[Review] Honor + Intrigue
Posted: Tue Jan 07, 2025 9:11 pm
So I went to DriveThruRPG and spent $42.87 on Honor + Intrigue. I was thinking of buying the bundle ($44) but some of the reviews said that a number of titles included in the bundle had been updated outside of the bundle. In fact, several books in the bundle were compiled into a single book (Intriguing Options 1, 2, 3, & 4). Turns out it also incorporates 'The Duelist's Guide', which I picked up separately for $8, so if this sounds interesting to you you can have everything I have for $30.98 before tax instead of $38.97.
So we'll be taking a look at:
Honor + Intrigue ($15)
Tome of Intriguing Options ($16)
The Duelist's Guide ($8, possibly duplicated in the above publication)
A bunch of freebies including:
Honor + Intrigue Adventure Sheets
Honor + Intrigue Form Fillable Character Sheets
Honor + Intrigue Form Fillable Character Sheets 2
Honor + Intrigue NPC & Monster Sheets
Honor + Intrigue Ship Manifests
Blasters + Intrigue Adventure Sheets
Blasters + Intrigue Form Fillable Character Sheets
Blasters + Intrigue NPC & Monster Sheets
Blasters + Intrigue Ship Manifests
Rescue from the Void
What do they say about themselves?
The element that I'm most interested in learning more about is Advantage - a combat process that doesn't involve dealing damage but if you win enough your opponent is helpless as you hold your sword to their throat.
As we go, feel free to ask questions or let me know if there's anything that you think warrants a deeper explanation.
And we're off!
So we'll be taking a look at:
Honor + Intrigue ($15)
Tome of Intriguing Options ($16)
The Duelist's Guide ($8, possibly duplicated in the above publication)
A bunch of freebies including:
Honor + Intrigue Adventure Sheets
Honor + Intrigue Form Fillable Character Sheets
Honor + Intrigue Form Fillable Character Sheets 2
Honor + Intrigue NPC & Monster Sheets
Honor + Intrigue Ship Manifests
Blasters + Intrigue Adventure Sheets
Blasters + Intrigue Form Fillable Character Sheets
Blasters + Intrigue NPC & Monster Sheets
Blasters + Intrigue Ship Manifests
Rescue from the Void
What do they say about themselves? What are other people saying about it?Honor + Intrigue is a new, standalone game from Basic Action Games. Inspired as much by Hollywood as by history, Honor + Intrigue pays homage to the swashbucklers of the silver screen as well as great works such as those of Dumas and Sabatini. Game Masters should feel free to use history as a source of inspiration, not a restriction. True to its inspiration, Honor + Intrigue plays fast and cinematic, leaving the focus on drama and action unfolding.
They have 10 reviews on DriveThru RPG (9 5-star, 1 4-Star). From the reviews it appears the game is derived from Barbarians of Lemuria, but adds meat to the combat section. Mooks are called Pawns and it's possible to take out groups with a single attack by describing how you might do it and pulling off a stunt (as opposed to 7th Sea where a single hit kills a mook and each raise [5 points over the TN] lets you kill another).The Good: The Rules are simple and very "rules lite". Roll a 9+ on 2d6 for pretty much everything. There are no "skills" so you are freed up to try whatever you can imagine as opposed to what's on your character sheet.
The Amazing: There is some "crunch" to the rules, but in all the right places- particularly sword combat. This system's combat maneuvers make duels feel intense and dramatic. It's not just I swing/roll for damage, you swing/roll for damage, rinse / repeat-- the combatants have tactical maneuvering choices and the tide of the battle can swing as one dueler gains advantage over another through superior swordplay and footwork. It is Epic!
Have you ever met someone for the first time, but you feel like you've known them your whole life -- and you become instant best friends? I had that same feeling when I stumbled upon Honor + Intrigue. It's my new favorite RPG.
If you love swashbuckling action, treacherous political intrigue and eldritch horror, you should check out Honor + Intrigue. You won't be disappointed.
The element that I'm most interested in learning more about is Advantage - a combat process that doesn't involve dealing damage but if you win enough your opponent is helpless as you hold your sword to their throat.
Where I find things get interesting is the Advantage system where you can win a battle without either side ever drawing blood. The moments where the good guy manages to keep the enemy pushed back and back until they're on their butt with a sword at their throat? You can recreate that easily here and can give plenty of GM narrative opportunities and give players plenty of space to role play.
A rule-lite system can be a good system - the question really is does it resolve actions in a satisfying way? Satisfying to me primarily means genre-appropriate - if fearsome sea-snakes are driven off by a single blow from a belaying pin from a green sailor on their first voyage, I'll probably object. But if a well-seasoned pirate captain launched burning coals at the creature's eyes, I'd probably be okay with it.Also, using Advantage is a fun way to replicate combat where neither side hits the other, but one yields ground until they're at their opponent's mercy. Think of Dread Pirate Roberts against Inigo Montoya: nobody is actually hurt during the whole fight, but the victor is clear.
As we go, feel free to ask questions or let me know if there's anything that you think warrants a deeper explanation.
And we're off!


















