Search found 41 matches

by czernebog
Tue Feb 26, 2019 12:39 am
Forum: In My Humble Opinion...
Topic: Moe to sexy girls 'color' wheel
Replies: 161
Views: 20792

If you can get your hands on a Dungeon Guilds set, you'll find a set of cards that more or less follow this theme, with progression in power level matching progression in silly/moe-ness. The design they use is: rangers (projectiles, mostly bows), "witches" (witch hats and other "I'm a...
by czernebog
Fri Jan 12, 2018 1:36 am
Forum: In My Humble Opinion...
Topic: Mandatory Movement in a D20 Game?
Replies: 67
Views: 21486

Getting players to move around can be seen as a special case of getting them to interact with their environment. A simple idea is to develop a deck of "shit that comes up while you're in a fight/chase" cards that introduce scene elements. The d20 SRD has a ton of terrain rules which an MC ...
by czernebog
Mon Aug 21, 2017 12:31 pm
Forum: In My Humble Opinion...
Topic: Looks like the SRD got hacked.
Replies: 21
Views: 4605

How big is it? It used to be that, if you kicked a few bucks their way, you could get a zip file that didn't have any embedded ads and was organized a little more nicely than what you'd get if you spidered the site. The directory tree that I have from decompressing everything is 35 MB in size. (The...
by czernebog
Wed Jun 14, 2017 2:14 am
Forum: In My Humble Opinion...
Topic: Is there a way to have Star Wars space combat make sense?
Replies: 144
Views: 23047

Surgo, it sounded like you were asking about mechanics that would enforce correct "Star Wars feeling" in a game. Is there a game system that you're already using, or an adventure/Star Wars era/subsetting that you're planning to run? The degree of lampshade-hanging or fluff-saving crunch th...
by czernebog
Tue Jun 13, 2017 1:53 am
Forum: In My Humble Opinion...
Topic: Is there a way to have Star Wars space combat make sense?
Replies: 144
Views: 23047

To see how people have emphasized the connections between WWII naval battles and Star Wars space battles, you can consult Youtube . But the basic template is that that relatively small planes, piloted by heroic young hotshots, can project force against lumbering behemoths. Everything else should fol...
by czernebog
Mon Feb 20, 2017 7:59 pm
Forum: In My Humble Opinion...
Topic: Orc and Ogre Plothooks
Replies: 23
Views: 5512

First, a general suggestion: there's some number of same-y "bad orc tribe doing a bad thing" that should be tolerable, so you may actually be able to skimp on prepwork for outlying or interstitial tiles. Coming up with a dozen intricate, sufficiently distinct gimmicks may be overkill. Anot...
by czernebog
Sat Dec 24, 2016 6:12 pm
Forum: In My Humble Opinion...
Topic: 5th Edition Is A Mess
Replies: 206
Views: 56139

Re: 5th Edition Is A Mess

Finding rules in 5th edition is, as mentioned earlier, very difficult. We set a dude on fire and several people ran through the indices and flipped through the PHB and the DMG and we simply could not find the rules for being on fire. We eventually just used the 3rd edition rules of taking 1d6 per r...
by czernebog
Tue Jun 21, 2016 4:54 pm
Forum: In My Humble Opinion...
Topic: Annoying Game Questions You Want Answered
Replies: 5992
Views: 957599

If you want to have some fun at religion, summoning a dozen parallel, alternate versions of the same god would be interesting. One deity's heresy is another's heroic reformation, that sort of thing. This could provide an opportunity for a pastiche religion that borrows aspects of real-life practices...
by czernebog
Sat Jun 18, 2016 12:24 am
Forum: In My Humble Opinion...
Topic: Tome of Prowess
Replies: 25
Views: 6304

I've been using Tome of Prowess in a Tome-heavy game. As a DM, I've found the Tome of Prowess revisions to be a positive contribution to our game. The revised movement skill rules are a particularly good improvement over the SRD. Here are some questions that came up as I ingested its contents into a...
by czernebog
Tue Sep 01, 2015 3:23 am
Forum: In My Humble Opinion...
Topic: Eliminating the "stat" of "stat + skill" dicepools
Replies: 25
Views: 7529

Re: Eliminating the "stat" of "stat + skill" dicepools

So, is there any reason why you should keep a stat + skill system instead of just having a skill system? It seems like it would simplify things quite a bit to only have the one. Why do you have a skill system at all? All games have some sort of state. This can be crunchy and full of numbers like HP...
by czernebog
Wed Jul 15, 2015 3:18 am
Forum: In My Humble Opinion...
Topic: Should characters even have different combat numbers?
Replies: 127
Views: 19034

Ideally races should be differed by actual abilities. For example, you could preserve the martial feel of orcs by giving them a rage ability that was as useful to spellcasters as it would be to rogues and warriors. Ideally races should be differed by actual abilities. For example, you could preserv...
by czernebog
Mon Jul 13, 2015 3:33 am
Forum: In My Humble Opinion...
Topic: Experience and opinions of Cubicle 7 releases?
Replies: 5
Views: 1095

Thanks to all for the input. It sounds like it might be worth picking up one or both of these core rulebooks, if for no other reason than the high production values and to pick them over for good ideas. The price of both has dropped recently, and it would be fun to come out of lurking mode and write...
by czernebog
Sat Jul 11, 2015 10:01 am
Forum: In My Humble Opinion...
Topic: Experience and opinions of Cubicle 7 releases?
Replies: 5
Views: 1095

Experience and opinions of Cubicle 7 releases?

I leafed through Yggdrasill and Qin at a Cubicle 7 convention booth a couple of years ago, and I've remained curious about them since. Does anyone have actual experience with or more concrete opinions of either game? Both games appeared to bake the flavor of their setting into their mechanics, and I...
by czernebog
Mon May 25, 2015 10:35 pm
Forum: In My Humble Opinion...
Topic: Sentai Fhtagn Intro
Replies: 33
Views: 7848

I am largely in agreement with MisterDee. At present, the tone, theme, and setting elements mentioned are light on the Sentai, heavy on the Fhtagn. Given that the game is set in the Mythos, this is warranted. But players coming to the table may be more familiar with the tropes and setting elements t...
by czernebog
Thu Feb 12, 2015 7:09 am
Forum: In My Humble Opinion...
Topic: Stealth Discussion
Replies: 50
Views: 7648

If you're talking about a fully-fledged stealth subsystem, suitable for infiltration and escaping unnoticed, being hidden during an encounter entails that PCs fulfill the objectives of: Obscuring knowledge of the party's presence: when you're in someone's secret base, it's better if they don't know ...
by czernebog
Sun Jun 22, 2014 6:55 am
Forum: In My Humble Opinion...
Topic: The different ways to do multiple attacks
Replies: 11
Views: 2073

1. One attack per limb 2. Attacks are a function of level 3. Extra attacks come from abilities 4. You only get one attack per turn, but it might represent several. (1) sounds like modeling (more pointy bits = better ability to do harm). (2) and (3) sound like modeling (more badass/greater SPD attri...