Search found 148 matches

by Artless
Tue Jun 16, 2009 8:41 pm
Forum: In My Humble Opinion...
Topic: Creating a board game
Replies: 12
Views: 1620

If anyone cares (and I'm not expecting), this is the current working draft of the basic rules. I need to clean up the language to avoid misinterpretation, obviously. Any suggestions for now? Wilderness (Tentative title) The world is a dangerous place, full of things that want to kill you; with wicke...
by Artless
Thu Jun 11, 2009 8:54 pm
Forum: In My Humble Opinion...
Topic: Creating a board game
Replies: 12
Views: 1620

Good point; I liked having it there as a general resolution engine, but if all it'd do is get in the way I am more than willing to nix it. What then do you think would be a good way to have the cards or abilities interact with each other? I think it could be that the encounter cards have a number of...
by Artless
Wed Jun 10, 2009 9:09 pm
Forum: In My Humble Opinion...
Topic: Creating a board game
Replies: 12
Views: 1620

What would you say is a good baseline or standard for dice pools? I've been investigating the probabilities of a set of target numbers and dice pools, and I feel like 7d6 with TN 3 gives me the percentage I'm looking for, around 43% chance of success for the players. (Is that right? I've never been ...
by Artless
Sat May 30, 2009 7:55 pm
Forum: In My Humble Opinion...
Topic: Creating a board game
Replies: 12
Views: 1620

I was just working on some of those ideas myself a couple days ago. I have firmly decided that the victory condition is to have one site in all of the zones, and I've been going through some variations of endgame scenarios. One that I was thinking of would be that players can form alliances where th...
by Artless
Sun May 24, 2009 8:03 pm
Forum: In My Humble Opinion...
Topic: Creating a board game
Replies: 12
Views: 1620

That's a good point. I had been considering how players interact with each other, but I hadn't come up with anything that seemed to work in a way that I liked. I think the problem is that I really have no idea exactly how competitive I want the game to get. On one hand, I'd like to see players being...
by Artless
Thu May 21, 2009 12:49 am
Forum: In My Humble Opinion...
Topic: Creating a board game
Replies: 12
Views: 1620

Yeah, Runebound sounds more similar to the overall style of play I had in mind. I'll have to see what I can do to keep them from becoming too like each other. I'll spend some time coming up with more drafts of the basic rules, and maybe some actual samples of the card layout/design.
by Artless
Thu May 21, 2009 12:05 am
Forum: In My Humble Opinion...
Topic: Creating a board game
Replies: 12
Views: 1620

Creating a board game

I haven't posted in a long time, though I assume my earlier posts were forgettable enough anyway. Regardless, I'd like to enlist the Den in a little project, if I may. A quick forward: I want part of my Senior Thesis as an Illustrator to be a fully realized, illustrated and modeled board game. I pla...
by Artless
Thu Jul 10, 2008 11:59 pm
Forum: In My Humble Opinion...
Topic: Still more Threads that make us Laugh, Cry, or Both
Replies: 1500
Views: 135712

Correction: 4th Edition is a poor combat simulator.
by Artless
Sun Sep 16, 2007 4:42 pm
Forum: In My Humble Opinion...
Topic: What makes your game yours?
Replies: 15
Views: 3000

Re: What makes your game yours?

Yeah, I had made a doodle of some Jin-Roh looking character to represent a human in a para-military group, and decided players could also be humans.[br][br]Initially I wanted them to play as one of the disenfranchised divine, so the game would be emphasizing in-game choices, but then I decided that ...
by Artless
Sun Sep 16, 2007 6:08 am
Forum: In My Humble Opinion...
Topic: What makes your game yours?
Replies: 15
Views: 3000

Re: What makes your game yours?

Although much of my self-generated content is inspired by a real-world source, I try to at least make that inspiration a little hard to guess.[br][br]Ripped directly from my gaming blog, this example may be obvious in a roundabout way, but the setting is so far different from its source material, I ...
by Artless
Fri Sep 14, 2007 11:52 pm
Forum: In My Humble Opinion...
Topic: What makes your game yours?
Replies: 15
Views: 3000

Re: What makes your game yours?

1189811771[/unixtime]]Sp you want us to talk about our homebrew or altered settings and house rules and why they are good and/or unique? If that's the case I'll join in soon, I'm busy digesting right now; if that's not the case please correct me. [br][br]Yeah, that is the focus of my inquiry. For a...
by Artless
Fri Sep 14, 2007 9:28 pm
Forum: In My Humble Opinion...
Topic: What makes your game yours?
Replies: 15
Views: 3000

What makes your game yours?

I know a lot of us are upset or, at least in some cases, fed up with what publishers have to offer for our games.[br][br]What I'd like to ask of the Den is, what is it that you have in your rules, setting, or playstyle that truly makes the game your own?[br][br]Are there certain games that you run t...
by Artless
Sun Sep 09, 2007 6:19 pm
Forum: In My Humble Opinion...
Topic: Governments under siege in D&D
Replies: 26
Views: 5089

Re: Governments under siege in D&D

I've always run my D&D governments like overblown representations of the Mafia.

