A challenge!
Posted: Thu Jan 27, 2005 6:52 am
OK, I would stab myself repeatedly in the stomach if I was challenged to anything goes martial arts game design stomach stabbing, so when I am issued a challenge:
I accept it for new reason!
Here's my house rule:
Simulacrum: When you cast Simulacrum, you get the following, not a Simulacrum in the traditional sense.
Simulacrum
Medium Construct
Hitdice: 10d10+20 (75 hp)
Init: +2 (+2 Dex)
Speed: 30 ft., Swim 30 ft.
AC: 20 (+2 dexterity, +2 natural, +4 chain shirt, +2 shield), Touch 12, Flat-footed 18
Base Attack/Grapple: +7/+9
Attacks: Longsword +9/+4
Face/Reach: 5 ft./5 ft.
Damage: Longsword d8+2
Special Attacks: Spell-like abilities
Special Qualities: Impersonate, Recall.
Saves: Fort +3, Ref +5, Will +7
Abilities: Str 14, Dex 14, Con -, Int 14, Wis 14, Cha 14
Skills: Bluff +17 (+27 to act as target), Diplomacy +19, Disguise +19 (+29 as target), Gather Information +15, Listn +15, Sense Motive +15, Spot +15, Use Magic Device +15
Feats: Iron Will, Combat Expertise, Actor, Jack of All Trades
Climate/Terrain: Any.
Organization: Usually Solitary.
CR: 9
Treasure: Standard.
Alignment: Always Neutral
Advancement: -
Simulacrum are created with powerful illusion magic. Using a pile of snow, the illusionist creates a construct which magically impersonates another creature. The illusionist must supply a piece of the body of the creature to be impersonated (such as a drop of blood or a lock of hair).
Simulacrum can be made of anyone, the sample simulacrum is a copy of a sergeant in a human army. The Simulacrum always obeys its creator in all things, but has no special telepathic linkage to its caster or to anyone else.
Combat:
Tactics Round-by-Round:
Simulacrum are spies, not warriors, and fall back on trickery when exposed.
* Round 0: Simulacrum usually try to gain the loyalty of as many bystanders as possible, long before combat would begin. The Simulacrum operates continuously under Misdirection, and thus cannot be found out by anything as simple as low-level detection spells.
* Round 1: Cast greater shadow conjuration to produce evard's black tentacles. This spell takes effect immediately.
* Round 2: Cast greater shadow evocation to reproduce a wall of force and run away.
* Round 3: Become invisible.
Spell-like abilities (Sp): At will: ghost sound, silent image, unnerving gaze; 3/day: misdirection, hypnotic pattern, invisibility, illusory script, major image; 2/day: greater shadow conjuration, shadow conjuration, rainbow pattern, shadow evocation; 1/day: greater shadow evocation, false sending, false vision, phantasmal killer, shades. Caster level is 10, saves are Intelligence based.
The sample Simulacrum has a save DC of 12 + spell level for its spell-like abilities.
Impersonate (Su): The Simulacrum looks and acts almost exactly like the creature who it is created to look like. While its true form is merely a formed lump of snow, it gains a +10 bonus to disguise and bluff checks to appear and behave as the target. Even magical effects can be fooled into belieing that the Simulacrum is actually the creature it is impersonating.
Recall (Su): Some of the memories of the original are gained by the simulacrum. The simulacrum is considered to have 2 ranks in any knowledge, profession, or craft skill possessed by the original. The simulacrum also has all of the weapon and armor proiciencies of the original. In addition, the Simulacrum is able to "remember" routines performed by the original to a limited extent. The Simulacrum knows enough to refer to everyone by the right names, never get lost in the target's house, and even say the proper passwords to get into the target's personal things, if necessary.
Skills and Feats: Simulacrum have skills and feats as if they were bards.
creating a simulacrum: A prospective illusionist must have a piece of the person of the creature to be immitated, a lab, one week to work on it, a pile of snow and the simulacrum spell. The ritual costs 1,000 XP. The simulacrum is created naked, and someone must provide clothing and equipment for it unless it is intended to mimic someone very unuasual indeed.
