Let's Read Gary Gygax's NECROPOLIS - Discussion/Review
Posted: Thu Sep 11, 2025 5:38 pm
Having recently read through a couple of mega-dungeons, and having said some not-very-nice things about Gary Gygax's Lejendary Adventures, I thought maybe I would look at a Gygaxian mega-dungeon. While Castle Zygag might be the obvious choice, I've decided instead to look at Necropolis.
The only thing above that alarms me is the
I'm aware that Gygax really liked Egyptian mythology and leaned on it heavily for some of the adventure inspirations. He also wrote at least a couple of novels set in a not-Egypt featuring his version of Poirot - Magister Setne Inhetep - an investigator, wizard, and worshipper of the ibis-headed god of knowledge.


And while not great novels, they're worth a read. Really.
Okay, so Necropolis has a 2002 Copyright as released by Necromance Games under the Sword and Sorcery line. The preface indicates that:
While Gary Gygax has his name on the cover and is credited as the original author, Bill Webb, Scott Greene and Clark Peterson are credited with additional material. Bill and Clark are also developers and Clark is a producer and gets an additional d20 Material Credit along with Scott Greene and Lance Hawvermale. Any writer can benefit from a good editor, and I believe that having someone handle the mechanics of converting to 3rd edition is necessary - as the inventor of the game it doesn't seem that Gygax feels strongly bound to use an updated ruleset that doesn't represent his natural inclinations.
We also have thirteen credited playtesters and only two of them have the same last name (and none of them are credited as writers or designers).
The only thing in the above that gives me pause is the expected pace of advancement - with 1st edition XP requirements essentially doubling between levels, advancing 8 levels over 2 years of play is probably reasonable. With 13.33 encounters equating to a level in 3.x, I would expect that advancement could be as fast as a level every session or two.
Personally I'm not a fan of XP for killing things (it drives a particular style of play and I don't need MORE incentives to kill things) and I'm not a fan of the expected pace of advancement, but if Necropolis was published for a different system and converted I'm not going to hold it responsible for the decisions of the system it was converted to. World's Largest Dungeon explicitly says giving full XP for all encounters will have the PCs advance beyond the ability to be challenged very quickly - we'll note that something like that appears to be expected but we'll address it when and if it comes out explicitly.
I'm working from the PDF that has 286 pages including covers. The Title Page lists 11 chapters, of which 7 appear to be sites, 3 of them appear to be adventure summaries, and the first is Gygax's Introduction. The book also includes five appendices and a page of legal requirements.
The only thing above that alarms me is the
I'm aware that Gygax really liked Egyptian mythology and leaned on it heavily for some of the adventure inspirations. He also wrote at least a couple of novels set in a not-Egypt featuring his version of Poirot - Magister Setne Inhetep - an investigator, wizard, and worshipper of the ibis-headed god of knowledge.
And while not great novels, they're worth a read. Really.
Okay, so Necropolis has a 2002 Copyright as released by Necromance Games under the Sword and Sorcery line. The preface indicates that:
I'm curious about the original publication but I expect that the 3rd edition version is going to be easier to read and comprehend, so we'll set the original version aside for now and may or may not compare it against this version later.This adventure has been revised and expanded in order to make it clear and playable in Third Edition terms, consistent with the d20 System. Nonetheless, we have taken great pains to maintain the original content and context as formulated by Mr. Gygax when he first published this material over a decade ago.
While Gary Gygax has his name on the cover and is credited as the original author, Bill Webb, Scott Greene and Clark Peterson are credited with additional material. Bill and Clark are also developers and Clark is a producer and gets an additional d20 Material Credit along with Scott Greene and Lance Hawvermale. Any writer can benefit from a good editor, and I believe that having someone handle the mechanics of converting to 3rd edition is necessary - as the inventor of the game it doesn't seem that Gygax feels strongly bound to use an updated ruleset that doesn't represent his natural inclinations.
We also have thirteen credited playtesters and only two of them have the same last name (and none of them are credited as writers or designers).
Bill Web and Clark Peterson's Preface wrote: Necropolis is, in our opinion, one of the finest adventures ever written. It is our distinct pleasure to bring this classic to you!
Within this great tome you will find a complete sourcebook of the lands of Khemit along with a central adventure of epic proportions, with vast amounts of original material scribed by the hand of the master himself, Gary Gygax.
Players who investigate the mysteries of Khemit must use their wits constantly. This is perhaps the most difficult scenario ever produced, and it will bring out the best and brightest ideas from those who participate, else they will surely find themselves withering away as corpses under the blistering desert sun.
Necropolis is best suited for four to eight characters of 10th to 18th level of experience. Obviously, the source material and initial adventures can be used with lower level PCs as well, but no one under 10th level should attempt to enter Rahotep’s tomb. Played as an extended campaign, the material contained herein could easily provide enough experience to propel the players from 10th to 18th level over a year or two of play. Side adventures and other distractions can be added in to provide the necessary advancement as the DM sees fit.
This adventure has been revised and expanded in order to make it clear and playable in Third Edition terms, consistent with the d20 System. Nonetheless, we have taken great pains to maintain the original content and context as formulated by Mr. Gygax when he first published this material over a decade ago.
Therefore - dare we say it - gentle reader, read on, learn the mysteries and challenges of the lands of Khemit, and enjoy the hundreds of hours of play you will glean from
this material. Remember, Orcus watches Rahotep’s efforts with glee!
The only thing in the above that gives me pause is the expected pace of advancement - with 1st edition XP requirements essentially doubling between levels, advancing 8 levels over 2 years of play is probably reasonable. With 13.33 encounters equating to a level in 3.x, I would expect that advancement could be as fast as a level every session or two.
Personally I'm not a fan of XP for killing things (it drives a particular style of play and I don't need MORE incentives to kill things) and I'm not a fan of the expected pace of advancement, but if Necropolis was published for a different system and converted I'm not going to hold it responsible for the decisions of the system it was converted to. World's Largest Dungeon explicitly says giving full XP for all encounters will have the PCs advance beyond the ability to be challenged very quickly - we'll note that something like that appears to be expected but we'll address it when and if it comes out explicitly.
I'm working from the PDF that has 286 pages including covers. The Title Page lists 11 chapters, of which 7 appear to be sites, 3 of them appear to be adventure summaries, and the first is Gygax's Introduction. The book also includes five appendices and a page of legal requirements.















