Search found 81 matches

by Daztur
Tue Jan 29, 2019 4:37 am
Forum: In My Humble Opinion...
Topic: Spell Points vs Vancian vs alternatives. What is the best?
Replies: 58
Views: 9971

One of the things that 3.x did right was allow clerics to drop any prepared spell for a cure spell of the equivalent level. In 2nd edition, you pretty much had to prepare all the healing spells; in 3rd edition you could prepare cool stuff and sometimes even be allowed to use it. Making all wizards ...
by Daztur
Fri Jan 25, 2019 4:34 am
Forum: In My Humble Opinion...
Topic: Spell Points vs Vancian vs alternatives. What is the best?
Replies: 58
Views: 9971

Frank I've heard you make the "Power points makes you find the best power and spam it" argument many times and I don't think it has any legitimacy. Vancian magic has, if anything, more incentives to create a structure where you just select your best power as many times as possible. That a...
by Daztur
Thu Aug 21, 2014 1:41 am
Forum: In My Humble Opinion...
Topic: Anatomy of Failed Design: Exalted
Replies: 470
Views: 140650

I think you hit the nail on the head, FatR: Exalted can't be changed because it's marketed at its own fans. People know what Exalted is by now and they're either going to buy it because they like that, or not buy it because they don't like that. There's relatively little room for new design work th...
by Daztur
Thu Jul 31, 2014 1:25 pm
Forum: In My Humble Opinion...
Topic: Zero Buzz on 5E...Is It Dead Out The Gate?
Replies: 2279
Views: 298261

hogarth wrote:That describes 99% of people on this forum. In fact, I think that describes most people on any forum!
Well Ettin is the worst mod on rpg.net, which is quite an impressive accomplishment.
by Daztur
Tue Sep 03, 2013 3:52 am
Forum: In My Humble Opinion...
Topic: So what is Magical Tea Party anyway?
Replies: 43
Views: 5480

In defense of MTP I think it's a valid game feature since if you don't want really abstract mechanics (i.e. conflict resolution mechanics or mechanics in which how a character does something doesn't matter) or really complicated mechanics with a modifier for everything you pretty much HAVE to use MT...
by Daztur
Thu Aug 01, 2013 4:05 am
Forum: In My Humble Opinion...
Topic: What is the biggest debacle of RPG history?
Replies: 311
Views: 40085

One thing about what made 4e such a disaster that doesn't get mentioned much is that then they started bringing outside people in to playtest and get feedback they used RPGA members. I don't think much RPGA feedback got included in the text but I think that trying to make a game that would cater to ...
by Daztur
Thu Apr 11, 2013 4:09 am
Forum: It's My Own Invention...
Topic: The Shrouded Lands: an Open Source Hexcrawl Setting
Replies: 4
Views: 2570

After downloading this it looks like a good source of ideas to steal from. I'm putting together a sandboxy game at the moment, and while the setting is different there were still a bunch of things I could steal from the 10-20 pages I skimmed through. I'm sure the whole 300 page document will have p...
by Daztur
Tue Mar 05, 2013 5:33 am
Forum: It's My Own Invention...
Topic: The Shrouded Lands: an Open Source Hexcrawl Setting
Replies: 4
Views: 2570

Looked over it briefly. Nothing was terrible, but I sort of thought it would thoroughly flesh out 20-30 areas and 20-30 dungeons. Instead I got a brief overview of 1000 areas with some plot hooks. The writing of NPC's, Dungeons, and everything is still required by me, so it's unclear why I'd ever u...
by Daztur
Mon Mar 04, 2013 1:36 pm
Forum: It's My Own Invention...
Topic: The Shrouded Lands: an Open Source Hexcrawl Setting
Replies: 4
Views: 2570

The Shrouded Lands: an Open Source Hexcrawl Setting

Here's a hexcrawl setting I've helped develop for a bit over a year now. The hexes are connected up in a lot of ways and contain more detail than you get from the hexcrawl settings I've seen before so they might be useful for people here who want some locations to steal for their own settings. Compi...
by Daztur
Mon Jan 21, 2013 6:38 am
Forum: In My Humble Opinion...
Topic: Shitty character concepts need to die
Replies: 559
Views: 62391

What I'd do: -Make "have a big old book of spells" be expensive enough that the fighter is going to have a better suite of useful magic items than the wizard to even things out a bit and get fighters out of GTFO situations (winged boots, yadda yadda yadda). -Slant the saving throw math so ...
by Daztur
Thu Dec 20, 2012 5:53 am
Forum: In My Humble Opinion...
Topic: D&DNext: Playtest Review
Replies: 2545
Views: 421198

It seems that a lot of people thing D&DN reminds them of their least favorite version of D&D. I haven't kept up with the newer versions but the last one I saw basically struck me as Essentials taken to its logical conclusion with some old edition window dressing.
by Daztur
Thu Feb 02, 2012 11:04 am
Forum: In My Humble Opinion...
Topic: Will 5e Suck Harder than 4e?
Replies: 128
Views: 32276

Will it make money though? It's been proven in the past that a game's profit and 'balance' are not related in any way. D&D is D&D and right now most reactions to D&DN playtests are positive and hopeful. Actually, not really. There's a growing collection of playtesters on EnWorld who tho...
by Daztur
Tue Jan 31, 2012 10:09 am
Forum: In My Humble Opinion...
Topic: At what point did you realize wizard=god, fighter=suck?
Replies: 40
Views: 18774

