Search found 67 matches

by Miryafa
Fri Jun 28, 2013 11:49 pm
Forum: It's My Own Invention...
Topic: Equality World
Replies: 27
Views: 8564

I really like how there isn't one person stuck with the MC job. The idea of making the person after you create a problem for you if you roll badly is just cool, though I'd perhaps be proven wrong in practice. "Maybe the room the wizard entered was actually a null magic zone." I suddenly im...
by Miryafa
Fri Jun 28, 2013 11:41 pm
Forum: It's My Own Invention...
Topic: Rogue 2.0
Replies: 32
Views: 7327

I think many would be educated if you illustrated this 60%, Kaelik. Agreed. I now know the percentages thanks to you, and am interested in seeing the wizard's SGT data. Also, it's good to hear what's overpowered about the class, because I can just remove it. Ideally, I think I'd like to get this do...
by Miryafa
Fri Jun 28, 2013 5:44 pm
Forum: It's My Own Invention...
Topic: Rogue 2.0
Replies: 32
Views: 7327

Just a point of fact. You have something that scores better than a Wizard on the SGT, and your solution was to give it more powerful abilities and not to nerf it. Say what? I was under the impression that the wizard scored better, and in every scenario I found myself thinking "of course, a wiz...
by Miryafa
Fri Jun 28, 2013 4:31 pm
Forum: It's My Own Invention...
Topic: Rogue 2.0
Replies: 32
Views: 7327

[*]SP: 3 + 1/2 level [*]Costs: 2SP for 1/2 level SA dice; 2SP for 2(or even 3)*level insight bonus; 2SP for benefit of Darkstalker; 1SP for pretty much everything else gives you a pool with smooth growth, less fiddly costs, and a lower total possible pool of rerolls. It seems like you've run the nu...
by Miryafa
Thu Jun 27, 2013 12:48 pm
Forum: It's My Own Invention...
Topic: Rogue 2.0
Replies: 32
Views: 7327

You make really good points. Changes applied, pending comments. I personally prefer the smooth growth of sp-by-level to the choppy (and slower) growth of setting it equal to an ability modifier, but maybe that isn't so much of a problem for people who play on this board. In that case, I'd rather hav...
by Miryafa
Thu Jun 27, 2013 2:55 am
Forum: It's My Own Invention...
Topic: Dodge Block Armor
Replies: 13
Views: 2506

I would say add some numbers and examples. If it works and is simpler than 3.5, I'd be inclined to use it. Otherwise not so much.
by Miryafa
Wed Jun 26, 2013 3:40 am
Forum: It's My Own Invention...
Topic: Rogue 2.0
Replies: 32
Views: 7327

I ran dnd-wiki's SGT with this rogue, and here are the results. I skipped some of the level 15 tests for some because I didn't have source material and for others because I wanted to get a move on and make some more changes to the rogue. For posterity, this is the rogue I use for this test: Hit Die:...
by Miryafa
Mon Jun 10, 2013 9:32 am
Forum: It's My Own Invention...
Topic: Rogue 2.0
Replies: 32
Views: 7327

Wow, Kaelik, I had no idea. That's fascinating to read. I think I'll have to look into TGD's "levels of balance" page more closely now. So is this usable right now? Also, on sneak attack, by half your level do you mean character level or class level? I think it's ready for play (but will d...
by Miryafa
Sun Jun 09, 2013 12:53 pm
Forum: It's My Own Invention...
Topic: Rogue 2.0
Replies: 32
Views: 7327

But aside from that, if I wanted to "fix" the Rogue or rather, do my own version, it wouldn't be a radical change I was looking forward to your critique, but it seems like you haven't read the class at all. Edit for clarity: :sad: The point isn't to fix the rogue, but to bring the rogue u...
by Miryafa
Sun Jun 09, 2013 5:28 am
Forum: It's My Own Invention...
Topic: Rogue 2.0
Replies: 32
Views: 7327

Before someone has an aneurism because you refer to tiers again, here's a quick primer: Design is based on your contributions to combat. People call rogues "Tier 4" because someone with a huge penis ego wrote something about it one time and refuses to admit that rogues regularly outperfor...
by Miryafa
Sun Jun 09, 2013 2:05 am
Forum: It's My Own Invention...
Topic: Rogue 2.0
Replies: 32
Views: 7327

Thanks Atmo for the reply and Kaelik for the in-depth critique. I've made all the changes you suggested, but it does raise some questions from me. 1. I'm not convinced savvy adding to dice pools is a bad thing with regards to flat DCs. I agree it's bad with opposed Disguise/Spot checks as you point ...
by Miryafa
Sat Jun 08, 2013 2:23 pm
Forum: It's My Own Invention...
Topic: Rogue 2.0
Replies: 32
Views: 7327

Rogue 2.0

I've read the Tomes and a few of the threads here, and DM'd a Tome game. That's the extent of my experience with the Tomes. I like powerful characters and epic campaigns, and I tend to create overpowered homebrew by accident. Although I've homebrewed my own rpg and two MtG sets, I don't have much ex...
by Miryafa
Wed Mar 27, 2013 12:50 am
Forum: In My Humble Opinion...
Topic: So what happened to 5e anyway?
Replies: 145
Views: 27176

