been some combination of antiquated, arcane, or overly-monetized. I have an ever-growing list of ideas that I want to work in, but before I sink a huge amount of energy into this, I just want to try out some of the basics and see how they work, and for that I need actual players who are willing to put up with an admittedly in-process design.
If you're interested in playing, let me know, and what sort of faction you might like. Questions are welcome.
Initial Thoughts
• The game will be hero-based, with the vector of play being orders given to characters.
• For now I'm using the GURPS Mass Combat system to resolve battles. In my experience, the system puts a premium on command ability and troop variety; just stacking numbers has sharp diminishing returns.
• I want to emphasize working with what you have. A lot of these games focus on preparation (recruitment, research, training, etc.) rather than action.
If you're interested in playing, let me know, and what sort of faction you might like. Questions are welcome.
Initial Thoughts
• The game will be hero-based, with the vector of play being orders given to characters.
• For now I'm using the GURPS Mass Combat system to resolve battles. In my experience, the system puts a premium on command ability and troop variety; just stacking numbers has sharp diminishing returns.
• I want to emphasize working with what you have. A lot of these games focus on preparation (recruitment, research, training, etc.) rather than action.