Search found 7 matches

by Tvarog
Sat May 30, 2015 2:59 pm
Forum: It's My Own Invention...
Topic: Fulcrum - a science fantasy frankengame
Replies: 7
Views: 3288

I'm actually brainstorming for an alternative skills list right now (I'd really like to cut the list down by about half), but yes, I can imagine situations in play that could make all of those skills useful. Maybe not particularly common, though. Without falling into the SWSE trap of "every cha...
by Tvarog
Wed May 27, 2015 1:20 pm
Forum: It's My Own Invention...
Topic: Fulcrum - a science fantasy frankengame
Replies: 7
Views: 3288

Skills

Skills are probably the single crucial hinge point in this game, because they serve as the primary task resolution mechanic, as well as gating the Perk system (which basically means you can't select something like the "Boom, Headshot" perk which lets you make called shots to the head until...
by Tvarog
Wed May 27, 2015 1:18 pm
Forum: It's My Own Invention...
Topic: Fulcrum - a science fantasy frankengame
Replies: 7
Views: 3288

Attributes in this system are entirely defensive, in that they provide both the target number for Skill Tests against that aspect of the target as well as the length of the "condition track" for that aspect of the target. It is very difficult / expensive to increase Attributes directly, al...
by Tvarog
Wed May 27, 2015 1:17 pm
Forum: It's My Own Invention...
Topic: Fulcrum - a science fantasy frankengame
Replies: 7
Views: 3288

Resources

The Fulcrum system will have 3 types of resources to spend for activating and empowering abilities. The first type is Force Points. They will work sort of like mana points or spell slots, in that they are spent to activate certain types of abilities only (like Force powers or magic spells). They do ...
by Tvarog
Wed May 27, 2015 1:15 pm
Forum: It's My Own Invention...
Topic: Fulcrum - a science fantasy frankengame
Replies: 7
Views: 3288

On Condition Tracks

One of the issues I have with D&D/PF is that so many of its effects are entirely binary. That is, either something works or it doesn't. There are basically no examples of "degrees of success" outside something like "reflex save for half damage". Specifically, most of the most...
by Tvarog
Wed May 27, 2015 1:12 pm
Forum: It's My Own Invention...
Topic: Fulcrum - a science fantasy frankengame
Replies: 7
Views: 3288

Fulcrum - a science fantasy frankengame

At some point in the next six months or so, I'll be running a new campaign for one of my groups, and none of the systems I already have really seem to be capable of what I want to do. So, in the time-honored tradition of talentless hacks everywhere, I'm butchering several systems that have nifty bit...
by Tvarog
Sun Aug 21, 2011 3:16 am
Forum: It's My Own Invention...
Topic: streamlining Saga and 3.0+, with a little twist of Fate
Replies: 0
Views: 1521

streamlining Saga and 3.0+, with a little twist of Fate

This has been percolating in my brain for a while now, and has begun to crystallize, so after a month or so I've decided to de-lurk and ask what the math fiends (and I mean that in a good way) here think about it. I'm basically taking bits and pieces from other systems and tacking them on like Orks ...