"Smackin' the Hoe" and other advanced SpellThief techniques
Posted: Mon Jan 17, 2005 8:49 pm
Several things came to me when I saw the Spellthief:
1. As long as you have sneak attack dice to trade, there is no reason why you can't have several of your stealing effects go off at once. So, for example, if you are a 10th level Spellthief and have a 3d6 sneak attack you can trade one each for a stolen spell, a stolen spell-like ability, and a stolen spell effect.
2. Its implied that you can only steal one of each thing per sneak attack. However, given that a spellthief should have at least three sneak attacks a round, he's can steal quite a lot of crap per round.
3. Steal Spell-like Ability does not use up uses of the creature's spell-like ability, even if that ability is a once per day ability.
So here are a few techniques you might like:
Smackin' the Hoe: While you can take spells and spell-likes from a willing target as a standard action, there is no reason to not take them as full attack/sneak attacks. That way, you can grab a bunch of stuff, effectively doing your Pimp-style Power-up animation by slapping around your spellcaster cohort at the beginning of each combat. Since you'll be casting immediate action spells every round, you'll need extra castings from your cohort to have enough for one every round of combat.
In a long combat, you can let your cohort cast a few spells on themselves, then run by, smack them around to pick up all the buffs and more spells, then run back into combat.
Give your cohort the Masoshism feat from BOVD. Its not useful but it is funny.
Pimp attacks: Spellrazor is a feat that lets you combine a free gnome razor attack with a cast touch attack spell. Since BladeWeave gives that, you are getting a free attack once per round if you like. We all know that Pimps like razors....
Dragon Heritage/Draconic Claw from Complete Arcane gives you a free claw attack with a cast spell. Immediate action spells are perfect for that use.
Angel Baby: Get a Half celestial with a lot of HD as a cohort or something else. Since its once per day Spell-likes are not used up by your Steal Ability power, you can steal its SPs over and over and use them. You've now become the new party healer.
Lucky Charms: PAO your enemies into lucky charms, then keep them on a bracelet. Steal spell-likes off them as needed.
Failing that, just Baleful Polymorph/Stone to Flesh them into Fine-sized Animals and keep them in a Bag of Holding or Bind them into a tiny and portable form.
1. As long as you have sneak attack dice to trade, there is no reason why you can't have several of your stealing effects go off at once. So, for example, if you are a 10th level Spellthief and have a 3d6 sneak attack you can trade one each for a stolen spell, a stolen spell-like ability, and a stolen spell effect.
2. Its implied that you can only steal one of each thing per sneak attack. However, given that a spellthief should have at least three sneak attacks a round, he's can steal quite a lot of crap per round.
3. Steal Spell-like Ability does not use up uses of the creature's spell-like ability, even if that ability is a once per day ability.
So here are a few techniques you might like:
Smackin' the Hoe: While you can take spells and spell-likes from a willing target as a standard action, there is no reason to not take them as full attack/sneak attacks. That way, you can grab a bunch of stuff, effectively doing your Pimp-style Power-up animation by slapping around your spellcaster cohort at the beginning of each combat. Since you'll be casting immediate action spells every round, you'll need extra castings from your cohort to have enough for one every round of combat.
In a long combat, you can let your cohort cast a few spells on themselves, then run by, smack them around to pick up all the buffs and more spells, then run back into combat.
Give your cohort the Masoshism feat from BOVD. Its not useful but it is funny.
Pimp attacks: Spellrazor is a feat that lets you combine a free gnome razor attack with a cast touch attack spell. Since BladeWeave gives that, you are getting a free attack once per round if you like. We all know that Pimps like razors....
Dragon Heritage/Draconic Claw from Complete Arcane gives you a free claw attack with a cast spell. Immediate action spells are perfect for that use.
Angel Baby: Get a Half celestial with a lot of HD as a cohort or something else. Since its once per day Spell-likes are not used up by your Steal Ability power, you can steal its SPs over and over and use them. You've now become the new party healer.
Lucky Charms: PAO your enemies into lucky charms, then keep them on a bracelet. Steal spell-likes off them as needed.
Failing that, just Baleful Polymorph/Stone to Flesh them into Fine-sized Animals and keep them in a Bag of Holding or Bind them into a tiny and portable form.