Search found 673 matches

by Endovior
Thu Feb 27, 2014 8:07 pm
Forum: In My Humble Opinion...
Topic: After Sundown Expansion Material
Replies: 164
Views: 50043

Killing him in Sunlight would still be incredibly difficult for a normal human... Indeed. In addition to all the other relevant factors involved, wood weaponizes rather worse than iron or silver. Iron (or, rather steel ) bullets are fairly standard... indeed, they're starting to replace lead bullet...
by Endovior
Tue Feb 25, 2014 5:35 pm
Forum: In My Humble Opinion...
Topic: After Sundown Expansion Material
Replies: 164
Views: 50043

People bring this up a lot. That if you don't lose your PP instantly upon death and stuff then trolls and lycanthropes "become unkillable". No, they don't . If you separate the head from the heart then Restoration doesn't work. It's right there in the power's description already. If you c...
by Endovior
Tue Feb 25, 2014 2:22 pm
Forum: In My Humble Opinion...
Topic: After Sundown Expansion Material
Replies: 164
Views: 50043

On the general subject of AS rules revisions, I'd like to specifically ask that there be an elaboration on what happens with PP after death. It's already been posted in prior houserule threads that you should keep your PP after death for some period of time, to let Restoration work more generally. I...
by Endovior
Sun Feb 16, 2014 10:46 pm
Forum: In The Trenches
Topic: [After Sundown] Recruiting
Replies: 34
Views: 6218

I haven't personally done anything with roll20 yet, but it seems to have all the chat program I need/want for this, plus a clever enough dicebot, plus automatic logging. I don't think I need the mapping/table stuff, since AS doesn't explicitly track distances and such like that, but we might figure ...
by Endovior
Thu Feb 13, 2014 8:26 pm
Forum: In The Trenches
Topic: [After Sundown] Recruiting
Replies: 34
Views: 6218

I'm fine with Skype, although I'd likely be rolling audio only, at least until I got my laptop back. Besides, After Sundown has characters throwing enough dice that we might want IRC and a dice bot running as well anyway. I have no strong feelings regarding video as an addition to voice. That said,...
by Endovior
Thu Feb 13, 2014 9:54 am
Forum: I Gave the Mouse a Cookie...
Topic: Either I'm doing something wrong, or Disciples 2 kinda sucks
Replies: 4
Views: 3697

I played a little bit of Disciples at one point... long enough to realize that despite the wargame styling, you really needed to only use one guy (and his minions, which you'd better be sure to keep alive), or else not be effective. That annoyed me, and I stopped playing.
by Endovior
Thu Feb 13, 2014 9:41 am
Forum: In The Trenches
Topic: [After Sundown] Recruiting
Replies: 34
Views: 6218

I've enjoyed PbP on TGD. Skype would be neat but I live in Beijing so there may be time zone conflicts What kind of game are you going for? I'm not looking to do any kind of PbP. I've done a lot of PbP in the past, and the slow resolution time is a deal-breaker. That's why I'm looking for real-time...
by Endovior
Thu Feb 13, 2014 8:18 am
Forum: In The Trenches
Topic: [After Sundown] Recruiting
Replies: 34
Views: 6218

I've been assuming Skype, which I'm somewhat familiar with, but I'm not committed to it. If anyone else has any strong feelings one way or another, I'm willing to entertain them.
by Endovior
Wed Feb 12, 2014 10:46 am
Forum: In The Trenches
Topic: [After Sundown] Recruiting
Replies: 34
Views: 6218

You can spend a PP to get +2 to resist incoming magic against you. So, what's the limitations on that, if any? AS is in many ways a game of rocket tag, so I'm a bit skeptical if the amount of points you can spend on boosting resistance is uncapped, since that tends to favor people who just plain sh...
by Endovior
Mon Feb 10, 2014 11:19 pm
Forum: In The Trenches
Topic: [After Sundown] Recruiting
Replies: 34
Views: 6218

I've been asked about houserules. I've got a few minor ones, involving death and power points. You keep your PP when you die, retaining it for one month before it is lost. If your enemies have control of your corpse, they can take away your PP with a simple ritual, which involves the things that hur...
by Endovior
Fri Feb 07, 2014 3:09 am
Forum: In The Trenches
Topic: [After Sundown] Recruiting
Replies: 34
Views: 6218

Update: I currently have three character concepts, and one character sheet. As a reminder, I didn't actually ask for character sheets; I just want your preliminary character ideas, so that I can provide feedback.
by Endovior
Wed Feb 05, 2014 5:11 am
Forum: In The Trenches
Topic: [After Sundown] Recruiting
Replies: 34
Views: 6218

GMT -5 and weekend nights are usually busy for me and with my erratic work schedule I'm usually best off Monday/Tuesday/Wednesday after 8 pm. I'll probably drop out if that causes the most schedule conflict. That's probably the case, yeah. Specific times aren't nailed down yet, but given all the in...
by Endovior
Tue Feb 04, 2014 6:11 pm
Forum: In My Humble Opinion...
Topic: Eberron, With a System That Actually Fucking Works
Replies: 144
Views: 24255