Bizarrely never had an issue with overpowered casters, I think that the Wizards > Fighter power divide was overshadowed by the much more massive People Who Do Understand How 3ed Multiclassing Works > People Who Don't Understand How 3ed Multiclassing Works yawning chasm, it's hard to be overshadowed ...
by Daztur
Mon Jan 30, 2012 10:13 am
Forum: In My Humble Opinion...
Topic: Chat stream with M. Mearls and M. Cook on D&D
Replies: 206
Views: 31459

My reading of the transcript is: attack rolls are attacker rolls only, stuff that requires a Saving Throw requires both sides to roll. I'm assuming that when they mean the defender and attacker both roll, they're not talking about attack rolls, since I'm assuming that they're not THAT stupid and giv...
by Daztur
Wed Jan 18, 2012 11:15 am
Forum: In My Humble Opinion...
Topic: Will 5e Suck Harder than 4e?
Replies: 128
Views: 32276

Well a problem in 3ed was that PC AC scales pretty damn fast so that low level monsters can't hit higher level PCs, even if the difference in levels vs. CR was relatively small. It'd be easier to just keep PC AC from scaling so fast rather than make up new categories of monsters.
by Daztur
Wed Jan 11, 2012 9:20 am
Forum: In My Humble Opinion...
Topic: Top 10 changes will 5E D&D have to implement to satisfy you?
Replies: 157
Views: 26929

1. Has as good balance as TSR-D&D or better. This really shouldn't be that hard. 2. Has combat that runs at least a good bit faster than 3ed. Doesn't have to be lightning fast, but I don't want to sit around for 15 minutes waiting for my goddam turn. 3. Doesn't have a gazillion sub-systems like ...
by Daztur
Thu Jan 05, 2012 5:58 am
Forum: In My Humble Opinion...
Topic: Dueling Desires: unpleasable fanbase, not unpleasable fans
Replies: 27
Views: 4863

What's especially hilarious is looking at the Epic Level Handbook and comparing what it lets casters and non-casters do. Casters get to become gods, non-casters get to splice rope. :bash:
by Daztur
Tue Jan 03, 2012 10:25 am
Forum: In My Humble Opinion...
Topic: Mearls just tried his best, it says it here:
Replies: 132
Views: 18534

If you run TSR-D&D correctly, combat for fighter types is a LOT less boring than in 3ed since while you're making the same basic "I attack it" decision: A. Rounds go a LOT faster so you spend less time with your thumb up your butt than in 3ed. So the ratio of decisions in combat : time...
by Daztur
Tue Jan 03, 2012 4:50 am
Forum: In My Humble Opinion...
Topic: Mearls just tried his best, it says it here:
Replies: 132
Views: 18534

I think that 3ed changed plenty of things but a lot of the changes are under the hood so that the average casual player who isn't playing attention to what's going on doesn't notice them as much as the change to 4ed when they're more in your face. Sure the way that things like combat are calculated ...
by Daztur
Mon Dec 12, 2011 5:38 am
Forum: In My Humble Opinion...
Topic: How hard is it to write pantheons people care about?
Replies: 139
Views: 23187

What I'm thinking of doing is to have clerics get spells but the gods all be of questionable reality and all of the information about them being contradictory by having the entities that grant spells either be crazy/liars/completely inhuman in their thought process or some combination of that. The b...
by Daztur
Wed Nov 30, 2011 5:41 am
Forum: In My Humble Opinion...
Topic: Pathfinder is more successful than anything you could design
Replies: 76
Views: 16217

Whatever else can be said about Pathfinder, it certainly READS a lot better than 4ed or any came I could make personally (I tend towards bare bones when it comes to rule text, which works fine in play but isn't going to sell me any books). I don't agree. Pathfinder rulebooks present all the rules h...
by Daztur
Tue Nov 29, 2011 9:05 am
Forum: In My Humble Opinion...
Topic: Two person gaming
Replies: 11
Views: 1837

I'm having a good time being a player in a one on one email game of Burning Wheel. I wouldn't normally play Burning Wheel face to face because of how many things you have to keep track of but it works well for this since the mechanics are good for really keeping it focused on my single character.
by Daztur
Tue Nov 29, 2011 5:56 am
Forum: In My Humble Opinion...
Topic: How hard is it to write pantheons people care about?
Replies: 139
Views: 23187

Due to players never remember any god's name, I'm probably just going to give them titles like the seven gods in Westeros. It's pretty easy to remember which one is the Smith and which one is the Mother. Hard to add more in-depth stuff in if your players don't even remember which is which.
by Daztur
Tue Nov 29, 2011 5:52 am
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1657823

I'm just being an advocate of the Devil here, but isn't it largely agreed that PrCs for Wizard and Cleric generally gave you more powers for nothing? I'm not saying it's a particularly well thought out or implemented fix, but I can kind of see their motivation. Clerics are not affected by this - th...
by Daztur
Tue Nov 29, 2011 5:50 am
Forum: In My Humble Opinion...
Topic: Pathfinder is more successful than anything you could design
Replies: 76
Views: 16217

To get a game to sell what's more important than solid mechanics is the ability to really kick-start the imagination. Virtually all good-selling games have been far better at the second than the first. Whatever else can be said about Pathfinder, it certainly READS a lot better than 4ed or any came I...