fbmf wrote:What is Swarmfighting? Where is it from?
Complete Warrior.
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Flying/Levitating has the disadvantages that it takes 1 round per character (minimum) to set up, you can't do it indoors, and you blow slots each time each day you do it. In a sense, it is balanced by these factors.
Allied Defense takes one round to set up(or less with AoOs), and negates the main schtick(and sometimes the only schtick) of a bunch of monsters and it works in almost every sitation.
I also have some issues with those examples:
I mean even the jeuvenile black dragon is stuck with a breath weapon every d4 rounds(at 8d4/fort 18) is looking at an average damage of 22 every breath attack(11 on a save), so he's got an average per round damage of 3-9 damage spread out over the whole combat. That's small. Add to it that PCs can make themselves immune to the breath attack by hiding behind a Tower shield(Animated in the case of the Reach guy)) and thus force the dragon to draw near if it wants any chance to hurt the PCs. Sounds like a fvcked dragon or a stalemate.
The Belker is doing around 7-8 points of damage to one guy with a DC 14 Fort save for no damage, so thats a per round average of 3-4 points of damage as we can assume that half the time your fighters are making that save. You'll murder this guy long before the 20 rounds he's got to bust out this power ends.
The Digester has the same problem as the Black Dragon, but he can't fly and doesn't have a dragon's other tricks. You could probably kill this guy without taking even a point of damage by waiting with total cover/Tower shield and then attacking on the 1 round delay after the breath. It takes time but its another stalemate or easy dead monster. Same for the Cryohydra/Pyrohdra, but with even less average damage per round. Count the Abell Solder in that group as well.
The Annis confuses me. Sure, its a grapple monster but it needs to make a claw attack to hit, which it makes on a natural 20. Even with a standard Grapple with a touch attack, it has to hit vs the big dodge bonus, and the attack with a sucessful grapple is still vs a massively bonused PC (as a grappled character retains his Dex bonus vs the creature grapplling him, but loses it to non-graplling things, and its Doge bonus is unaffected). Looks like a 0 damage encounter to me. Is the
Fog Cloud 3/day supposed to help somehow?
The Xill also confuses me. Its a grapple monster, but it gets schooled like the Annis. Is
Planewalking into the ethereal supposed to do something that I'm not aware of?
The Will O' Wisp has Invis. "as the spell", so thats generally means that its getting its attack every other round(and provoking AoOs) for a 2d8 and an average of 9 damage of one guy and a per round of 4 to one guy. Basically, you only take a small fraction of the normal damage. (some DMs might interprete that the Natural Invis. ability works as a supernatual ability as a free ction, and then that means you actually will have to fight this. The rules are very unclear.)
The kopru is getting a 50%-ish chance to get to kill one guy (less vs guys with Paladin 2) with his Dominate and a coup De Grace. If you have a spellcaser, you have one round to either dispel it or
Protection from Evil it to disallow the full round CDG.
Mud slaad are doing 5d6 once a day, so we're looking at 9-18 damage to all PCs for the whole combat. Thats not even troubling.
I can't find the Reekmurk so thats out, as well as the Bog Giant. Once you enter melee(1 round) this guy is toast.
The Lamia, Nerra(sillit), Osyluth, and Nymph are spellcaster monsters, and those are the only ones that look legit to me.
I'll give you the Rapture Locust Swarm as well as it has an at-will magic ability and I can't figure out how the Swarm attack/full attack works.
I'll also add the Mycond Circle Leader since those spores are killers.
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So thats 6-7 out of 37 monsters who you honestly have to fight, and unlike flying it works everywhere with almost no set-up and no slot use.
Seems broken to me.