The other difficult part would be writing fluff. I'm not sure anyone on the forum is good at that, but that's okay, because I understand there are plenty of would-be writers out there with some talent looking for work. After the mechanics are hammered out, then we could hire someone who can write g...
by Miryafa
Tue Mar 26, 2013 3:41 am
Forum: In My Humble Opinion...
Topic: So what happened to 5e anyway?
Replies: 145
Views: 27176

I dare you to name five Denners you'd be willing to work with for that long. Hard mode: Those Denners must also be willing to work with you. Any 5 I could meet in person for that period. It seems to me that visiting this forum gives everyone some perspective on what mechanics work well and which do...
by Miryafa
Mon Jan 09, 2012 12:44 am
Forum: In My Humble Opinion...
Topic: Gods are Epic Mages?
Replies: 7
Views: 1644

Gods are Epic Mages?

If this has been discussed before forgive me for not reading it. Emperor Tippy is known on the GiantITP forums for breaking epic magic, and breaking it hard. After reading a few of his posts, I came to realize that the entire universe could be the work of a single level 21 wizard (or cleric), and th...
by Miryafa
Tue Jan 03, 2012 10:43 pm
Forum: In My Humble Opinion...
Topic: Need help with villain power levels
Replies: 3
Views: 1039

*snip* Thanks. I've stockpiled the bonuses and penalties to AC that different combat actions give in order to face the fighter, and the red dragon should give the party an appropriate challenge (since they don't use slow or entangle or the like). As for the level 18~, you pretty well described what...
by Miryafa
Tue Jan 03, 2012 2:57 am
Forum: In My Humble Opinion...
Topic: Need help with villain power levels
Replies: 3
Views: 1039

Need help with villain power levels

I'm running a Tome 3.5 game with Pathfinder skills, and my players' party is a Tome Fighter with Curator cohort, Tome Samurai, and Gadgeteer with Astral Construct companion (repapered as a steampunk golem). I want to make appropriately-challenging battles for my players, but since I'm relatively new...
by Miryafa
Tue Dec 27, 2011 9:52 pm
Forum: It's My Own Invention...
Topic: Alternate versions of Wounding Weapons:
Replies: 11
Views: 2391

I like all of them and think it would be really cool if each enemy the party faced (of that antagonist's team) had one of those types of wounding.
by Miryafa
Thu Dec 22, 2011 4:19 pm
Forum: In The Trenches
Topic: Twas the Tome Night Before Christmas Adventure
Replies: 1
Views: 1176

Twas the Tome Night Before Christmas Adventure

In the spirit of the holidays, I threw together a Christmas adventure for my players, who use the Tome revisions to 3.5. In case anyone's looking for ideas for a Christmas adventure, you can try using the movie The Nightmare Before Christmas as inspiration, or you can look here. This adventure took ...
by Miryafa
Mon Dec 19, 2011 12:24 am
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1689669

RadiantPhoenix wrote:EDIT: Also, Jedi count as gishes.
Definitely. SWRPG original and revised editions don't even allow you to go full-non-martial Jedi, at least not without gimping yourself.
by Miryafa
Sun Dec 18, 2011 4:16 pm
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1689669

There's generally no C-MD in video games. Whuh? We must be playing different video games. I can't think of a single video game that (a) has magic, and (b) is just as easy to win if you avoid magic altogether. Usually it's ten times harder. If I understand you correctly, you're saying that there are...
by Miryafa
Sun Dec 18, 2011 3:58 am
Forum: In My Humble Opinion...
Topic: 4E and the Current Conception of Balance
Replies: 38
Views: 6204

I guess they don't want to violate the Oberani Fallacy "there's no problem because the DM can fix the problem."
by Miryafa
Sun Dec 18, 2011 3:52 am
Forum: In My Humble Opinion...
Topic: Pathfinder Is Still Bad
Replies: 8556
Views: 1689669

Here comes the C-MD argument again. If we weren't having a C-MD argument, this wouldn't be a fantasy game. Casters are supposed to be more powerful than martials in a fantasy game. It is a trope of fantasy. Probably 80 to 90% of fantasy books are built on the caster-martial disparity with a caster ...
by Miryafa
Tue Nov 29, 2011 3:54 am
Forum: In My Humble Opinion...
Topic: Tome Assassin death attack?
Replies: 21
Views: 4651

The issue with the Assassin's Death Attack that I've noted is that it relies on waiting a round doing nothing, which is rather counterproductive to the rocket launcher tag that is D&D 3.X. Strong opponents will have been taken out (or be taking players out) with Direct Damage or Save or Dies/Su...
by Miryafa
Mon Nov 28, 2011 2:17 am
Forum: In My Humble Opinion...
Topic: Tome Assassin death attack?
Replies: 21
Views: 4651

For what it's worth I just go with my gut and post it as a sort of Beta, then wait for Kaelik to correct it when he screams like a chimpanzee and also mentions what's wrong. I might have to cap the empowered fuel-efficient flamethrower invention my gadgeteer has at 10d10*1.5 damage, since it's hitt...