Search found 7 matches
- Sat May 30, 2015 2:59 pm
- Forum: It's My Own Invention...
- Topic: Fulcrum - a science fantasy frankengame
- Replies: 7
- Views: 3288
- Wed May 27, 2015 1:20 pm
- Forum: It's My Own Invention...
- Topic: Fulcrum - a science fantasy frankengame
- Replies: 7
- Views: 3288
Skills
Skills are probably the single crucial hinge point in this game, because they serve as the primary task resolution mechanic, as well as gating the Perk system (which basically means you can't select something like the "Boom, Headshot" perk which lets you make called shots to the head until...
- Wed May 27, 2015 1:18 pm
- Forum: It's My Own Invention...
- Topic: Fulcrum - a science fantasy frankengame
- Replies: 7
- Views: 3288
- Wed May 27, 2015 1:17 pm
- Forum: It's My Own Invention...
- Topic: Fulcrum - a science fantasy frankengame
- Replies: 7
- Views: 3288
Resources
The Fulcrum system will have 3 types of resources to spend for activating and empowering abilities. The first type is Force Points. They will work sort of like mana points or spell slots, in that they are spent to activate certain types of abilities only (like Force powers or magic spells). They do ...
- Wed May 27, 2015 1:15 pm
- Forum: It's My Own Invention...
- Topic: Fulcrum - a science fantasy frankengame
- Replies: 7
- Views: 3288
On Condition Tracks
One of the issues I have with D&D/PF is that so many of its effects are entirely binary. That is, either something works or it doesn't. There are basically no examples of "degrees of success" outside something like "reflex save for half damage". Specifically, most of the most...
- Wed May 27, 2015 1:12 pm
- Forum: It's My Own Invention...
- Topic: Fulcrum - a science fantasy frankengame
- Replies: 7
- Views: 3288
Fulcrum - a science fantasy frankengame
At some point in the next six months or so, I'll be running a new campaign for one of my groups, and none of the systems I already have really seem to be capable of what I want to do. So, in the time-honored tradition of talentless hacks everywhere, I'm butchering several systems that have nifty bit...
- Sun Aug 21, 2011 3:16 am
- Forum: It's My Own Invention...
- Topic: streamlining Saga and 3.0+, with a little twist of Fate
- Replies: 0
- Views: 1521
streamlining Saga and 3.0+, with a little twist of Fate
This has been percolating in my brain for a while now, and has begun to crystallize, so after a month or so I've decided to de-lurk and ask what the math fiends (and I mean that in a good way) here think about it. I'm basically taking bits and pieces from other systems and tacking them on like Orks ...