There are some organizational benefits, but I do it mostly because I like being able to play Opera music when a high-level adventurer is assassinated by a rival government's hitmen.
by Artless
Tue Sep 04, 2007 1:38 am
Forum: In My Humble Opinion...
Topic: I think Wizards just added more to the [Awesome] Tag...
Replies: 132
Views: 16594

Re: I think Wizards just added more to the [Awesome] Tag...

Regardless of the notion that dragons are supposed to represent hordes of people shoved into one colossal pile of shit, that still bogs down the fluidity of the encounter when you have to resolve 6 different actions for one character. It isn't absurd to say that dragons get actions if they feel like...
by Artless
Mon Sep 03, 2007 6:03 pm
Forum: In My Humble Opinion...
Topic: I think Wizards just added more to the [Awesome] Tag...
Replies: 132
Views: 16594

Re: I think Wizards just added more to the [Awesome] Tag...

Anyway. Let's just hope that, by the time 4th comes out, the designers will have had the good sense to realize their design goals are counter-intuitive and just take out the clause "dragons can give themselves actions if they feel like it," from the stat block for dragons.
by Artless
Sun Sep 02, 2007 7:31 pm
Forum: In My Humble Opinion...
Topic: Threads that make us Laugh, Cry, or Both
Replies: 1224
Views: 62170

Re: 4E threads make me cry

Text doesn't have a gender. All of these women could be dudes, and all the dudes could be women for all I care. They're all posting the same stupid crap.
by Artless
Sun Sep 02, 2007 4:34 pm
Forum: MPSIMS
Topic: Proffession - what's yours'?
Replies: 101
Views: 9170

Re: Profession - what's yours'?

Illustrator studying at the Milwaukee Institute of Art and design, seconding that with Animation courses. Hoping to be a concept artist for film and games.

It was either a design career, or something in Physics. I wanted something where I could be visually creative.
by Artless
Fri Aug 24, 2007 7:24 pm
Forum: In My Humble Opinion...
Topic: I think Wizards just added more to the [Awesome] Tag...
Replies: 132
Views: 16594

Re: I think Wizard just added more to the [Awesome] Tag...

Does this mean that Dungeons are getting actions too?
by Artless
Wed Aug 15, 2007 9:09 am
Forum: In My Humble Opinion...
Topic: Dragons that are big dumb beasts
Replies: 7
Views: 1241

Re: Dragons that are big dumb beasts

Every time I hear or read the word Wyvern, I think of Monster Hunter and the pretty awesome creature designs that game has. I've always wanted to have wyverns play a much, much larger role in my games but I don't run them often enough to get the opportunity.[br][br]Come to think of it... I really ju...
by Artless
Wed Aug 15, 2007 8:49 am
Forum: In My Humble Opinion...
Topic: Sell Me On SAGA
Replies: 63
Views: 8657

Re: Sell Me On SAGA

There's nothing stopping someone who isn't as familiar with all the silly expanded universe content from enjoying the game. Ignoring the Jensaarai and Dathomiri crap actually makes the setting taste a little better to me, personally.
by Artless
Tue Aug 14, 2007 11:02 pm
Forum: In My Humble Opinion...
Topic: Sell Me On SAGA
Replies: 63
Views: 8657

Re: Sell Me On SAGA

virgileso at [unixtime wrote:1187125328[/unixtime]]having rerolls on your UtF checks


He's probably talking about the Dathomiri Witch talent Adept Spellcaster. Make the power a full-round action to reroll the check.
by Artless
Wed Jul 25, 2007 11:38 am
Forum: In My Humble Opinion...
Topic: Threads that make us Laugh, Cry, or Both
Replies: 1224
Views: 62170

Re: Funniest Thread EVAR

It's nice that nobody ever reads chapter 10.

I need to come up with a witty saying that pertains to that.
by Artless
Thu Jul 12, 2007 6:37 am
Forum: MPSIMS
Topic: Anime
Replies: 79
Views: 13852

Re: Anime

Champloo is definitely worth checking out. It's funny, it has a great style and is a thoroughly enjoyable watch, even when it's boring. (It rarely is.)[br][br]Bleach is something that, for me at least, you really have to kind of play it by ear. Most of the time, its a typical Shonen show where the b...
by Artless
Thu Jul 12, 2007 6:00 am
Forum: In My Humble Opinion...
Topic: Threads that make us Laugh, Cry, or Both
Replies: 1224
Views: 62170

Re: Threads that make us Laugh, Cry, or Both

Wow... I hadn't checked in on the WoTC boards in months. But that... that thread just made me wonder something very critical to my understanding of the situation over there.[br][br]How can reasonable people not have concurrent aneurysms when engaged in an argument on those boards? It... unnerves me ...
by Artless
Fri Jun 22, 2007 11:30 pm
Forum: In My Humble Opinion...
Topic: Threads that make us Laugh, Cry, or Both
Replies: 1224
Views: 62170

Re: Other threads that make us cry...

I was trying to find an appropriate [facepalm] picture to respond to that thread with.

I couldn't one heavy enough. Post no. 4 is worth it's weight in [facepalm] pictures.