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by Endovior
Tue Feb 04, 2014 2:00 pm
Forum: In The Trenches
Topic: [After Sundown] Recruiting
Replies: 34
Views: 6218

"Generally free all weekend" is a plus, certainly... other times when I'm technically free notwithstanding, weekends are certainly the most convenient time for me to run, and the most likely free time in the average person's schedule. Thinking over things, I definitely agree with Whipstitc...
by Endovior
Tue Feb 04, 2014 12:40 am
Forum: In The Trenches
Topic: [After Sundown] Recruiting
Replies: 34
Views: 6218

So... scheduling. Anyone have any days/times in particular when you are not available?
by Endovior
Sat Feb 01, 2014 7:45 am
Forum: In The Trenches
Topic: [After Sundown] Recruiting
Replies: 34
Views: 6218

I do not specifically intend to start the group as a bunch of human luminaries who are all in some kind of club together or whatnot, no. I was thinking something along the line of everyone figuring out what type they want to be, and then running a brief solo session to actually flesh out individual ...
by Endovior
Fri Jan 31, 2014 8:26 am
Forum: In The Trenches
Topic: [After Sundown] Recruiting
Replies: 34
Views: 6218

"Time of day", in particular, is one of the specifics that depend on the players; it's a multiple constraint satisfaction issue. Personally, I'm on GMT-5; I'm generally free afternoons/evenings, and totally free on weekends. Any other specifics you have in mind, which would shift your opin...
by Endovior
Fri Jan 31, 2014 3:20 am
Forum: In The Trenches
Topic: [After Sundown] Recruiting
Replies: 34
Views: 6218

[After Sundown] Recruiting

I'm currently attempting to pull together some players for an online game of After Sundown, to be played over Skype or similar. We're starting at the Origin Story power level, and the overall plot is going to involve investigation and politics (specifics to be heavily dependant on the specific desir...
by Endovior
Tue Jan 28, 2014 4:39 am
Forum: In The Trenches
Topic: Player seeks game in Toronto
Replies: 4
Views: 1451

I'm in Kingston, which is close... but not close enough for a regular weekly gaming thing to make sense (~3 hour train ride away). And no, I haven't had any luck finding a local group myself. I've currently been looking for people to do the online gaming thing with (virtual tabletop, etc...), but sc...
by Endovior
Wed Jul 17, 2013 10:23 am
Forum: In My Humble Opinion...
Topic: [3.5]Post Apocalypse D&D (Formerly PA Economies)
Replies: 33
Views: 5878

...but it seems to be primarily predicated on the idea that the apocalypse leaves a governing body in place. Not actually true. Assumptions regarding the function of government work equally well regardless of whether that government is the still-functioning remnants of the previously existing gover...
by Endovior
Mon Jun 24, 2013 8:33 pm
Forum: In My Humble Opinion...
Topic: [Gatejammer] Finality: Brainstorming
Replies: 328
Views: 70395

Perhaps. But... if there's no high-level characters in an area, there is a reason, and it's no doubt related to a lack of things high-level characters want . If you are a ninth-level anything , you can totally own any random peasant village you happen to desire, because it is within your power to de...
by Endovior
Thu Jun 20, 2013 2:10 am
Forum: In My Humble Opinion...
Topic: Armies Vs Invisible Warp Commandos
Replies: 23
Views: 2923

So yeah, if you want to use soft counters, then you definitely want to deploy opponents that they don't want to fight. Exploding minions is one possibility. Plague zombies, for instance; you want an effect nasty enough to cause some caution, regardless of engagement method. On the other end of the s...
by Endovior
Wed Jun 19, 2013 10:14 pm
Forum: In My Humble Opinion...
Topic: Armies Vs Invisible Warp Commandos
Replies: 23
Views: 2923

Off the top of my head... Equip certain mooks with explosive vests or something similar, on a deadman's switch, so when they die, they explode. Said mooks become essentially un-meleeable, because if you kill them in melee, they blow up and kill you. If reasonably concealed, they come as a deadly sur...
by Endovior
Sat Apr 27, 2013 5:47 pm
Forum: In My Humble Opinion...
Topic: Font of Inspiration is the worst designed feat in D&D
Replies: 61
Views: 19137

Factotums have all skills as class skills, so they can (and should) abUse Magic Device, and so sure, they can have one of those devices be a Wand of Enervation.
by Endovior
Tue Apr 23, 2013 4:09 pm
Forum: In My Humble Opinion...
Topic: [Gatejammer] Finality: Brainstorming
Replies: 328
Views: 70395

I'd suggest that grave goods shouldn't vanish outright... it'll just stop respawning if removed from the tomb. So stealing the grave goods won't necessarily deprive a ghost of their cool stuff, but if the ghost then proceeds to respawn for whatever reason, then they lose their loot. Notably, this wo...