-Username17
Oberoni wrote: Here's a challenge, then: Someone start up a thread asking us to compare commonly-used houserules, and see where it goes.
I accept it for new reason!
Here's my house rule:
Simulacrum: When you cast Simulacrum, you get the following, not a Simulacrum in the traditional sense.
Simulacrum
Medium Construct
Hitdice: 10d10+20 (75 hp)
Init: +2 (+2 Dex)
Speed: 30 ft., Swim 30 ft.
AC: 20 (+2 dexterity, +2 natural, +4 chain shirt, +2 shield), Touch 12, Flat-footed 18
Base Attack/Grapple: +7/+9
Attacks: Longsword +9/+4
Face/Reach: 5 ft./5 ft.
Damage: Longsword d8+2
Special Attacks: Spell-like abilities
Special Qualities: Impersonate, Recall.
Saves: Fort +3, Ref +5, Will +7
Abilities: Str 14, Dex 14, Con -, Int 14, Wis 14, Cha 14
Skills: Bluff +17 (+27 to act as target), Diplomacy +19, Disguise +19 (+29 as target), Gather Information +15, Listn +15, Sense Motive +15, Spot +15, Use Magic Device +15
Feats: Iron Will, Combat Expertise, Actor, Jack of All Trades
Climate/Terrain: Any.
Organization: Usually Solitary.
CR: 9
Treasure: Standard.
Alignment: Always Neutral
Advancement: -
Simulacrum are created with powerful illusion magic. Using a pile of snow, the illusionist creates a construct which magically impersonates another creature. The illusionist must supply a piece of the body of the creature to be impersonated (such as a drop of blood or a lock of hair).
Simulacrum can be made of anyone, the sample simulacrum is a copy of a sergeant in a human army. The Simulacrum always obeys its creator in all things, but has no special telepathic linkage to its caster or to anyone else.
Combat:
Tactics Round-by-Round:
Simulacrum are spies, not warriors, and fall back on trickery when exposed.
* Round 0: Simulacrum usually try to gain the loyalty of as many bystanders as possible, long before combat would begin. The Simulacrum operates continuously under Misdirection, and thus cannot be found out by anything as simple as low-level detection spells.
* Round 1: Cast greater shadow conjuration to produce evard's black tentacles. This spell takes effect immediately.
* Round 2: Cast greater shadow evocation to reproduce a wall of force and run away.
* Round 3: Become invisible.
Spell-like abilities (Sp): At will: ghost sound, silent image, unnerving gaze; 3/day: misdirection, hypnotic pattern, invisibility, illusory script, major image; 2/day: greater shadow conjuration, shadow conjuration, rainbow pattern, shadow evocation; 1/day: greater shadow evocation, false sending, false vision, phantasmal killer, shades. Caster level is 10, saves are Intelligence based.
The sample Simulacrum has a save DC of 12 + spell level for its spell-like abilities.
Impersonate (Su): The Simulacrum looks and acts almost exactly like the creature who it is created to look like. While its true form is merely a formed lump of snow, it gains a +10 bonus to disguise and bluff checks to appear and behave as the target. Even magical effects can be fooled into belieing that the Simulacrum is actually the creature it is impersonating.
Recall (Su): Some of the memories of the original are gained by the simulacrum. The simulacrum is considered to have 2 ranks in any knowledge, profession, or craft skill possessed by the original. The simulacrum also has all of the weapon and armor proiciencies of the original. In addition, the Simulacrum is able to "remember" routines performed by the original to a limited extent. The Simulacrum knows enough to refer to everyone by the right names, never get lost in the target's house, and even say the proper passwords to get into the target's personal things, if necessary.
Skills and Feats: Simulacrum have skills and feats as if they were bards.
creating a simulacrum: A prospective illusionist must have a piece of the person of the creature to be immitated, a lab, one week to work on it, a pile of snow and the simulacrum spell. The ritual costs 1,000 XP. The simulacrum is created naked, and someone must provide clothing and equipment for it unless it is intended to mimic someone very unuasual indeed.
-Username17